Generator (computer science)

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In computer science, a generator is a special routine that can be used to control the iteration behaviour of a loop. A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values. However, instead of building an array containing all the values and returning them all at once, a generator yields the values one at a time, which requires less memory and allows the caller to get started processing the first few values immediately. In short, a generator looks like a function but behaves like an iterator.

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[edit] History

Generators first appeared in CLU (1975)[1] and are now available in Python[2], C#, and JavaScript[3]. (In CLU and C#, generators are called iterators.) Generators are also a prominent feature in the string manipulation language Icon.

[edit] Uses

Generators are usually invoked inside loops [4]. The first time that a generator invocation is reached in a loop, an iterator object is created that encapsulates the state of the generator routine at its beginning, with arguments bound to the corresponding parameters. The generator's body is then executed in the context of that iterator until a special yield action is encountered; at that time, the value provided with the yield action is used as the value of the invocation expression. The next time the same generator invocation is reached in a subsequent iteration, the execution of the generator's body is resumed after the yield action, until yet another yield action is encountered. In addition to the yield action, execution of the generator body can also be terminated by a finish action, at which time the innermost loop enclosing the generator invocation is terminated.

Because generators compute their yielded values only on demand, they are useful for representing sequences that are expensive to compute, or even infinite.

In the presence of generators, loop constructs of a language can be reduced into a single loop ... end loop construct; all the usual loop constructs can then be comfortably simulated by using suitable generators in the right way.

[edit] Python

An example Python generator:

def countfrom(n):
    while True:
        yield n
        n += 1
 
# Example use: printing out the integers from 10 to 20.
# Note that this iteration terminates normally, despite countfrom() being
# written as an infinite loop.
 
for i in countfrom(10):
    if i <= 20:
        print i
    else:
        break
 
# Another generator, which produces prime numbers indefinitely as needed.
 
def primes():
    n = 2
    p = []
    while True:
        if not any( n % f == 0 for f in p ):
            yield n
            p.append( n )
        n += 1
 
>>> f = primes()
>>> f.next()
2
>>> f.next()
3
>>> f.next()
5
>>> f.next()
7

This example works in Python >= 2.5 or using the any() function from the numpy module.

In Python, a generator can be thought of as an iterator that contains a frozen stack frame. Whenever the iterator's next() method is called, Python resumes the frozen frame, which executes normally until the next yield statement is reached. The generator's frame is then frozen again, and the yielded value is returned to the caller.

Generators can be implemented in terms of more expressive control flow constructs, such as coroutines or first-class continuations.[5]

[edit] C#

An example C# 2.0 generator:

// Method that takes an iterable input (possibly an array)
// and returns all even numbers.
public static IEnumerable<int> GetEven(IEnumerable<int> numbers)
{
    foreach (int i in numbers)
    {
        if ((i % 2) == 0)
        {
            yield return i;
        }
    }
}

You may even use multiple yield return statements and the compiler will return them in order on each iteration:

public class CityCollection : IEnumerable<string>
{
   public IEnumerator<string> GetEnumerator()
   {
      yield return "New York";
      yield return "Paris";
      yield return "London";
   }
}

Both of these examples utilise Generics, but this is not required. To use the yield keyword, you must using at least C# version 2.0. The current version of the C# compiler is 3.5.

[edit] XL

In XL, iterators are the basis of 'for' loops:

import IO = XL.UI.CONSOLE
 
iterator IntegerIterator (var out Counter : integer; Low, High : integer) written Counter in Low..High is
    Counter := Low
    while Counter <= High loop
        yield
        Counter += 1
 
// Note that I needs not be declared, because declared 'var out' in the iterator
// An implicit declaration of I as an integer is therefore made here
for I in 1..5 loop
   IO.WriteLn "I=", I

[edit] Other Implementations

Java does not have continuation or functionality out of the box, but generators can be implemented using threading. An abstract class that can be subclassed to write generators in Java can be found here.

Example of using it:

Generator fibonacci = new Generator() {
      @Override
      public void run() {
            int a = 0, b = 1;
            while (true) {
                a = b + (b = a);
                yield(a);
          }
      }
  };
 
  for (int x : fibonacci) {
      if (x > 20000) break;
      out.println(x);
  }

A previous attempt to implement the concept was made, using complexe techniques likes bytecode manipulation (specifically, WebObject's ASM) and the new Java 5 feature of VM Instrumentation. That code was made public here.

[edit] See also

  • List comprehension for another construct that generates a sequence of values
  • Iterator for the concept of producing a list one element at a time
  • Lazy evaluation for producing values when needed
  • Corecursion for potentially infinite data by recursion instead of yield
  • Coroutine for even more generalization from subroutine
  • Continuation for generalization of control flow

[edit] References

  1. ^ Liskov, Barbara (April 1992). A History of CLU (pdf).
  2. ^ Python Enhancement Proposals: PEP 255: Simple Generators, PEP 289: Generator Expressions, PEP 342: Coroutines via Enhanced Generators
  3. ^ New In JavaScript 1.7. Retrieved on 2006-10-10.
  4. ^ The Icon Programming Language utilizes generators to implement it's goal directed evaulation. In Icon, generators can be invoked in contexts outside of the normal looping control structures.
  5. ^ Kiselyov, Oleg (January 2004). General ways to traverse collections in Scheme.
  • Stephan Murer, Stephen Omohundro, David Stoutamire and Clemens Szyperski: Iteration abstraction in Sather. ACM Transactions on Programming Languages and Systems, 18(1):1-15 (1996) [1]