Galaxy Angel Eternal Lovers
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Galaxy Angel Eternal Lovers | |
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Developer(s) | BROCCOLI |
Platform(s) | PlayStation 2, Windows |
Genre(s) | Love advanture, 3D Real Time Simulation |
Mode(s) | Single player / 2 player Co-op |
Rating(s) | CERO: B (Ages 12 and over) |
Input methods | DualShock 2, Keyboard/Mouse |
Galaxy Angel Eternal Lovers (ギャラクシーエンジェル エターナルラヴァーズ Gyarakushiī Enjeru Etānaru Ravāzu?) is a love simulation, real time tactics game and is the third installment of the popular game series Galaxy Angel. A 3D shooting mode is unlockable after finishing the normal part of the game. It is arguably the most successful non-dating sim game produced by BROCCOLI.[citation needed]
IGN voted Galaxy Angel Eternal Lovers as the greatest 3D space shooter of all time.[citation needed]
The in-game music is a mix of different styles of electronic dance music used from game of Einhander, composed by Kenichiro Fukui.
Contents |
[edit] Story
Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (June 2008) |
[edit] Characters
The Characters are mostly the same from anime version and the all characters are the game version character.
[edit] Frames and pilots
[edit] AngelTroupe Emblem Frames
[edit] GA-001 Lucky Star
Pilot: Milfeulle Sakuraba
Length: 49.6m
Height: 28.0m
Width: 21.0m
Weapons: Laser Cannon, Beam Gun, Missile Launcher, Electro-Magnetic Launcher,
Special Attack: Hyper Cannon
Designed as an all-purpose fighter, the pink Lucky Star is the most well-rounded of the six Angel Frames, and possesses the ability to fight in any situation. However, there are numerous power stability problems, and thus Milfeulle is the only one capable of piloting it due to her extreme luck. Its most powerful weapon is the Hyper Cannon, a powerful weapon that can blast through entire ships.
Starting Hit Points: 7000
Damage Rate of Hyper Cannon: Very High
[edit] GA-002 Kung-fu Fighter
Pilot: Ranpha Franboise
Length: 36.1m
Height: 38.2m
Width: 19.4m
Weapons: Warhead Launcher, Missile Launcher, Beam Gun, Anchor Claw x2
Special Attack: Anchor Claw
Designed as a close combat fighter, the red Kung-fu Fighter possesses extraordinary close range combat abilities, with fast agility as well as electro-magnetic claws allowing it to grapple enemy ships at close range. However, its defensive power is lowered as the result. Its final attack is the Anchor Claw, where the two gigantic claws are launched at the target. While only hitting one target at a time, it almost certainly destroys the target. However, if the claws destroy the target with one blow and others are nearby, they will automatically attack them as well. Thus, it is not unusual for Ranpha to have the most kills per battle.
Starting Hit Points: 5000
Damage Rate of Anchor Claw: High (per Anchor Claw hit)
[edit] GA-003 Trick Master
Pilot: Mint Blancmanche
Length: 36.8 m
Height: 37.6 m
Width: 17.4 m
Weapons: Warhead Launcher, Fliers x3, Shooting Lasers
Special Attack: Flier Dancer
The most unusual of the Angel Frames, the light blue Trick Master possesses powerful sensor and communication equipment, allowing Mint to quickly analyze and provide information to the Angel Troupe. Equipped with three 'Fliers', small attack drones controlled by Mint via telepathy, Trick Master is capable of both engaging multiple opponents at once as well as being able to attack from more than one direction. Its most powerful attack is the Flier Dance, where the Fliers zip all over an area, firing on all enemies from multiple directions.
Starting Hit Points: 7000
Damage Rate of Flier Dancer: Medium (per hits)
[edit] GA-004 Happy Trigger
Pilot: Forte Stollen
Length: 62.7 m
Height: 33.5 m
Width: 19.2 m
Weapons: Laser Cannon, Missile Launchers, Electro-Magnetic Launchers, Electro-Magnetic Cannon
Special Attack: Strike Burst
Designed as a heavy assault fighter, the purple Happy Trigger is filled to the brim with weaponry of all types, and possesses the greatest firepower of all the Angel Frames. However, its extreme weapon loadout sacrifices agility and speed, making Happy Trigger the second most sluggish of the Angel Frames. Its final attack is the Strike Burst, where the entire payload is unleashed on a single victim.
Starting Hit Points: 12000
Damage Rate of Strike Burst: Very High (close), Medium (far)
[edit] GA-005 Harvester
Pilot: Vanilla H
Length: 40.6 m
Height: 50.4 m
Width: 19.2 m
Weapons: Laser Gun, High Output Electro-Magnetic Launcher
Special Attack: Rapair Wave, Nanomachine Barrier
Designed as a support fighter, the green Harvester carries onboard a nanomachine colony, allowing it to repair the Angel Frames while in battle. However, it possesses relatively weak weapon systems, but possesses the highest defensive abilities of the Angel Frames. Possibly the most vital of the Angel Frames, it’s most powerful ability is the Repair Wave, which releases nanomachines all over that repair itself instantly. The second Special Attack is the Nanomachine Barrier which creates the barrier of nanomachines that surrounds the fighter. You can damage the enemies when under contact of the barrier and more damage by other Angel Frame to shoot or special attack for two player paired up mode.
Starting Hit Points: 7000
Damage Rate of Nanomachine Barrier: Low (contact), Medium (contact + normal shot), High (contact + special attack)
[edit] GA-006 Sharp Shooter
Pilot: Chitose Karasuma
Length: 60.3 m
Height: 40.4 m
Width: 23.7 m
Weapons: Electro-Magnetic Cannon, Missile Launcher
Special Attack: Fatal Arrow
Designed as a long-range sniper, the dark blue Sharp Shooter is equipped with both a High Performance Scope as well as an advanced radar system. It is capable of striking targets from ranges of up to 6000 km away, with its most lethal weapon being the Fatal Arrow (taking advantage of the pilot's superb archery skill). In two player paired up mode, it can combine the special attack with both Fatal Arrow and Climax Ignited Missiles.
Starting Hit Points: 7000
Damage Rate of Fatal Arrow: High, Very High (Fatal Arrow + Climax Ignited Missiles)
[edit] Gameplay
Players can go through the story in the adventure mode and play real time tactics battle missions in the name of Takuto Mayers. While having good relationship with the Angel Troupe can increase their battle ability and the Angel Troupe with the best relation with Takuto will be with Takuto in the end like the previous two Galaxy Angel games. In this game, the cleared character would relate to the shooting mode of the game and her own Angel Frame would be unlocked in the shooting mode. Players can replay the game's battles piloting the Angel Frame instead of being the commander in chief of the battle. (while players are still given the option to command other fighters at the same time without the free camera mode.)