The Legend of Zelda: Four Swords Adventures

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The Legend of Zelda:
Four Swords Adventures
Box art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Series The Legend of Zelda
Aspect ratio 4:3
Native resolution 480p (EDTV)
480i (SDTV)
Platform(s) Nintendo GameCube
Release date JP March 18, 2004
NA June 7, 2004
EU January 7, 2005
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Rating(s) CERO: A
ESRB: E
OFLC: G8+
PEGI: 3+
Media 1 × GameCube Optical Disc
System requirements 3 memory card blocks
Input methods Gamepad, Game Boy Advance

The Legend of Zelda: Four Swords Adventures, known in Japan as Zelda no Densetsu: Yottsu no Tsurugi Plus (ゼルダの伝説 4つの剣+ Zelda no Densetsu Yottsu no Tsurugi Purasu?, lit. "The Legend of Zelda: Four Swords Plus"), is the eleventh game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004, North America on June 7, 2004, and Europe on January 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.

The game takes Link on an adventure to restore peace to Hyrule after learning that an evil counterpart of himself, Shadow Link, has been created. He discovers that Ganon is the true villain and journeys to defeat him to retrieve the stolen trident. After defeating Ganon, Link seals him in the Four Sword and peace is returned to Hyrule.

Four Swords Adventures was considered the 48th-best game ever made on a Nintendo system by Nintendo Power, and received an aggregated 86 out of 100 from Metacritic. It is also the third-best selling game of June 2004 in North America, with 155,000 units, and has since sold 250,000 copies. It has also sold 127,000 units in Japan.

Contents

[edit] Gameplay

The main mode of Four Swords Adventures is "Hyrulean Adventure", an episodic, cooperative multiplayer adaptation of conventional The Legend of Zelda gameplay. "Shadow Battle" is a competitive multiplayer battle mode. "Navi Trackers", present only in the Japanese version of the game (and displayed briefly at E3 before the US release), is a multiplayer stamp rally race.[1]

Screenshot depicting the diamond formation during single player play
Screenshot depicting the diamond formation during single player play

[edit] Hyrulean Adventure

Hyrulean Adventure is the main campaign of Four Swords Adventures, and can be played by one to four players. It consists of eight worlds, each with three stages and a boss battle. The graphics are similar to that of the Game Boy Advance version, but the maps are static rather than randomly generated, and the game includes GameCube-designed effects taken from The Wind Waker. The graphics also include enhanced atmospheric effects such as cloud shadows that slowly move across the ground, heat shimmer, dust storms, and fog. Music is based on that of A Link to the Past, but is rearranged in places.[1]

In Hyrulean Adventure, most of the same mechanics as the previously released Four Swords for the Game Boy Advance (GBA) are used. The multiplayer version requires each player to have a GBA, which is used as a controller and to which the action transfers when that player's character goes off the main screen, but the single player game may be played with either a GameCube controller or a GBA. There are always four Link characters (differentiated by different colors: green, red, blue and purple) in play, regardless of the number of people playing; "extra" Links are attached to those directly controlled and positioned around the controlling character. Normally, the extra Links follow the player, but players can separate an individual Link and control independently, or put the four Links into formations. These techniques are required to solve puzzles and defeat enemies. Players are encouraged to work together to gather enough Force Gems to empower the Four Sword, and failing to do so by the time the Boss is defeated or the dark barrier is reached results in having to go back to the beginning of the stage to collect more. However, once the requisite gems are collected, players are automatically transported to the dark barrier and therefore do not have to repeat the entire stage.[1]

Players are allowed to play mini-games at Tingle's Tower (in multiplayer mode), found in every world, to gain extra multiplayer lives. These eight games are earned by playing though certain stages in multiplayer mode. The mini-games include horse racing, a hammer tag, monster hunting, and five others.[1]

[edit] Shadow Battle

Screenshot depicting the GBA-link feature
Screenshot depicting the GBA-link feature

In Shadow Battle, two or more players battle each other until only one is left standing. As in Hyrulean Adventure, each player uses a different-colored Link character and wields various tools to attack the other Links. Initially, there are five stages which players can choose as the battle's arena. Five bonus maps are unlocked upon completion of Hyrulean Adventure (these "dark stages" are almost the same as the first five maps, but portals to the dark world appear and the player has limited vision). In each stage, items randomly appear, and are usually similar to the items in Hyrulean Adventure. There are many special objects in each stage, which can be used to the player's advantage. There is also a time limit; when it reaches zero, Vaati arrives, resulting in an instant tie.[1]

