Fireborn
From Wikipedia, the free encyclopedia
This article lacks information on the notability of the subject matter. Please help improve this article by providing context for a general audience, especially in the lead section. (April 2008) |
Fireborn | |
Fireborn cover |
|
Designer | Greg Benage |
---|---|
Publisher | Fantasy Flight Games |
Publication date | 2004 |
Genre(s) | Urban fantasy / High fantasy |
System | Custom |
Fireborn is a cross-genre role-playing game incorporating elements of urban fantasy and high fantasy.
The game provides a dual-era setting, alternating between London a few years in the future from the present day where the use of magic has been brought back to the world and a mythic age where dragons, giants, and other races fought against each other and against a mysterious enemy.
Contents |
[edit] Setting
The modern part of the game is set in London where in 2001 suddenly magic returned to the world. Strange beasts straight out of myths appeared and society still struggles to come to terms with the fact that from one day to the next the rules of life seemed to have changed. The players take the role of scions, ancient dragons reborn as humans who slowly but surely regain their memories of their former life by so called flashbacks.
These flashbacks take place in the mythic age, the second part of the game setting. This ancient setting is located in the area of the mediterranean see and includes powerful civilisations like Atlantis, Kheheb (the predecessor of ancient Egypt), and the courts of the fae. The players (in the shape of dragons) interact with humans, fae, giants, and other creatures and fight against a mysterious enemy called Those who dwell below and the corruption of the world's magical energy (karma).
[edit] Game mechanics
Players characters have four aspects (Air, Earth, Fire, Water). For all skill tests a player rolls a number of six sided dice equal to the corresponding aspect score.