Talk:Final Doom

From Wikipedia, the free encyclopedia

Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
B This article has been rated as B-Class on the assessment scale.
Low This article is on a subject of Low priority within gaming for inclusion in Wikipedia 1.0.

Just a note: in the interview, Casali says Plutonia was finished in January 1995. He must have meant 1996 since Evilution was made first. Fredrik | talk 20:45, 26 Nov 2004 (UTC)

[edit] Development/Publishing

The developer/publisher information seems rather inaccurate or misleading. The games were developed by Team TNT and the Casali brothers with and for id Software (that provided the game Final DOOM was made with and modified the code of Doom a bit to allow a version of the DOS executable to run the two new IWADs, at least), where id Software also primarily published the product. This included bundling the two wads and offering the product directly to the public (for download, for example). Additionally, companies (such as GT Interactive, Activision, and Virgin Interactive) mostly took care of a good part of the publishing process by adding ways of distribution, preparing adaptations for the existing product, and promoting it as required. Who is like God? (talk) 08:53, 26 March 2008 (UTC)