Fighter Maker

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Fighter Maker
Developer(s) originally ASCII, now Agetec and MediaLeaves
Publisher(s) Agetec (FM), Enterbrain (2DFM)
Aspect ratio 480i (SDTV)
Platform(s) PlayStation, PlayStation 2, Microsoft Windows
Genre(s) Fighting, Game development
Mode(s) Single player, Multiplayer
Media 1 CD-ROM (FM and FM95), 1 DVD-ROM (FM2), 2 CD-ROMs (FM2K)
System requirements Windows 95 or above (FM95), Windows ME or above (FM2K)
Input methods DualShock and Keyboard (FM), PC-based six-button gamepad and keyboard (2DFM)

Fighter Maker is a series of games for PlayStation consoles and Microsoft Windows. It features a robust character creation system, letting players even create animations. There are two versions of the game, Fighter Maker (FM series) and 2D Fighter Maker (2DFM series).

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[edit] Fighter Maker

Fighter Maker (also known as FM) was one of the few PlayStation games that ran at 60 fps, mainly due to its simplistic graphics. Part of Agetec Inc.'s Designer Series, it is 3D-based and allows users to create custom moves for their fighters. Despite the unique concept, the game received very bad reviews as there was little to do once a fighter had been created.

The Japanese edition of the first FM game is also known for having one licensed character, Street Fighter EX''s Skullomania, complete with original move list.

Fighter Maker 2 (FM2) for the PS2 was another entry in the Designer Series from Agetec Inc. It was released in November of 2002. It is similar to the original, but with more advancements in character design, movement, and attacks. As with the first, the game received bad reviews, not only for the lack of things to do once a fighter had been created, but also that the technology had not kept pace with current 3D games and in fact could have easily run on PSOne hardware.[1]

The Music was composed by the U.K. band INTELLIGENTSIA, who also created the in game FX.

[edit] 2D Fighter Maker

2D Fighter Maker 95 (FM95) was released for Windows prior to ASCII's departure from gaming. Unlike its Playstation counterpart, this version focused on 2D-style gameplay, allowing the user to create and import their own characters, sounds and graphics into the engine, allowing for far more flexibility and range than the PS versions. The program was pirated and fan translated to English and released on the Internet, where it found a large following amongst dojin game makers and the M.U.G.E.N. community.

2D Fighter Maker 2nd (FM2K) was released by ASCII's successor company, Enterbrain. An update to the original version, FM2K allowed for a greater amount of expansion and extension than FM95, revising much of the original engine to allow more options while adding a menu-based system for clarity. As with the previous version, it became wildly popular amongst the dojin communities in Japan. Again, piracy and a fan translation followed, though the second version has yet to meet with the success of the first, primarily due to the large amount of M.U.G.E.N. communities already in operation as well as the incomplete translation of the FM2K software and documentation.

Several rumors have come forth regarding a third release in the 2DFM series, but Enterbrain to date has neither confirmed nor denied this.[citation needed]

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