Galaxylife

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Galaxylife
Developer(s) Galaxylife Ltd.
Publisher(s) Galaxylife Ltd.
Engine proprietary
Platform(s) Windows, Mac OS X, Linux, PDA, Mobile Phone
Release date Cancelled (as of July, 2007)
Genre(s) MMO
Mode(s) Multiplayer
Media Free Download
System requirements N/A

Galaxylife (GL) was a free-to-play 'online universe', with elements of massively multiplayer online games and more traditional computer games. It was developed by Galaxylife Ltd. and devised by company founder Tim Greenhalgh after extensive research and development and risk assessment in the area of massively multiplayer gaming. [1] [2]

Tagged with the line "playable anytime, anywhere", Galaxylife was being developed for several devices, including mobile phones and PDAs. No console versions were ever announced.

The game server, forum and main website went down in July 2007, and the player website has been down since early March.

Contents

[edit] Gameplay

Galaxylife was to include features standard to a massively multiplayer online game, such as buddy lists and clans, and places an emphasis on social networking.

[edit] Player Characters

Players could choose one of seven humanoid and animal/alien character types, described below.

[edit] Planets

Upon account creation, players were provided with an entire planet which they could design to their specification. Known player-changeable elements included the terrain type, water levels, and plant life. Once created, players had the ability to use their planet for various purposes, such as cultivating crops in order to sell them for profit.

Players could visit other planets by use of a variety of transportation devices, such as Light Tubes (see below), taxis and buses, though it would have been possible to block access of your planet to certain (or all) people. [2]

[edit] Elamaba, the Space Station

Elamaba, the ‘Life-Star’, was considered the central hub of Galaxylife. Gigantic in construction (over 50 square kilometers), players could congregate there in order to purchase items, socialise, or partake in various activities. Although only one floor of this spacestation was to be available at launch, further floors will be opened throughout the game's lifetime. Chief Executive Tim Greenhalgh had stated that Galaxylife would be rolled out in stages, but Elamaba and the planets were central to the game design and so would be present even in the first stages. [1]

[edit] Currency

Although Galaxylife was free-to-play, in-game credits, crowns, were purchasable with real money. The crowns were used in order to purchase items or perform other activities such as multi-player games.

[edit] Hoverboard

Provided to all players upon account creation, the hoverboard was a faster way to explore planets and Elamaba than walking.

[edit] Light Tube

The light tube was the primary method of transportation between planets and the spacestation.

[edit] Character Types

Players were able to choose one of seven character types, all of which can be male or female [2]:

[edit] The Avians (Angelic Race)

A winged humanoid: elegant, proud and intelligent.

[edit] Char (Bird Race)

A low-technology bird race, peaceful and friendly.

[edit] Cy (Alien Race)

A pot-bellied alien, cute, confused and caring.

[edit] Jeyrun (Demon Race)

A demon-style elf: powerful, peace loving and proud.

[edit] Nuhma (Human Race)

A humanoid.

[edit] Shelley (Tortoise Race)

A giant tortoise, kind, wise and thoughtful.

[edit] Spacekid

A space humanoid, enthusiastic youth, cool and funky.

[edit] Beta

A closed beta took place, with registrations formerly accepted at http://www.galaxylife.com (Now defunct).

[edit] Pioneer Program

Galaxylife operated a pioneer program which, with 2000 places, offered applicants a "bonus pack", containing free items such as household accessories.

[edit] References

  1. ^ a b Wireless World Forum (2006). Interview with Tim Greenhalgh. Wireless World Forum. Retrieved on 21 July 2006.
  2. ^ a b c The Zoo (2006). Austin Game Conference: Report on Galaxylife. gamersinfo.net. Retrieved on 11 September 2006.