Gaiares

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Gaiares

Developer(s) Telenet Japan
Publisher(s) Telenet Japan
Platform(s) Sega Mega Drive
Release date 1990 US, JP
Genre(s) Scroll Shooter
Mode(s) 1 player only
Input methods 8-way Joystick, 3 buttons

Gaiares (pronounced Guy-R-S) is a Japanese style side-scrolling space shooter released in 1990 by Telenet Japan for the Sega Mega Drive System and subsequently for its American counterpart, the Sega Genesis. It came into the video game scene at a time when this genre was immensely popular. Competition was fierce with franchised games like Thunder force II, R-Type and Gradius, so it had to distinguish itself with a unique weapon system. Still, only the more hardcore shooter fans may have recognized Gaiares in this crowded space. The name is supposedly a combination of Gaia (the Greek goddess of earth) and Ares (the Greek god of war), which relates to the battle taking place within the storyline.

[edit] Story

In the year 3000 the Earth has become a toxic dump ravaged by careless humans, leaving an uninhabitable, polluted wasteland. The space terrorists, Gulfer, led by the evil Queen ZZ Badnusty, plan to harvest the pollution to create weapons of mass destruction.

The earth defending United Star Cluster of Leezaluth sent a warning to the Earth about Gulfer's plans, stating that if they could not stop them, they would be forced to supernova Earth's sun to do so themselves. But if they succeeded, Leezaluth would give them a new world to migrate to. Dan Dare, a young pilot from Earth was chosen to be the pilot of a new fighter ship to combat Gulfer. The ship is armed with a powerful experimental weapon from Leezaluth called the TOZ System, which would be operated by Alexis, the emissary from Leezaluth.

[edit] Gameplay

Most horizontal shooters require your plane to come in contact with a capsule to gain weapons. Gaiares design was spectacularly different. It featured one of the most original weapon powerup system in the shooters genre to date. A device called TOZ came with the players ship. The TOZ can be fired out like the R-Type capsule, except each time it comes in contact with the enemy, it would inherit and learn that weapon. And repeatedly you can steal from the same enemy until the weapon is maxed out in strength. To this day there is no other shooter that utilizes this same system.

In total there are 18 weapons to be captured, 19 counting the Tektite Blaster, and the appearance of each weapon varies depending on the strength meter.

Gaiares graphics are packed with parallax, wave, and warping effects making it one of the 16-bit platform's premiere shooters. It was one of the first 8MB cartridge games on the Sega Genesis. The bosses are mostly screen-sized and push the Sega hardware to the limit across all 8 stages. The game is notorious for its high level of difficulty.

The stage designs were heavily influenced by Macross, Gradius, and Valis, though some deviation is apparent with bosses like Death Ghetto and Mermaid.

[edit] Levels

  • Stage 1 is a "training stage" which starts out with the (player non-controllable) sequence of the ship launching from a space station into a blue star field; shortly after the player must fight and navigate through an asteroid field. Soon after defeating the miniboss (Three warships which circle, then interconnect) the player must either fly over or under 'the floating continent'. The boss for this level is a winged man, which resembles a blue mechanical angel.
  • Stage 2 starts out with the player's ship descending through a planet's atmosphere, before levelling out above the snowy, icy surface. The miniboss is a snake that appears at the same time as the northern lights. After this is a submerged cave where the player fights a mermaid boss simply named "Mermaid".
  • Stage 3 begins with another non-controllable sequence of the player's ship ascending from a planet and entering hyperspace. After defeating an enemy similar to the levels miniboss, the player emerges in a region of space with a purple nebula in the background (that resembles a hamburger), during which the player must safely navigate a series of black holes. Later, the nebula gives way to a space castle, which to enter the player must first survive the miniboss - an armoured humanoid being who first fires upon and then charges at the player. The interior of the castle is characterised by mechanical hazards such as swinging wrecking balls, stabbing harpoons, collapsing bricks and a series of falling guillotines, which the player must race through. The boss for this level is Death Ghetto, a huge boss resembling the grim reaper.
  • Stage 4 initially sees the player fighting through a junk-filled debris field and then shortly after enters a large metallic structure, where the player must decide whether to proceed via the top or bottom route. Taking the upper route results in the player's ship flying upwards between two rising platforms, before exiting the metallic structure and ascending towards an upside-down city skyline. Taking the lower route produces different enemies and inverts the afore-mentioned directions. The level concludes with a battle against several flying, angel-like guardians and stationary gun emplacements on a slope as a miniboss, which is shortly followed by a strange cavern with a warping background, containing the end of level bosses. These include a worm-like enemy which traverses two of the four lines in a particularly claustrophobic X-shaped part of the cavern, and an oval shaped contra-rotating structure, which swoops around the screen and fires large yellow discs at the player's ship.
  • Stage 5 has a dualistic theme of fire and ice, and represents a significant increase in difficulty. The player's ship drifts upwards and downwards between an icy crystalline upper-surface - where ice fragments continually break off and must be dodged by the player - and down again to the surface of an orange star - which spews fireballs at the player - all whilst fighting enemies. The miniboss is a vertically oscillating spaceship, which the player must fight whilst the icy upper and fiery lower surfaces are close enough to be on the same screen and thus must endure the dangers of both in addition to the miniboss. The end of level boss is a large, heavily-armed space dragon.