Talk:Gauntlet (arcade game)

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Beautiful! Kudos for all the great work throughout 2004, excellent editing and standardization. Thank you!

Contents

[edit] Two Types

I really feel it should be mentioned somewhere, but can't figure out how to without disturbing the formatting...could someone add that there were two-player cabinets as well? Thanks. Original source is Midway Arcade Treasures for PS2, but this site should do nicely: http://www.mameworld.net/maws/romset/gauntlet Has some other interesting trivia too that may or may not be worth adding. -Trent Arms 05:39, 24 November 2006 (UTC)

[edit] Gauntlet (arcade game)

Would Gauntlet (video games) be a better choice for the title of the article? I came looking for information about the NES port rather than the arcade game.

[edit] Gameplay

I'd like to see a comprehensive list of the narrator's comments (e.g., "Shots do not hurt other players...yet," "Use keys to open doors," etc.).

As of the time of this writing, I can't turn up a list or table anywhere Google can take me. Despite the fact that I can't recall all the phrases, they may be the most distinctive feature of anyone's memory of the game; true of mine anyway.

Cheers,

Josh (Tampa, FL, US)

There is an incomplete list here:
http://www.basementarcade.com/arcade/sounds/sounds.html#gaunt
Didn't want to link to it in the article due to questionable fair use? 1001001 01:50, 15 December 2005 (UTC)


Standing still to make the doors open is not a cheat. it's a feature of the game! —Preceding unsigned comment added by 76.213.228.15 (talk) 20:02, 12 October 2007 (UTC)

agreed, it was required on certain levels that were door-heavy and key-light (especially if you were playing solo and hoarding potions as the Elf or Wizard, thus holding few keys). It was called "stalling", but the exact time was not declared (and in fact, is around 30 ticks of health IIRC, or maybe it was 30 seconds and thus depended on how fast the machine was set?) I am surprised the article says "many cheats" when only two are mentioned and neither are actual "cheats"... Plus no mention of the "wrap-around" levels when you have Elf with Extra Speed (you could almost play "offscreen" vs. other players) 199.214.26.41 (talk) 19:52, 29 May 2008 (UTC)

[edit] Legacy

This sentence from the Legacy section is argumentative:

The historic influence of Gauntlet can be seen in later games such as Cadash, Dungeon Explorer, Dark Seal, Diablo and Everquest to name just a select few.

How do we know it inspired these games? Rogue is often cited as an inspiration for Diablo. The other games are typical CRPGs, which probably got inspiration from several RPGs and CRPGs. Saying Gauntlet was their sole inspiration—without sources—is a gross overstatement IMHO. I move to delete the sentence as speculative. Any objections? Frecklefoot | Talk 21:04, September 7, 2005 (UTC)

I vote for deletion. --Pelladon 00:45, 13 September 2005 (UTC)
Nobody is saying that Gauntlet is their only influence. It's just one of them, quite clearly. If the sentence needs to be clarified, we can do so, however, I do not believe it should be removed. Andre (talk) 01:07, September 13, 2005 (UTC)
Put it to a vote. No one person should have a say in this. --Pelladon 01:18, 13 September 2005 (UTC)
On Wikipedia, we discuss things first before voting on them. See m:Don't vote on everything and m:Voting is evil. Though these represent extreme points of view, clearly the time is not yet right for a vote. Andre (talk) 01:22, September 13, 2005 (UTC)
Fine. I believe that statement is argumentative. It should be deleted because it's speculative in nature and needs more facts. --Pelladon 01:30, 13 September 2005 (UTC)
I'm not sure what you mean by argumentative. However, it could use some sources. I will try to find some. Andre (talk) 01:35, September 13, 2005 (UTC)
Argumentative - given to debate, dispute. Until you find the sources, it needs to be removed. And not relocating to another section (Impact).--Pelladon 02:03, 13 September 2005 (UTC)
That isn't policy. It remains until there is consensus to keep or remove it, which I think we will have once I find the sources. Andre (talk) 14:30, 13 September 2005 (UTC)
How can *you* put that statement in without sources?? Where did you get it from in the first place??? --Pelladon 17:16, 13 September 2005 (UTC)
I didn't add the statement. Please calm down. I just think it's valid. Andre (talk) 19:51, 13 September 2005 (UTC)
Okay I apologize for attributing you to that statement. But there's no facts or sources to back it up. I want to put a dispute or NPOV banner on that section. --Pelladon 20:09, 13 September 2005 (UTC)
To what end? We're already in the midst of a dispute discussion. Why not just wait a day or two to see if there are sources for it? Andre (talk) 20:22, 13 September 2005 (UTC)
Maybe it should be reworded so that people know it wasn't the SOLE influence. I think the person who wrote that is ignorant of the existance of Rogue and Rogue-like, and their online counterparts called MUD's, those have more influence to MMORPG's, in my opinion. Actually you could say they're the grandparents of today's MMORPG's. FistOfFury 21:47, 6 November 2005 (UTC)

