finalRender
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finalRender is a raytracing graphics rendering engine developed by Cebas Computer GmbH for Autodesk Media and Entertainment's 3D Studio Max and Maya software. A finalRender Stage-2 version for Maxon's Cinema 4D started shipment in late 2005.
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[edit] Versions
[edit] Stage-0
Stage-0 is an engine designed to work in conjunction with Autodesk's 3D Studio Max. It operates as a raytracing back-end to 3ds max's built-in scanline rendering engine. The central feature of finalRender is a global illumination system in the form of a standard 3ds max material type that shortens rendering preparation time.
[edit] Stage-1
Stage-1 is a standalone version of finalRender that works as a separate plug-in to 3D Studio Max. It exists as a pure raytracing system that replaces the graphics software's core renderer completely. By virtue of its independence and later release, Stage-1 boasts more features than its predecessor. These include:
- support for g-buffer channels and render elements
- 64-bit ready code
- Intel Pentium 4 HT optimized hyperthreading code
- improved blur rendering speed
[edit] Stage-2
Stage-2 is an independent rendering system designed to integrate into Alias's Maya (software) and Maxon's Cinema 4D. Much like Stage-1, Stage-2 replaces its host software's core renderer. This version was released in late 2005 for Cinema 4D and is, as of August 22, 2006 available for Maya as well. A version for 3ds Max is actually scheduled for 2006.
[edit] External links
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