Fiesta (MMORPG)
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Fiesta Online | |
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Developer(s) | Ons On Soft (Korea) |
Publisher(s) | Ons On Soft (Korea) Outspark (International/English) |
Platform(s) | Windows(XP/ Vista) |
Release date | June 20, 2007 (Closed Beta phase one)
July 25, 2007 (Closed Beta phase two) |
Genre(s) | Fantasy Massively Multiplayer Online Role-playing Game |
Mode(s) | MMO |
System requirements | Intel Pentium III (1.0GHz) or equivalent, 512 MB RAM, nVidia GeForce MX/ATI Radeon 7500, 3 GB hard disk space, Internet connection (at least 128 kbit/s), and DirectX 9.0c or better |
Fiesta is a free, Massively Multiplayer Online Role Playing Game, published by Ons On Soft in Korea, and hosted by Outspark for the international English market. Like a typical MMORPG, the player's character can adventure across the game's persistent online world, battle characters, level up and raise stats, complete quests, and party with other players. There are also guilds and guild wars, instanced raid dungeons and item crafting options.[3] The international English version went through several beta tests before a commercial launch in November, 2007.
Fiesta features a cute anime style look with characters rendered in a 3D manner. Likewise, the automatic protect guards and NPCs are depicted in a similar cartoonish style. Currently, Fiesta uses two character models (one male, one female) for each of the four classes. Players are given a specific style of clothing based on their chosen class (Fighter, Cleric, Archer, or Mage) and can choose between three different hair styles and three (very similar) hair colors. There is only one face to select per character class. Players may alter the appearance of their character by purchasing a Beauty Shop Coupon from the Fiesta Store, the game's online item mall. The Beauty Shop unlocks 10 hairstyles, 10 hair colors and 10 face types. One Beauty Shop Coupon allows one permanent change to each of the previous options.[4]
The character classes in Fiesta represent only the strictest fantasy RPG archetypes. Each class has three ranks offering a specific path to follow, rather than allowing the player to specialize his or her character. At level 20, players may undertake a quest to promote their character's class to the next rank: Clever Fighter, High Cleric, Hawk Archer, and Wiz Mage respectively. The third rank is achieved by undertaking another quest that is only available once a second rank character has reached level 60. These promotions are required for a character to advance in both skills and the equipment they are allowed to use.
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[edit] Gameplay Information
[edit] Class Types
Currently, there are 4 classes in Fiesta: Archers, Fighters, Mages and Priests. Archers are a ranged class that use bows and crossbows and excel at doing large damage to a single enemy. Fighters are a close-ranged class that use one-handed swords, two-handed swords, and two-handed axes (they may also use a shield if they wield a one-handed weapon). Fighters are primarily used as tanks, but are somewhat capable of being damage-dealers. Mages are a ranged class that use staves and wands and excel at doing raw damage. They are also capable of using strong AoE (Area of Effect) spells, such as magic burst. Mages are the best class in terms of damage per second but also the weakest class in terms of defence. Clerics are a close-ranged class that use maces and hammers. Clerics are used to heal and resurrect other players because they are the only class that have that ability. Clerics are able to tank (known as "clanking"), but not as well as the fighter.
[edit] Vital Statistics
All character classes have the same basic set of statistics: Strength (STR), Dexterity (DEX), Endurance (END), Intelligence (INT) and Spirit (SPR). STR determines a character's ability to inflict damage against monsters and other players in guild wars. DEX determines a character's accuracy as well as their ability to dodge most physical attacks. END determines the defense of a character, block rate, and maximum HP. INT determines a character's magical offensive potential, whereas SPR affects three aspects of any character, including resistance to magical attacks, potential to achieve critical hits with regular attacks and skills/techniques, and the size of their mana pool, which is used for all active skills and techniques.
Though each stat receives an increase according to the player's class (Fighters, for example, receive more STR and END per level up than Mages) with each new level gained, all characters receive one bonus stat point at level one and at each level gained thereafter that may be added to any of the primary stats that the player desires.
