Gain Ground

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Gain Ground
Screenshot of the Sega Master System version of Gain Ground
Screenshot from the Sega Master System version
Developer(s) Sega
Publisher(s) Sega
Platform(s) Sega System 24, Sega Master System, Mega Drive/Genesis, TurboGrafx-16 CD, Virtual Console
Release date 1988
Genre(s) Action
Mode(s) Up to 3 players

Gain Ground is an arcade game that was ported to the Sega Master System and Mega Drive/Genesis. In 2004, it was re-released in Radica Games' TVPlay Legends Vol. II TV Games compilation. It was remade in the PlayStation 2 title Sega Ages 2500 Series Vol. 9: Gain Ground, which was released only in Japan. The Mega Drive/Genesis version was made available on the European and Australian Virtual Console on February 2, 2007, and was made available in North America on February 5, 2007.

Contents

[edit] Gameplay

In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out.

Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party.

The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters.

There are 40 levels in the arcade version of the game. The Master System and the Genesis/MegaDrive have 50 levels in the game. The last level has been known for requiring suicide tactics and the wasting of one's character stock, rather than actual skill.

[edit] Characters

There are twenty playable characters in Gain Ground, each with their own strengths and weaknesses. Each character has a minor, weak weapon which can be fired in any direction, and a special weapon which has different capabilities from the normal attack, and which vary between characters.

The characters in Gain Ground also vary in which hand they hold their weapons. This was originally done purely for cosmetic purposes[citation needed], but it was very soon discovered that this feature made it easier for some characters to shoot around certain walls and obstacles than others. When selecting a character for a situation, one must consider the character's speed, weapon type and range, and with which hands they hold their weapons.

Name Hand, walking speed Normal weapon Special weapon
Athra Athra

(アスラ Asura)

Right-handed, quick Spear, short range Arcing spear, short range

All directions

Betty Betty

(ベティ Beti)

Ambidextrous, slow Pistol, short range (left hand) Grenade, short range

North only (right hand)

Cyber Cyber

(サイバー Saibaa)

Ambidextrous, slow Pistol, medium range (right hand) Spread missile, long range

North only (left hand)

Fire Knight Fire Knight

(ファイアーナイト Faiaanaito)

Center, slow Magic missile, medium range Fireball, short range

North only

Gascon Gascon

(ガスコン Gasucon)

Right-handed, quick Spear, short range Arcing spear, short range

North only

General General

(ジェネラル Jeneraru)

Ambidextrous, slow Pistol, medium range

(right hand)

Flamethrower, short range

All directions (left hand)

Glow Knight Glow Knight

(グロウナイト Guronaito)

Center, slow Magic missile, medium range Orbiting balls of light

(Kill many enemies in one hit)

Honey Honey

(ハニー Hanii)

Ambidextrous, slow Pistol, medium range

(left hand)

Grenades, short range

All directions (right hand)

Johnny Johnny

(ジョニー Jonii)

Right-handed, quick Rifle, medium range Rifle, medium range

North only

Kid Kid

(キッド Kiddo)

Left-handed, slow SMG, medium range SMG, medium range

East/West simultaneously

Kou Kou

(コウ Kou)

Left-handed, slow SMG, medium range SMG, medium range

North only

Mam Mam

(マム Mamu)

Ambidextrous, quick Pistol, medium range

(left hand)

Boomerang, medium range

North only (right hand)

Mars Mars

(マース Maasu)

Right-handed, quick Arrow, medium range Arcing arrow, medium range

North only

Mud Puppy Mud Puppy

(マッドパピー Maddopapii)

Ambidextrous, slow Pistol, medium range

(right hand)

Napalm cannon, long range

North only (left hand)

Professor Professor

(教授 Kyoju)

Left-handed, quick Rifle, long range Rifle, long range

East/West simultaneously

Robby Robby

(ロビー Robii)

Ambidextrous, slow Pistol, medium range

(right hand)

SAM, long range

All directions (left hand)

Valkyrie Valkyrie

(バルキリー Barukirii)

Ambidextrous, quick Pistol, medium range

(left hand)

Boomerang, medium range

All directions (right hand)

Verbal Verbal

(バーバル Baabaru)

Right-handed, quick Arrow, medium range Arcing arrow, medium range

All directions

Water Knight Water Knight

(ウォーターナイト Wootaanaito)

Center, slow Magic missile, medium range Water spout, short range

All directions (stuns enemies)

Zaemon Zaemon

(ザエモン Zaemon)

Center, slow Magic missile, medium range Tornado, short range

(Spirals out from Zaemon, bounces off enemies, walls)

[edit] History

Gain Ground started off as an arcade game. Released in Japan and America in 1988, Gain Ground ran on the Sega System 24 architecture. It supported up to three players at once. Each player had an 8-direction controller and two buttons.

Gain Ground was ported to the Sega Master System in 1990 and the Sega Mega Drive/Genesis in 1991. Renovation Products released the game in the United States. Both coversions were handled by Sanritsu. In 1992, a PC Engine Super CD-ROM² version (Gain Ground SX) was released by NEC Avenue. In 2004, the game was remade for a modern audience on the PlayStation 2 as part of Sega's Sega Ages 2500 series. It's now been ported onto the Wii's Virtual Console for download.

[edit] Storyline

From a Gain Ground flyer:

A long period of peace has deprived the earthlings of their instinct to wage war. The Federated Government, greatly concerned regarding this ever increasing dangerous situation, developed a GAIN GROUND simulation system in the year 2348 in an effort to instigate their ever waning fighting spirit. However, suddenly without warning, the Supercomputer went berzerk and took many of the citizens as hostages. In order to rescue the POWs, three of the bravest warriors were urgently dispached to go forth into the deadly GAIN GROUND.

[edit] External links

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