Fire Emblem (video game)

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Fire Emblem
Cover art
Cover art featuring Eliwood, Lyn, and Hector
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Platform(s) Game Boy Advance
Release date JP 2003-04-25
NA 2003-11-03
EU 2004-07-16
Genre(s) Tactical RPG
Mode(s) Single player
Rating(s) ESRB: Everyone
OFLC (AU): G8+
Media 128-megabit Cartridge

Fire Emblem, released in Japan as Fire Emblem Rekka no Ken (ファイアーエムブレム 烈火の剣 Faiā Emuburemu Rekka no Ken?, lit. "Fire Emblem Blazing Sword"), is a Japanese tactical role-playing game for the Game Boy Advance, developed by Intelligent Systems and published by Nintendo The game was released on April 25, 2003, in Japan, November 3, 2003, in North America and July 16, 2004, in Europe.[1]

It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance and the first to be released in both North America and Europe.[2] This game introduced Fire Emblem to Western audiences. It is the prequel to Fire Emblem: Fūin no Tsurugi, and takes place five years before Roy, the hero of Fire Emblem: Fūin no Tsurugi, is born and twenty years before the events of Fire Emblem: Fūin no Tsurugi.[3] Fire Emblem averages an 88.3 per cent rating on Game Rankings which makes it the highest rated Fire Emblem game on Game Rankings.[4]

Contents

[edit] Plot

The game is set in the fictional continent of Elibe, and is a prequel to Fire Emblem: Fūin no Tsurugi. Consequently, the history and some of the character relationships are connected between the two games.[3] The game opens with text describing ancient historical events in Elibe. Over a thousand years before the events of the game take place, man and dragon coexisted in the world. However, this peace was broken when man fought against dragon in a bitter war known as The Scouring. Upon their defeat, the dragons vanished from the world and man began to flourish as the sole dominant species.[5]

Several characters from the game; left to right, Eliwood, Sain, Dorcas, Lyn, Rebecca, Hector and Serra
Several characters from the game; left to right, Eliwood, Sain, Dorcas, Lyn, Rebecca, Hector and Serra

The player adopts the perspective of a tactician who is found by a girl named Lyndis in Sacae. During Lyn's tale, the first part of the game, Lyn discovers that she is the granddaughter of the marquess of Caelin, Hausen. She recruits companions in a quest to prevent Lundgren, her grandfather's brother, from ascending the Caelin throne.[6] Lundgren had wanted to gain power by poisoning the current marquess; he also set soldiers out to destroy Lyn and any knowledge of her as she is higher in the line of succession. Lyn eventually defeats Lundgren and reunites with her grandfather.

The next twenty chapters (Eliwood's tale) revolve around Eliwood, Hector and their party (and eventually Lyndis) hunting down an antagonistic faction known as the Black Fang. The Black Fang have prospered due to the creation of morphs—highly efficient humanoid creatures serving their leader Nergal. They kill people to gain their quintessence (life energy) and thus gain more power.[7] The Black Fang engage Eliwood's interest by capturing his father Lord Elbert. The protagonists' ultimate goal is to prevent Nergal from using their companions Ninian's and Nils' quintessence to open the Dragons' Gate, a portal where dragons reside, and thus ignite Elibe in conflict. As Eliwood and the party hunt the Black Fang down, they eliminate crucial figures of the Black Fang, as well as gaining allies. The game ends when Eliwood and the party slay Nergal and the dragon that had been summoned via Nergal's quintessence. In the future of Elibe, Eliwood becomes marquess of Pherae, and Hector, marquess of Ostia.

[edit] Gameplay

Fire Emblem's gameplay is very similar to Fire Emblem: Fūin no Tsurugi's. The fundamentals remain the same, with a small group of (usually ten to twelve) units moving around a square-based grid and battling their enemies. It is reminiscent of other tactical RPGs with features such as character classes and the ability to level up.[8] For more information, refer to the Fire Emblem game basics. While Fire Emblem reuses most of its gameplay mechanics from Fūin no Tsurugi, it introduces some notable changes. Perhaps the most significant difference is the introduction of a tutorial mode. The single-player campaign is divided into Lyn's tale and Eliwood's tale,[8] the former of which serves as a mandatory tutorial designed to ease new players into the game. The tutorial disappears in Lyn's Hard Mode, which is an unlockable mode after the normal mode is complete.

