Game based learning

From Wikipedia, the free encyclopedia

Game based learning (GBL) is a branch of serious games that deals with applications that have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subject matter to the real world.

The book 'Digital Game-Based Learning' by Marc Prensky was the first major publication to define the term, although given the embryonic state of the serious game industry it has continued to evolve since then.


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