Talk:Fight Night: Round 2

From Wikipedia, the free encyclopedia

Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Start This article has been rated as Start-Class on the assessment scale.
Low This article is on a subject of Low priority within gaming for inclusion in Wikipedia 1.0.

This article is part of WikiProject Boxing, an attempt to build a comprehensive and detailed guide to boxing on Wikipedia. If you would like to participate, you can edit the article attached to this page, or visit the project page, where you can join the project and/or contribute to the discussion.
Start This article has been rated as Start-Class on the assessment scale.

[edit] Gameplay Re-write

I did a re-write of the gameplay section. I thought Total Punch Control and Haymakers needed the most explanation, so I devoted a single, short paragraph to each. Edit for length, form and grammar as necessary; they seem a little unwieldy to me, but contain, I think, the minimum information required to explain the features. I also added information on the Cutman, clinching, illegal manuevers and the KO Moment to the features rundown.

Additionally, I corrected a few spelling and grammar errors and removed some of the POV throughout the article. I like the game myself, but the wording was too complimentary. 68.9.205.10 08:18, 26 January 2006 (UTC) (TaintedMustard)

[edit] Fight Night Series

With Fight Night: Round 3 approaching release, I think that all Fight Night articles (currently 2004 and Round 2) should be merged into one Fight Night series article and that all of the individual games in the series should redirect to there, as with EA's other annual sports series': Madden NFL, NBA Live and the rest. Knowing EA, it will simply be an updated version of Round 2 (itself merely an improved version of 2004), with small enhancements and better graphics, and an individual article on each game seems excessive when the core gameplay features are identical. I would have done this immediately, but didn't want to step on anyone's toes. TaintedMustard 16:53, 28 January 2006 (UTC)

I agree.Doom jester 13:02, 31 May 2007 (UTC)