[edit] Navi Trackers

Navi Trackers (formerly planned as a stand alone game titled Tetra's Trackers) is a game only present in the Japanese version of Four Swords Adventures (Four Swords +). In this game, multiple players use a combination of the television screen and Game Boy Advances to search for members of Tetra's pirate gang to gain as many stamps as possible within a given time limit. Action takes place on the Game Boy Advance used by each player, with the television screen showing a basic map and Tetra narrating the action. Unlike most other Zelda games, players can enter their name as well as choose their gender; however, they play as one of the Links regardless of this choice.[1] A single-player mode is also available, which allows players to either collect alone or compete against Tingle, the aspiring fairy found in other titles in the series such as Majora's Mask and The Wind Waker.[1]

[edit] Plot

The game begins with the land of Hyrule in a state of fear because of strange happenings that have occurred recently. On a stormy night, Princess Zelda and the shrine maidens fear that the reason for these events is that Vaati's seal is weakening. She summons Link and brings him to the castle so he can protect her and the other maidens while they open the portal to the Four Sword Sanctuary. When they do, however, a shadowy figure appears from the portal. This figure was Shadow Link, who then kidnapped the shrine maidens and sealed them in crystals. Link follows him to the sanctuary where he retrieves the Four Sword to destroy this doppelganger. The Four Sword is a magical sword that splits the wielder into four clones of himself. Vaati is once again released and wreaks havoc on the once peaceful kingdom.[2]

As Link wanders the overworld of Hyrule Field on his quest to restore peace to Hyrule, he learns that the creation of his evil counterpart and the release of Vaati is only a small part in an insidious plot to take control of Hyrule. Things complicate as the dimension of the Dark World appears and people are being abducted throughout Hyrule. Link learns that not only have the knights of Hyrule mysteriously disappeared, but evil versions of them have been creating havoc. The castle has been taken over and monsters are appearing everywhere.[2]

It is revealed later in the game that the true villain is Ganon, King of Darkness. He has stolen a powerful trident and used it to take control of parts of Hyrule. He stole the dark mirror and used it to create Shadow Link and then sent him to kidnap the shrine maidens and trick Link into releasing Vaati. In order to gain as much power as possible and build up his army, Ganon wants to take control of the shrine maidens' power as well as abducting people and sending them into the Dark World where they would become part of his army. Vaati unknowingly furthered his plans by creating monsters to add to his army. It is revealed that the knights of Hyrule were murdered by Ganon and their souls were trapped in the Dark World where they became creatures of Darkness. Link eventually saves the shrine maidens, retrieves the Dark Mirror, destroys Shadow Link and Vaati, and faces Ganon in an ultimate showdown. Link defeats Ganon and seals him firmly in the Four Sword. Peace returns to Hyrule and the people celebrate as all traces of the evil that plagued Hyrule are vanquished.[2]

[edit] Development

At E3 2003, Nintendo showcased two Zelda games which would make use of the Game Boy Advance connectivity, Four Swords and Tetra's Trackers.[3][4] In December of the same year, it was announced that both games would be together in a single disc, Four Swords +, along with a third, Shadow Battle.[5] Four Swords Adventures was released in Japan with Hyrule Adventure, Shadow Battle, and Navi's Trackers as three individual games bundled together. It was later announced on June 7, 2004, however, that Hyrule Adventures and Navi's Trackers would be sold as two separate titles in the United States, while the retail status of Shadow Battle was still unknown.[6] This decision was later changed to bundle Hyrule Adventure with Shadow Battle, and to not release Navi's Trackers in the United States.

Despite the fact that translations for the PAL version were finished in October, the game was not released in Europe until early January 2005. A possible reason for this is so that the game did not compete with The Minish Cap for sales, which in turn was released pre-Christmas in Europe because, unlike North America, it would not cannibalize Nintendo DS sales.[7]

Early on the development of Navi Trackers, it was decided that it would include a speech navigation system that talks and advises the player during mini-games. Players type in their name and the system calls players by their name during the game in order to notify them of their turn.[5]

[edit] Reception

 Reviews
Publication Score
Electronic Gaming Monthly 8.5 of 10[8]
Eurogamer 8 of 10[9]
GamePro 4 of 5[10]
GameSpot 8.1 of 10[11]
GameSpy 4.5 of 5[12]
IGN 8.7 of 10 [13]
Nintendo Power 4.8 of 5[14]
Compilations of multiple reviews
Compiler Score
Metacritic 86 of 100[15]
Game Rankings 85 of 100[16]

In 2006, Nintendo Power rated it the 48th best game made on a Nintendo system.[17] Four Swords received a score of 86 out of 100 based on 55 aggregated reviews from Metacritic,[15] and an average score of 85% based on 67 reviews from Game Rankings.[16]