[edit] Skills
There are three kinds of skills in Fiesta. The first kind are active skills, which players can place on numerous skill bars. There are bars with simply 1-0, along with Shift+1 to Shift+0, Ctrl, Alt, and a bar without hotkey abilities. Skills can also be triggered from the bars by right clicking. The second are passive skills, which boost specific attributes, such as the evasion potential of an Archer or the Spirit pool of a Cleric. There are also miscellaneous skills that every class can acquire which include mining, mount riding and item crafting skills.
An interesting aspect of Fiesta's skill system is the Empower Skill ability. All players receive an Empower point at every odd level achieved, beginning at level 3. This may be used to empower certain facets of any particular active skill, such as reducing its cooldown time or increasing its damage potential.
[edit] Money
Fiesta uses a money system similar to that of World of Warcraft. The monetary units are copper, silver, gold and gem. Copper is the least valuable form of currency, followed by silver, then gold, and lastly gem, the most valuable. When a player reaches 1000 coins of one type of currency besides gold, the currency converts to a single coin of the next highest value. One gem is obtained when a player amasses 100 gold, not 1000. You must obtain items from monsters and sell them to get money. You are also able to obtain small amounts of money from completing quests.
[edit] Titles
Fiesta also utilizes a Title system similar to many Tales of games. Players can earn these titles by accomplishing certain feats or completing special quests. For example, players that have five contacts on their Friends list will receive the title "Friend Seeker", and players that have ten contacts will obtain the "Friendly" title. The title "Monster Joke Punchline" will be given to players who have died numerous times in the game, while other players may receive the titles "Announcer" or "Talk Show Host" if they continue to shout to all players in any given map. One title that is no longer available is the "Closed Beta Tester", which was only given to players who participated in the closed beta test of Fiesta.
Another method to achieve titles is by defeating certain types of monsters over and over again. By equipping a weapon with a license of a certain monster, a kind of item that increases the said weapon's effectiveness against a particular monster type, players gain a 15% damage bonus and the title of "<insert monster name> Killer". Again, there are multiple title 'ranks' and a commensurate increase in damage bonus with each rank achieved; the highest known title and bonus is "<insert monster name> Conqueror" at 80%. Additionally, there is a +5% critical bonus added to the weapon upon completion. With lower level licenses, the completion level is lower and the end result gives you less critical bonus. For example a Kebing license will complete faster and will only go up to 40% while a higher level monster like an orc license will give better critical bonus.
Titles gained through killing monsters are attached to the weapon and not to the player's character. So one could use different titles with different equipped weapons.
There can only be three different types of titles equipped to a weapon at any time. These weapon titles will stay with that item until it is destroyed via failed weapon upgrade (or removed from the weapon using a new item available from the Fiesta Item Store that is designed for just such a purpose, known as License Clear).
[edit] Guilds
Guilds in Fiesta cost a price of three hundred silver. The maximum member count any guild can have is 35. Currently, any number of clans can declare war on a given clan, but a given clan can only declare one war itself. There is however, the chance of winning "Fame" from such wars by killing certain opponents. There is also no limit to the location of a war between clans; once a war has begun, all maps become 'fields of honor', regardless if said map is a town, dungeon or a regular explorable area. To initiate a clans war, interested clans issue a challenge to other clans.
[edit] Player versus player (PvP)
Recently, free PvP areas were added to each of the towns in the game (Roumen, Elderine, and Uruga). Characters of all levels can enter these areas. The battle system in these areas is an all out free for all, where parties are impossible. In this area you cannot use any potions or scrolls, only the health and magic stones. Also, level restricted areas have recently been added to the game. These range from levels 20-29, 30-39, and so on, and are accessible from various areas within the game through battle guards.
[edit] References
- ^ Worlds In Motion - Free-to-Play Fiesta MMO Enters Open Beta
- ^ Outspark | Press Release | Fiesta Opens Its Doors To Gamers
- ^ RPG Vault: Fiesta Interview
- ^ Outspark Blog
[edit] External links
- Fiesta Fan Online - Fiesta Online fan site with guides, active community, and image gallery (English)
- Fiesta Wiki - An English Wiki site for all things Fiesta Online, hosted by Fiesta Fan
- English Fiesta Online Official Website
- Fiesta Online Official Forums