[edit] Combat

Fire Emblem, like all the other games in the series, is a turn-based tactical RPG in which players move characters around a grid—much like a chessboard—in order to complete a certain predefined objective like capturing an enemy base or surviving a certain amount of turns.[9] The single-player campaign is divided into chapters which generally begin with story elements presented through the use of scenes animated with cut-outs of the main characters, then followed by a battle with an enemy; after each battle, the player is given the opportunity to save their progress.[8] While objectives in Fūin no Tsurugi were limited to capturing bases and defeating bosses, Fire Emblem introduces new mission objectives like surviving a certain number of turns, destroying all enemies, and traveling to a predefined space on the map. In addition, weather and terrain effects like rain and snow, which hinder unit movement, have been added.[10]

Screenshot from the Prologue chapter
Screenshot from the Prologue chapter

The game follows a rock-paper-scissors mechanism in which axes beat lances, lances beat swords, and swords beat axes; the bow in the game is not a part of any weapon triangle, but is especially effective against flying units.[10] Similarly, the magic system is also structured through a triangle, the Trinity of Magic, in that dark has the advantage over anima, anima over light and light over dark.[11]

[edit] Units

All of the forty-four units in Fire Emblem are divided into classes[12] such as Shaman, Berserker, Thief, etc.[13] Depending on class, a unit can use either magic or weapons; the "weapons" category comprises swords, axes, lances and bows, while the "magic" category comprises anima (or elemental) magic, dark magic, light magic and staves (used for functions such as healing and curing status ailments). There are different levels of weapon, which run from E to A in alphabetical order and then to the ultimate level which is S; a unit can raise their weapon level by persistently using that weapon.[11] After attaining one hundred experience points, a unit will level up and may increase its statistics, such as Speed and Defense. An unpromoted unit can change class ("promote") at any level from ten to the maximum of twenty; this requires a special item depending on the class that it is intended for, such as the Knight's Crest for knights and cavaliers.[10] Once promoted, the maximum level the unit can reach is level twenty of the promoted class.

As in Fūin no Tsurugi, certain pairs of units can increase their support level by spending many turns adjacent to one another. Supporting units receive a statistical gain when they are within three spaces of each other. Each unit has an elemental affinity; the form of statistical bonus from supports depends on the combination of the elemental affinities of both units. This bonus is strengthened by increasing the support level, which is measured from C to A—C for a single conversation, B for two conversations, and A for three conversations.[14] With each support activated, a conversation will occur between the two characters. Once the story mode is completed, a "support viewer" will become available in which the reader can read previously viewed conversations at will.

As with all Fire Emblem games, if a unit falls in battle, he or she can never be used again. However, an exception is made for characters in Lyn's tale, who will return in Eliwood's tale even if they are defeated during Lyn's tale. If one of the Lords (Eliwood, Hector, and Lyn) dies, the player must restart the chapter to continue the story.[8]

[edit] Alternative modes

[edit] Hector's tale

It is almost the same as Eliwood's tale, but with a few changes.[15] In this version, Hector (instead of Eliwood) is the main character. Several story elements, cut scenes, and chapters are changed to reflect the different point of view. As well as this, two normal chapters and two Gaiden chapters are added. In all chapters, there are different troops and troop placement, and the level of difficulty is higher.[16] Finally, two characters not found in Eliwood's mode can be recruited: Farina, the third of the Pegasus Knight sisters, and Karla, the Princess of Swords, sister to the Swordmaster Karel.[17]

[edit] Hard mode

There is a hard mode for each of the Lords' tales. Hard mode changes include more difficult landscape conditions (such as fog of war, which limits visibility), higher-leveled enemies, and fewer units available in each battle. The most dramatic change between normal mode and hard mode is in Hector Hard Mode. Hector Hard Mode involves higher leveled enemies, enemies with greater AI, and fewer units available during chapters. It is also more difficult to generate money and sustain the group with weapons and resources, as less gold is available and earning it is more difficult.

[edit] Multiplayer

As well as the single-player campaign, Fire Emblem features a link arena in which up to four players can link up and do battle with teams of characters from the single-player save file. Players choose up to five characters and equip them like in the main story. During battle, each player takes turns to attack with one character.[10] Players can also choose to fight against their own teams, which are controlled by the computer if no other players are present.