[edit] Disputed

The historic influence of Gauntlet can be seen in later dungeon crawler games such as Cadash, Dungeon Explorer, Dark Seal, and Diablo to name just a select few. Though by no means was Gauntlet the only influence on these games, it clearly left a mark on them. Additionally, Gauntlet and its brethren arguably laid the foundation for the MMORPG genre.

No sources or facts. Recommend deletion. --Pelladon 20:20, 13 September 2005 (UTC)

Um, me too. While it was a groundbreaking game, I think the statements are unfounded (as I said originally). Frecklefoot | Talk 21:25, 13 September 2005 (UTC)
Frecklefoot was right. Gauntlet was a successful game, but after GII, it faded fast. Why put this section in with no basis or facts? Influence Cadash? Cadash was a platform game, no resemblance at all. Diablo really came from the Warcraft engine, Blizzard did things in-house. Blizzard didn't need Gauntlet. Andre, if you want to wait for sources, you're in for a very long wait. --Pelladon 02:15, 16 September 2005 (UTC)
Why did you write this all again? Andre (talk) 21:28, 13 September 2005 (UTC)

it was good game, but change it so dat ppl think that it was inspiration eg "it is often said in the gothic community that its magic"

Per this discussion, I removed the following section:
===History===
Gauntlet is based on the Dungeons and Dragons inspired video game Dandy, created for the Atari 8-bit family of computers by then-student John Howard Palevich, and published by the Atari Program Exchange in 1983. From the game's title screen: "Dandy is a user extendable real time animated adventure game for a team of one to four players." Dandy was later released as "Dark Chambers" for the Atari 2600, Atari 7800 and XEGS video game systems in 1988 (although it retained the 1983 copyright).
Once again, no citations, no source, just an unfounded claim. While it probably was inspired by Dungeons and Dragons, as were tons of things in the 80s, there is no evidence it was inpired by another video game which was inspired by D&D. Unless it's cited from somewhere, it should remain out, IMHO. — Frecklefoot | Talk 15:00, 21 April 2006 (UTC)
NOTE: User 65.35.133.189 deleted my discussion in the History section (why??) — Pelladon 02:36, 18 May 2006 (UTC):
How come there's no mention of Gauntlet's origins. Ed Logg was inspired by John Palevich's game called Dandy. When Palevich saw Gauntlet, he considered litigation but settled for a free Gauntlet machine. In 1988 Atari re-published Dandy for the 2600, 7800 and XE as Dark Chambers.--Pelladon 21:02, 31 August 2005 (UTC)
Frecklfoot, Dandy was in fact inspired by D&D. Proving this is as simple as saying "Dandy" and "D&D" out loud. And Gauntlet was directly inspired by Dandy. Both these facts are matters of public record, and easily verifiable via Google. Clayhalliwell 06:09, 7 June 2006 (UTC)
Geez, fine, but find a reputable source for it and link to it. You can't say "Look on Google to verify this" in the article. Find it, link to it (as a cite), and then we'll be done with it. But you can't just link to any old thing (like someone's blog or The Weekly World News). You have to link to something that actually has some veracity. — Frecklefoot | Talk 17:08, 7 June 2006 (UTC)
Here you go:
http://www.arcade-history.com/index.php?page=detail&id=938
http://www.vintagecomputing.com/index.php/archives/50
http://www.dadgum.com/giantlist/older-news.html
http://www.atariprotos.com/7800/software/darkchambers/darkchambers.htm
Also, the guy who wrote Dandy has a blog here-- http://spaces.msn.com/grammerjack/, in case anyone with an MS Passport account feels like contacting him. Clayhalliwell 15:28, 9 June 2006 (UTC)


Although there was a threatened lawsuit surrounding the origins of this game, the dispute was settled without a suit actually being filed. It's more than a bit of a stretch to say that Gauntlet was re-released as Dark Chambers, considering Gauntlet II was released prior to this release. Further, John Palovich has not been credited on any Gauntlet title. Longobord 17:20, 11 September 2007 (UTC)