Talk:Game

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Contents

[edit] Advertixment?

Miniclip, shame on you. Deleted! —Preceding unsigned comment added by 24.62.100.127 (talk) 21:37, 15 October 2007 (UTC)

[edit] Chinese Numbers?

I was rooting through the list of types of games and I was wondering if someone could help me in defining a particular game and what category it would fall under. The game is called chinese numbers and in the game you have one person running the game and undefined number of people playing. The person running the game places several objects togather in what looks like a predetermined way (in reality any way they want, anything will work) they than ask the group what number this is. The players will look at the object and try to figure out what number it is. The number is actually irrevelant of the object and is determined by the number of words the leader uses when he asks what number it is. An example.

Question:-What number is this?- Answer: 4 Question:-Which number is this on the table?- Answer: 7

The goal is to figure it out, and then watch your friends be tormented that they dont know the answer. If anyone could help me figure out what category this falls under it would be great, so I can learn more about other games like this and help expand it. Thanks. --Beefybot 21:45, 3 December 2006 (UTC)

[edit] Riddle

I'd say that qualifies as a riddle or a puzzle. Junuxx (talk) 13:30, 2 January 2008 (UTC)

[edit] Dice Games

aren't those missing from the article? —The preceding unsigned comment was added by 217.228.235.236 (talk) 15:12, 27 January 2007 (UTC).

[edit] Problem with language games and Wittgenstein reference?

I think the reference to Wittgenstein's language games is absolutely appropriate. Why is this considered to stray from the topic of rules? He gives a very interesting and influential philosophical interpretation of game rules as the basis for all linguistic practice.--Agnaramasi 23:44, 31 March 2007 (UTC)


[edit] Some remarks

There were some things in this article I couldn't really agree on.

First of all, I doubt tic-tac-toe is a game of strategy. I even doubt it is a game. Doesn't one of the definitions require an uncertain outcome? To me and to any person with some logical skill whatsoever, tic-tac-toe is more like a performance of a sequence of moves, very short and always the same.

On the other hand, I don't think Paper, Rock and Scissors is just a chance game. Maybe not at all. There is no chance element like a die or scrambled cards. Of course you don't know for sure what your opponent is going to do, but that applies to chess too, and that's definitely not a game of chance. To me, PR&S is about getting to know your opponents preferences, predicting his or her choice by facial expression and outcome of previous rounds and the like.

The article states that "the concept of fandom began with sports fans". How can we be so sure? Don't the followers of ancient prophets, gods, famous entertainers or generals qualify as fans?

And finally, I don't quite understand from the definitions, what exactly is the difference between a game and living normal, conformist, everyday life?

Junuxx (talk) 14:04, 2 January 2008 (UTC)

[edit] Tabletop games

The RPG section should probably be generalized. It's not clear to me why CRPGs deserve special attention here over (say) FPS games. It would, however, make sense to include a section for tabletop and other natural language (PBEM, etc) games, including PnP RPGs, nomic, and Exquisite Corpse. ruinia (talk) 18:41, 7 February 2008 (UTC)