[edit] Reception

Media ratings
Publication Score
EGM
8 out of 10[4]
Game Informer
8.75 out of 10[4]
GameSpot
8.9 of 10[10]
IGN
9.5 of 10[18]
Eurogamer
9 out of 10[8]
Nintendo Power
4.6 out of 5[4]

The popularity of Marth and Roy in Super Smash Bros. Melee partly influenced Nintendo to localize Fire Emblem games to North America and Europe.[1] This is the first Fire Emblem game released outside of Japan, and it was designed with localization to North America in mind. Since its release in North America and Europe, each new installment of the Fire Emblem series has been seen an international release in Western markets.[2]

Critics likened the game to Advance Wars, while also acknowledging the differences between the two games.[18][8] IGN's Craig Harris deeply appreciated the game's substantial single player, but was disappointed with the multiplayer mode, which he rated as substandard compared to Advance Wars'.[18] Gamespot's Bethany Massimilla lauded the visuals of the game, commenting that "the game sports attractive artwork in the form of character portraits."[10] Most critics also welcomed the music in the game, with Eurogamer's Tom Bramwell commenting that "the battle themes, map themes, and various other tunes used in cut-scenes are never annoying."[8]

Fire Emblem has received praise from many critics for its epic story and unusually deep character development and gameplay.[8][10][18] The game has received many high ratings including an 8.9/10 from GameSpot (making it one of the top 20 rated GBA games on the site) and it has received the coveted Editor's Choice Award from both IGN and GameSpy. In 2007, it was named 16th best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.[19] Fire Emblem sold over 345,000 units in Japan and 331,000 units in North America.[20]

[edit] See also

[edit] References

  1. ^ a b "'Fire Emblem Database'", Nintendo Database. Retrieved on 2007-07-22. 
  2. ^ a b "'Fire Emblem Database list'", Nintendo Database. Retrieved on 2007-07-22. 
  3. ^ a b Derek Miller. "'A History of Fire Emblem: Blazing Sword'", A History of Fire Emblem, January 2004. Retrieved on 2007-07-22. 
  4. ^ a b c d "'Gamerankings — Fire Emblem '", Game Rankings. Retrieved on 2007-08-19. 
  5. ^ Eric Arevalo. "'JustRPG Fire Emblem review'", JustRPG. Retrieved on 2007-07-22. 
  6. ^ "'Fire Emblem Games'", Serenes Forest. Retrieved on 2007-07-22. 
  7. ^ "'Hardcore gaming 101: Fire Emblem'", Hardcore Gaming 101. Retrieved on 2007-07-22. 
  8. ^ a b c d e f g h Tom Bramwell. "'Fire Emblem for Game Boy Advance Review — Eurogamer'", Eurogamer, 2004-07-07. Retrieved on 2007-07-22. 
  9. ^ Christian Nutt. "'GameSpy.com Fire Emblem review'", GameSpy, 2003-12-03. Retrieved on 2007-07-22. 
  10. ^ a b c d e f g Bethany Massimilla. "'Fire Emblem for Game Boy Advance Review'", Gamespot, 2003-11-11. Retrieved on 2007-07-22. 
  11. ^ a b "'Fire Emblem — Weapons'", RPG Classics. Retrieved on 2007-07-22. 
  12. ^ "'Fire Emblem — characters'", RPG Classics. Retrieved on 2007-07-22. 
  13. ^ "'Fire Emblem — class'", RPG Classics. Retrieved on 2007-07-22. 
  14. ^ "'Fire Emblem — Support conversations'", RPG Classics. Retrieved on 2007-07-22. 
  15. ^ "'Gamespot: Fire Emblem cheats and codes'", Gamespot. Retrieved on 2007-07-22. 
  16. ^ "'Gamefaqs: Fire Emblem cheats and codes'", GameFAQs. Retrieved on 2007-07-22. 
  17. ^ "'Fire Emblem cheats'", IGN. Retrieved on 2007-07-22. 
  18. ^ a b c d Craig Harris. "'Fire Emblem for Game Boy Advance Review — IGN'", IGN, 2003-11-05. Retrieved on 2007-07-22. 
  19. ^ Craig Harris (2007-03-16). Top 25 Game Boy Advance Games of All Time. IGN. Retrieved on 2007-03-18.
  20. ^ Game Boy Advance Best Selling Ranking. Shrine of Data Sales Database (1997-11-05). Archived from the original on 2004-11-22. Retrieved on 2007-11-09.

[edit] External links