Fugitive (game)

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The game of Fugitive combines elements of a number of outdoor games such as capture the flag, cops and robbers, and sharks and minnows. In Fugitive, Players divide into two teams, with each team playing the part either of the "fugitives" or of the "police. Each of these sides is further comprised of "runners", "drivers", and "riders."

Basic fugitive fundamentals – A straight line is not always the best route for a fugitive to take from Point A to Point B.
Basic fugitive fundamentals – A straight line is not always the best route for a fugitive to take from Point A to Point B.

[edit] Game Basics

The fugitive's objective is to run from a starting point to a finishing point without being tagged by any of the riders. The fugitive must remain on foot, no vehicles or alternate modes of transportation other than swimming. There are no boundaries as to where the fugitive may go; he/she can cut through yards, over fences, on roofs, through businesses, houses, roads, beaches, woods, etc. A time limit may be established for the fugitives based on the distance and difficulty, meaning they have to pace themselves in their travel.

The drivers role is to transport the riders around town trying to find the fugitives. The riders and drivers may use cell phones or walkie talkies to plan their pursuit. The drivers may not hit the fugitives; they should remain within reasonable limitations of traffic law. When chasing the fugitives on foot, the riders must stay within reasonable distance to their vehicles, and must tag the fugitive with their hand. In some games, if a fugitive is caught before the safe zone surrounding the finish point, he/she becomes a rider, making the game more difficult for fugitives. Other times, the tagged fugitives may be shuttled to the finish point to wait for the game to end (if the cops have no room in their car, they may still have to continue on foot).

If a time limit is being used, all remaining fugitives are considered busted once it is up. Once the whole group of players has convened, a new route is chosen, and another game may begin from the finish point. Often, five or more games are played in one night. There is no prize for being a winning fugitive.

Note: While Fugitive can be played during the day, it is intended only as a nighttime activity.

[edit] Variations

In some instances of the game, fugitives attempt to smuggle items to the destination. Objects ranging from cell phones to mail boxes to giant squid are all acceptable items to be smuggled. If a fugitive successfully reaches the objective point with a smuggled object, that fugitive gains a predeterminded amount of points. Smaller objects that are easily concealable are considered easy to smuggle and have a low point value in comparison to larger items. (I.e. a box, broken chair, desk.)

Other areas require fugitives to be in teams. Teams can range from pairs or massive "unigroups." Teams are competing against another to accumulate the most points. Riders, or Cops, may also be in teams competing against other rider teams. Full points are awarded for fugitives, usually 10 points, while cops receive half points for a capture, like 5 points per fugitive. This concept adds an additional degree of difficulty especially if one fugitive team is familiar with a cop team and decides to inform the cops of other fugitive teams' locations.

The game is known by several names. In certain parts of Arizona, the same game is often called "Manhunt". In Fargo, North Dakota, it is known as "Slip". In some places, it is referred to as "Commando".