Talk:Geometry shader
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I don't think geometry shaders are in GLSL. Please fix this. 82.84.79.114 23:35, 31 May 2007 (UTC) They will be added as primitive shader, i think.
- though originally called primitive shaders, the formal extension being used is now EXT_geometry_shader4 (GL_EXT_geometry_shader4) [[1]]. They are not currently part of any OpenGL specification, but should be included in the next release (following traditional progression, they should be ARB or [rarely] Core in the next OpenGL specification, pending ARB approval). I believe the name change is because according to the spec, you can work on triangle strips instead of only primitives (e.g. point, line, triangle). --146.122.71.143 17:51, 26 June 2007 (UTC)