Ghost (video games)
From Wikipedia, the free encyclopedia
In video games, a ghost is a feature included in time attack or time trial modes allowing the player to review their previous rounds. In racing games, for example, a ghost car follows the path a player took around the track. In fighting games, the ghost is an opponent that the computer AI player can train against outside of normal player versus player or story mode.
[edit] Ghosts in racing games
Ghost cars in racing games generally appear as translucent or flashing versions of the player's vehicle. Based on previously-recorded lap times, they serve only to represent the fastest lap time and do not interact dynamically with other competitors. A skilled player will use the ghost to improve his time, matching the ghost's racing line as it travels the course. Many racing games, including Gran Turismo, F-Zero, and Mario Kart, offer a ghost function. Some also show ghosts set by staff members and developers, often showing perfect routes and lap times.
[edit] Ghosts in Rhythm Games
On Elite Beat Agents and Osu! Tatakae! Oundan! games multiplayer mode, you can choose to use your saved replay data instead of playing the game yourself