GameSpot praised the game's connectivity feature with the Game Boy Advance, claiming that this is "a truly compelling reason to invest in a GameCube-to-GBA link cable" and that "using the Game Boy Advance as a controller has an appreciable impact on the experience".[11] They also praised the story and said, "One of the differences between the original Four Swords and Adventures is a more persistent narrative."[11] The video was also applauded, with a critic quoted as remarking, "Adventures does improve on the original Four Swords' visuals, making the Wind-Waker-derived visual style even more reminiscent of the cel-shaded adventure of Link."[11] The audio was noted, with a review remarking, "The sound design for Four Swords Adventures will be even more familiar to anyone who has played any Zelda game, and especially to those who have played The Wind Waker."[11] Finally, the game was applauded, with one review being quoted saying, "If you've been waiting for a truly compelling reason to invest in a GameCube-to-GBA link cable, this is probably it."[11]

Despite the praise, the game has also received some criticism. Game Revolution said about the video, "Graphically, Four Swords Adventures is an odd mix of cheap 2D SNES sprites and nice Gamecube particle effects. It looks a lot like the GBA game, but now wears fancier pants and shows off upgraded visual flourishes, like Wind Waker style curly-Q air poofs. Still, much of the technology has clearly been ported over from the GBA, creating an inconsistent feel." They also criticized the requirement of the link cable, saying that "However, the required use of the GBA for multiplayer does limit the play potential."[18]

Four Swords Adventures was the third best-selling game of June 2004 in North America with 155,000 units, [19] and has since sold 250,000 copies, becoming a part of the Player's Choice line.[20] The game also sold 127,000 units in Japan.[21]

A manga novelization of the game was authored by Akira Himekawa. In it, each of the four Links have a distinct personality: the Link in green (nicknamed "Green") acted similarly to his normal self, aggressive and brave, the Link in red ("Red") was portrayed as a childish optimist, the one in blue ("Blue") was quick-tempered and over-confident, and the one in violet ("Vio") was aloof and self-possessive. This of course caused the four Links to argue amongst one another due to their conflicting personas. The four decided to use nicknames of the color they are wearing so they would not confuse each other.[22]

[edit] See also

[edit] References

  1. ^ a b c d e f g Nintendo. The Legend of Zelda: Four Sword Adventures manual. Nintendo. 
  2. ^ a b c Nintendo. The Legend of Zelda: Four Swords Adventures. Nintendo. GameCube. (2004-06-07)
  3. ^ Williams, Bryn (2003-05-14). The Legend of Zelda: Four Swords. GameSpy. Retrieved on 2008-04-18.
  4. ^ Williams, Bryn (2003-05-14). The Legend of Zelda: Tetra's Trackers. GameSpy. Retrieved on 2008-04-18.
  5. ^ a b Nintendo bundles Zelda: Four Swords up. GameSpot (2003-12-08). Retrieved on 2008-04-18.
  6. ^ Williams, Bryn (2004-06-07). The Legend of Zelda: Four Swords + (GCN). GameSpy. Retrieved on 2008-04-18.
  7. ^ Kohler, Chris (2004-09-03). Zelda: Minish Cap to hit Europe before US. GameSpot. Retrieved on 2007-06-19.
  8. ^ "The Legend of Zelda: Four Swords Adventures review" (July 2004). Electronic Gaming Monthly. 
  9. ^ The Legend of Zelda: Four Swords Adventures. EuroGamer (2005-01-25). Retrieved on 2008-04-17.
  10. ^ Review: The Legend of Zelda: Four Swords Adventures. GamePro (2004-06-04). Retrieved on 2008-04-17.
  11. ^ a b c d e f Davis, Ryan (2004-06-07). Zelda: Four Swords. GameSpot. Retrieved on 2008-04-07.
  12. ^ O'Donnell, Ryan (2004-06-03). The Legend of Zelda: Four Swords Adventures review. GameSpy. Retrieved on 2008-04-16.
  13. ^ Schneider, Peer (2004-06-02). The Legend of Zelda: Four Swords Adventures review. IGN. Retrieved on 2008-04-16.
  14. ^ "The Legend of Zelda: Four Swords Adventures" (July 2004). Nintendo Power. 
  15. ^ a b Legend of Zelda: Four Swords Adventures, The. Metacritic. Retrieved on 2008-04-07.
  16. ^ a b Zelda: Four Swords — GC. Game Rankings. Retrieved on 2008-04-07.
  17. ^ “NP Top 200”, Nintendo Power 199: p. 43, January 2006 .
  18. ^ Zelda: Four Swords Adventures. Game Revolution. Retrieved on 2008-04-18.
  19. ^ Bayer, Glen (2004-07-21). News. N-Sider. Retrieved on 2008-04-18.
  20. ^ Four Nintendo GameCube Best Sellers Sport a New Price!. Nintendo (2006-04-24). Retrieved on 2008-02-18.
  21. ^ Japan GameCube charts. Japan Game Charts. Retrieved on 2008-02-18.
  22. ^ Comics/Manga. Zelda Legends. Retrieved on 2008-04-18.

[edit] External links