Koutetsu no Kishi 3: Gekitotsu Europe Sensen
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Koutetsu no Kishi 3: Gekitotsu Europe Sensen | |
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Title screen |
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Developer(s) | Dual |
Publisher(s) | Asmik Ace Entertainment, Inc |
Platform(s) | Super Famicom |
Release date | JP January 27, 1995 [1] |
Genre(s) | Strategy |
Mode(s) | Single player, multiplayer |
Rating(s) | n/a (not rated) |
Media | 12-megabit Cartridge |
Input methods | Super Famicom controller(s) |
Koutetsu no Kishi 3: Gekitotsu Europe Sensen (ヨーロッパ戦線?)[2] is a Super Famicom strategy game about World War II in Europe. The player can play as either Nazi Germany or the Allied forces. The game is mostly in Japanese, although letters of the Latin alphabet can be added for the aid of the non-Japanese user. Once in the game mode, the X button is used to confirm orders. This game was never released in North America or Europe, only in Japan. People in those countries who wanted World War II action had to settle for Koei's semi-interesting perspective, which was based on abstract numbers and lengthy combat scenes (neither are present in this game). Each stage has its own individual background sound that provides additional tension to the atmosphere.
[edit] Construction mode
However, there is a construction mode that takes every battle of the game and allows players to customize one of them. Using the construction mode, the battle can take place in either winter or summer, involve either one or two players, and players can even replace the units and the drivers that are involved in the battle. Soviet, American, French, and Nazi units can be freely added or replaced by either side while customizing the battle through construction mode. That means Poland can have Soviet or German tanks for an equal confrontation with the Nazi forces in the battle for Poland on September of 1939.
[edit] Game play
There are three difficulty levels: easy, medium, and hard. There is also fuel and ammo to consider when planning strategy for the perfect offense or an impeccable defense. Remember, he who runs out of fuel first loses the war. Once all combatant units are eliminated or once everyone runs out of ammo and/or fuel, the battle is resolved. The game can end in a draw, however, if fuel or ammo runs out and there are still a decent amount of combat units on both sides of the conflict. The actual battle scenes play like a dice game with the player having the least amount of luck in 2 different rounds losing his precious tank. There are different scenarios from 1939 to 1945. There are no hypothetical scenarios and the game ends the same every time.
[edit] References
- ^ Release date. Game FAQs. Retrieved on 2008-05-15.
- ^ Japanese title. JPSNES. Retrieved on 2008-05-15.