Fruity Frank
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Fruity Frank was a 1984 computer game for the Amstrad home computer. Produced by Kuma Software and authored by Steve Wallis, in gameplay it was very similar to Dig Dug, though the story involved Frank protecting a garden from invading monsters. The player had to collect the fruit lying around the garden while avoiding touching the invaders. Apples could be pushed on these to kill them and offer temporary respite. When all pieces of fruit had been collected the player proceeded to the next level. Each level was identifiable by a different colour background and a new jocular tune.