Fringeworthy

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Fringeworthy
Designer Richard Tucholka
Publisher Tri Tac Games
Publication date 1982 (1st edition)' 1984 (2nd edition) '
1992 (3rd edition)
Genre(s) Alternate history
System Custom

Fringeworthy is a role-playing game first published in 1982 by Tri Tac Games. In 1984, a second edition saw a print run of 4000 and new expanded version was released in 1992. Fringeworthy is famous for being the first alternate history adventure role-playing game ever published.[citation needed] In 2008 a pair of new editions (d20 and Generic) will be released.

[edit] Setting

2008: A Japanese research team in the Antarctic finds a gateway to Alien and Alternate Earths. Sayuri Tanuma became the first Fringeworthy, a person with the special ability that lets one use the Fringepaths, as she explored our local system and our nearest Alternate Earths, meeting an Alien named Schmert.

2010: The United Nations forms the United Nations Interdimensional Survey Service, UNISS, along with IDET, InterDimensional Exploration Teams, to oversee the administration of the Fringepaths and their exploration. As a member of IDET, characters help explore other worlds, help other alternate worlds with their problems, and face down the menaces that exist on the fringepaths. Players play characters with the 1-in-100,000 ability to use the equipment left behind by a race named the Tehrmelern. They created the pathways, called the fringes, that lead to other worlds and other places.

The Mellor are a species of shape-changers, engineered by the Tehrmelern to aid in their undetected study of other beings. Centuries ago, the Mellor became infected by some mysterious force that turned them to a path of indiscriminate genocide. As of 2010, they have nearly eradicated the Tehrmelern and have wiped out entire worlds of other races. They are a cunning and implacable enemy.

[edit] System

The game was written by Tri Tac's founder Rich Tucholka, one of the creators of the Morrow Project. He based it on a series of unpublished science fiction stories he wrote in the '70s. The game system uses Tri Tac's basic combat/rules model which is highly detailed. The game system makes it possible to use real weapons in the game as long as basic stats are known about the weapon, so an issue of Guns and Ammo magazine or Jane's Defense Weekly can be used as a Tri Tac game supplement.

Character creation, like combat, is highly granular, with 15 basic attribute scores and between 6 and 19 secondary abilities and skills, many of which may be moderated by an Education Type attribute.

[edit] External links