Gauntlet (arcade game)

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Gauntlet
Image:Gauntlet game flyer.png
Developer(s) Atari Games
Publisher(s) Atari Games, U.S. Gold
Designer(s) Ed Logg
Platform(s) Arcade
Release date 1985, 1988, 1993
Genre(s) Hack and slash
Mode(s) Up to 4 players simultaneously
Rating(s) OFLC: G
Input methods Joystick, 2 buttons
Cabinet Custom upright
Display Raster, standard resolution (Used: 336 x 240)

Gauntlet is a 1985 arcade game by Atari Games. Gauntlet is a fantasy-themed hack and slash arcade game which can be played by one to four players simultaneously, unique for arcade games of its day. Released during the emergence of popularity of role-playing games like Dungeons & Dragons, the game was a sensation, being the one of the first true dungeon crawl arcade games.

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[edit] Controversy on origins

Controversy came after the release of this game in the arcade and its subsequent port to the Nintendo NES system. Ed Logg, the creator of Asteroids and Centipede is credited for Original Game Design of Gauntlet in the arcade version, as well as the 1987 NES release version. After its release, John Palevich threatened a lawsuit, asserting that the original concept for the game was from Dandy (later Dandy Dungeon), a game for the Atari 800 computer written by Palevich in 1983. The conflict was settled without any suit being filed, with Atari Games doing business as Tengen allegedly awarding Palevich a Gauntlet game machine.[1] Logg is taken off this credit in versions subsequent to the 1987 NES release. While he is credited as "special thanks" through 1986, his name is entirely removed from credits on later releases.[2] Logg currently claims no involvement in any of the Gauntlet series.[3] The game Dandy which was the basis for the threatened lawsuit was later reworked by Atari and re-published for the Atari 2600, Atari 7800 and Atari XE as Dark Chambers in 1988[4], subsequent to the release of Gauntlet II in 1987.

[edit] Gameplay

Gameplay of Gauntlet.
Gameplay of Gauntlet.

A player may control either Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie or Questor the Elf. The hero being controlled is dictated by the player's position on the cabinet. (There is only one of each hero.) Each hero has a unique specialty/advantage: The Warrior is strongest in hand-to-hand combat, the Wizard has the strongest magic, the Valkyrie has the greatest armour and the Elf is the fastest in movement.

Players must cooperate to traverse the perils of a dungeon via a top-down view. The game has no actual goal. The only way to stop playing is to either die, or wait for the health timer to go down to zero. The NES version does, however, have an end (after 100 levels).

The players traverse the dungeon levels controlling their assigned heroes, attacking monsters and collecting treasure, food, and potions. The monsters of the first Gauntlet game included ghosts, grunts, demons, lobbers, sorcerers, and thieves. Each kind of monster was generated in specific houses spread in each level. A special enemy, "Death", was able to drain the life force of the four heroes. The players must cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. The heroes continuously lose health during gameplay, regardless of what they are doing — even if they are just standing still. Heroes lose even more health when attacked by monsters. Besides finding food in the dungeon, players can add health by depositing more coins. Hence, Gauntlet was notorious for being a money gobbler when it first appeared, since players desperately shoved in handfuls of coins in order to avoid being ejected from the game and sometimes waiting hours in line in order to play again.

One of the game's features was the narrator's voice. He would frequently make statements repeating the game's rules, including: "Shots do not hurt other players (yet)," "Remember, don't shoot food!" and "Warrior needs food -- badly!" Occasionally, the narrator would encourage (or mock) the players in the thick of battle by saying, "I've not seen such bravery!" or "Let's see you get out of here!" A memorable statement of the game occurred when a player's "life force" points fell below 200: "Your life force is running out" or "Valkyrie...is about to die!" Some of the game's statements are humorously ambiguous due to limited memory, such as "You are full of bombs and/or keys."

Due to the fact that Gauntlet was designed for up to four players, the cabinet is wider than other standard uprights. Each player had a joystick and two buttons, one for "Fire" (to attack) and one for "Magic". The Magic button also started the game. After Gauntlet's release, other games started using this design, so it was a popular conversion target for newer games after it had its run.

[edit] Impact

Gauntlet also has a place in pop culture (specifically '80s video gaming culture). Quotes from the voiceover announcer such as "Wizard needs food badly!", "Valkyrie shot the potion!" and "Elf shot the food!" are some lines from the game that became popular with video arcade patrons and later with nostalgic Internet users, similar to all your base are belong to us. Because of this popularity and the designers' nostalgia for the older games, such lines have been included in the more modern Gauntlet sequels.[citation needed]

The line "Elf needs food badly!" was named the third best game line ever in the January 2002 issue of Electronic Gaming Monthly.[citation needed]

When playing as a Wizard, Elf, or Valkyrie race/class in NetHack, the player receives warning messages about becoming weak from hunger or running low on hitpoints: "... needs food, badly!" or "... is about to die!" respectively.[citation needed]

[edit] Cheats

There are many cheats for Gauntlet. While this article doesn't provide an exhaustive list, one example is if the player's character remains inactive for about 28 health ticks (exact amount differs across the various Atari revisions), all the doors in the level disappear.

Another example is that if the character remains inactive for around 188 health ticks, all the walls will turn into exits. This particular trick was intentionally put in place because when playing with multiple players, it was sometimes possible to become permanently stuck.

[edit] Ports

Gauntlet on the NES
Gauntlet on the NES
Gauntlet on the ZX Spectrum
Gauntlet on the ZX Spectrum

Due to its phenomenal success in the arcades, Gauntlet was ported to several home systems of the day. These platforms include DOS, Apple II, Atari 8-bit, NES, Atari Lynx, Amiga, Sega Master System, Mega Drive/Genesis (as Gauntlet 4), Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum, among others. More recently, an emulated version of Gauntlet was included in Midway Arcade Treasures; a compilation of arcade games available for the Nintendo GameCube, PlayStation 2 and Xbox consoles and Windows. For some machines, only Gauntlet II was converted, since it was considered to be more advanced than the first game in series. In 1990, even the original Game Boy received a version of Gauntlet II. 16-bit conversions (Amiga, Atari ST & Mega Drive/Genesis) had similar sound and graphics as the original game.

A cell phone version for Java ME and BREW phones was developed by TKO Software.

Gauntlet was recently released for the Game Boy Advance on one of DSI Games two packs, alongside Rampart. In addition, Gauntlet and Gauntlet II are among the emulated games that can be found in Midway Arcade Treasures 1 and 2, respectively, for various modern console systems.

Gauntlet is available for download over Microsoft's Xbox Live Arcade service as of the launch of the Xbox 360. It was released at the same time on the original Xbox's Xbox Live Arcade service.

Gauntlet II is available for download over Playstation 3's Playstation Store service.

[edit] Gauntlet: The Deeper Dungeons

Gauntlet: The Deeper Dungeons
Gauntlet: The Deeper Dungeons

Gauntlet: The Deeper Dungeons is an expansion pack for the original ports of Gauntlet with 512 new levels and required the original program. It was released in 1987 by the British company U.S. Gold in the UK and Europe, and Mindscape in the USA. It was released for Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. [5] It was developed by Gremlin Graphics Software Ltd.

Many of its levels were entries in a competition throughout Europe in which only ten winners were awarded prizes, "A Gauntlet T-Shirt and a copy of the program for their computers."[6] The contest was announced in the instructions of many of the ported games: "In early 1987, U.S. Gold will release an expansion cassette for Gauntlet containing hundreds of new levels and treasure rooms. You can have the chance to have your own maze included on this tape!"[7] The levels are presented randomly and its artwork is the side panel artwork of the arcade cabinet with only the main characters shown. The enemies were removed from the image and replaced with a pink background.

[edit] Different games with the single title Gauntlet

[edit] NES and Genesis

The NES version was a departure from the arcade, keeping only the basic game formula and cast of characters. 100 entirely new levels were constructed for this version, which added a definite quest; the goal was to retrieve the "Sacred Orb" located in the 100th level, which could only be accessed by collecting portions of a password hidden in certain "clue rooms" scattered throughout the first 99 levels. Power-up attributes that granted extra shot power and faster speed could be carried over from level to level, and a password system allowed the player to save their character's progress. The NES Gauntlet was one of only three Tengen cartridges to be released as officially-licensed Nintendo cartridges (the others being Pac-Man and RBI Baseball); it was later re-released as an unlicensed game following Tengen's split from Nintendo.

The Sega Genesis version, which was titled Gauntlet in Japan and released in North America and Europe as Gauntlet IV, features a totally original soundtrack and three new game modes in addition to an Arcade Mode which is a port of the original game:

  • Quest Mode - A story mode where the player must defeat the four towers and solve the mystery of the ancient castle; weapons can be bought with collected gold from merchants in the main hub area, where one can also choose which tower to take on next. The player can gain experience points to increase their character's stats and passwords can be used to continue.
  • Battle Mode - Where multiple players fight against each other to the death. Maps can include teleporters/monsters/items etc. Players who go into exits are eliminated from the round.
  • Record Mode - A single-player variation of the Arcade Mode with some variations such as using passwords to continue. The player's character cannot die in this mode, although points will be subtracted for every 500 health points lost.

[edit] Nintendo DS

The Nintendo DS overhaul of the original Gauntlet is being developed by Backbone Entertainment. The remake, which is awaited to be released July 22, 2008, will feature an entirely new 3D graphical engine, online four-player mode, and voice chat capabilities. [8]

[edit] References

  1. ^ Dark Chambers, ATARI PROTOS.com, <http://www.atariprotos.com/7800/software/darkchambers/darkchambers.htm>. Retrieved on 11 September 2007 
  2. ^ Gauntlet Credits, Moby Games, <http://www.mobygames.com/game/gauntlet/credits>. Retrieved on 11 September 2007 
  3. ^ Tetris Forever, ', <http://www.atarihq.com/tsr/special/el/el.html>. Retrieved on 11 September 2007 
  4. ^ Vendel, Curt. The Atari 65XEM (AMY Sound Processor). Retrieved on 2007-06-05.
  5. ^ Gauntlet: The Deeper Dungeons at MobyGames
  6. ^ Gauntlet: The Deeper Dungeons instructions.
  7. ^ Original Gauntlet cassette tape version instructions released by U.S. Gold.
  8. ^ IGN:Gauntlet for DS

[edit] External links