User:Fantus 8/Sandbox
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Contents |
[edit] Dick Smith Super-80 Computer
Fantus 8/Sandbox | |
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Type | Home computer |
Released | 1981 |
Discontinued | 1983 |
Processor | Z80 at 2.0 MHz) |
Memory | 16 kB (48 kB max.) |
The Dick Smith Super-80 was a Zilog Z80 based kit computer developed as a joint venture between Electronics Australia magazine and Dick Smith Electronics. It was presented as a series of construction articles in Electronics Australia magazine's August, September and October 1981 issues.
Electronics Australia had published a number of computer projects prior to the Super-80, including the Educ-8 in 1974, the Mini Scamp and the Dream 6800.
The computer was sold as a "short form" kit for AU$289.50. For this, the purchaser received the computer PCB, an "assembly manual" (a copy of the construction articles from Electronics Australia) and basic components, including 16kB of RAM and a 2kB EPROM containing a "machine code monitor" program. The technical manual and power transformer were sold separately, as were a kit of I.C. sockets, a BASIC interpreter program and from mid 1982 onwards, a metal case to house the computer.
The computer proved to be a popular construction project, with an advertisement in November 1982 claiming: "Over 2000 sold".[1]
The popularity of the Super 80 led to a small industry growing up around addressing the shortcomings of the original computer - especially the black and white, 32 x 16 character, upper case only video display.
[edit] Specifications
- CPU: Zilog Z80
- Clock Speed: 2MHz
- Expansion: S-100 Bus Slot (Optional)
- Keyboard: 60 Key
- Mass Storage: Cassette Tape (300 Baud, Kansas City Standard)
- RAM: 16KB (maximum 48kB)
- ROM: 2KB (maximum 12kB)
- Sound: None
- Video Display: Monochrome, 32 x 16 Characters, Upper Case Only
[edit] Technical Description
The Super-80 was based on the Zilog Z80 8 bit microprocessor. As standard, it had 16kB of dynamic RAM in the form of 8 x 4116 RAM chip. RAM could be expanded to 32kB or 48kB through the addition of rows of eight 4116 RAM chips.
To keep the price of the computer and the component count down, a novel technique was used to implement the video display. Instead of an expensive video display driver chip with dedicated memory, the Super-80 used discreet TTL logic to implement the video display and 512 bytes of system RAM was shared between the video display and the CPU. Fifty times per second, the CPU was turned off for around 10ms by asserting the Z80 BUSREQ (DMA) pin. The video display circuitry would then read from the shared RAM while it refreshed the image on the screen. In addition to a 50% degradation in processor performance, this meant that it was not possible to perform any accurate timing in software, since the programmer had no control over when the next video display refresh cycle would occur. The video display could be switched off under software control for greater processing speed, or when accurate software timing was required. The most common situation in which this occurred was when the built in cassette interface was being used. The location of the 512 bytes of video memory was normally at the top of the available RAM, but could be changed by writing to an I/O port.
The keyboard was implemented as an 8 x 8 matrix and connected via a Z80 PIO chip. Pressing the keys <CTRL>, <C> & <4> at the same time generated an interrupt that would perform a "warm start" of the monitor program. The keyboard read routine supplied in ROM was "negative edge triggered" and would block when a key was depressed. As a result, most action games required their own keyboard driver.
The standard computer had no serial or parallel I/O as such, relying on the optional S-100 Bus interface for I/O and expansion. A 10 pin connector at the back of the board was labeled "PORT" and had power, as well as a pair of digital outputs and two digital input lines available. The connector was for a future RS-232 / 20mA current loop serial interface [2], however this never eventuated.
The Z80 interrupt line was connected to the keyboard PIO and the "Non Maskable Interrupt" line was not connected.
[edit] Software
The Super-80 came with a 2kB machine code monitor" program in ROM. A BASIC interpreter could be purchased on cassette tape, or on a set of three 4kB EPROMs. The first EPROM replaced the EPROM supplied with the computer and contained another copy of the monitor.
In November 1981 p93 Electronics Australia announced a programming competition with the chance to win one of two dot matrix printers. EA later compiled the better programs submitted by readers into a book called "Software for the Super-80 Computer"[3].
[edit] Accessories and Options
- B-3600 Super-80 Technical Manual
- B-3602 Super-80 BASIC Handbook
- H-3200 Metal Case
- K-3602 BASIC Interpreter on Cassette Tape
- K-3603 I.C. Socket Kit
- K-3604 BASIC Interpreter in EPROM
- K-3606 S-100 Expansion Unit
- K-3607 Lower Case Character Generator
[edit] Modifications
Many Super-80 owners chose to modify their machines to address the limitations of the original machine.
The El Graphix kit added the ability to display lower case characters and "chunky" graphics.
Printer Interface[4]. The printer interface was an S-100 Bus card giving the Super-80 a Centronics parallel printer port.
The VDU Expansion Board (VDUEB) was an enhanced video display board for the Super-80 developed by Microcomputer Engineering (MCE). The VDUEB gave the Super-80 an 80x25 video display with limited graphics capabilities. It was based on a 6545 CRTC I.C. and had its own 2kB of video RAM and 2kB of character generator RAM. Installation of the VDUEB board was a one-way process, as it required major modifications to the Super-80 printed circuit board including cutting of tracks and soldering in many wire links between various parts of the board. The VDUEB was then connected via three I.C. sockets formerly occupied by the original video display circuitry. Removal of the original DMA based video display effectively doubled the performance of the computer, since the CPU was no longer being disabled 50 times per second for video display refreshes. The board gave the Super-80 similar video display capabilities to the the Applied Technology Microbee computer, released about six months after the Super-80. This led to many Microbee games being ported to the VDUEB equipped Super-80. The VDUEB proved to be a popular modification, with a users' group forming for owners of VDUEB equipped computers - The "Super-80 VDUEB Users' Club".
The Universal Floppy Disk Controller (UFDC) was an add-on floppy disk interface developed by Microcomputer Engineering (MCE). The UFDC was based on the Western Digital WD2793 floppy disk controller chip and had a Z80 DMA controller on board. The most popular disk format was 5 1/4" 80 track, double sided, double density using a Mitsubishi floppy drive mechanism. This gave a formatted disk capacity of 800kB. The UFDC's use of DMA required the VDUEB upgrade to be present. To install the disk controller, the Z80 CPU was removed from the main computer board and installed on the the UFDC board. The UFDC then piggybacked on the socket vacated by the CPU. This meant that in theory, the UFDC could be used with almost any Z80 based system, provided there was enough physical space above the CPU. The UFDC used a primitive track based disk operating system called "Super-80 DOS", however a CP/M BIOS later became available.
The MXB1 Memory Expansion Board was designed by a member of the VDUEB Users' Club. The MXB1 contained space for extra EPROMs, an optional battery backed real time clock and address decoding for up to 192MB of RAM. The extra RAM was installed by replacing the standard 4116 16k x 1 bit RAM chips with 4164 64k x 1 bit RAM chips. The CPU's 64kB address limit was worked around through bank switching. The MXB1 was mostly of benefit to users running the CP/M disk operating system, since CP/M could then have a full 64MB of RAM for programs, with up to 128MB being used as a small RAM disk.
[edit] Trivia
- The name of the computer was originally the Nova-80, but it was changed at the last minute to avoid "possible legal ramifications"[5].
- The Super 80 printed circuit board was roughly the size of an LP record and was supplied in a light cardboard sleeve that bore a strong resemblance to a record sleeve.
- The keyboard was part of the main computer PCB, but prior to construction, the constructor could opt to saw the keyboard section of the computer board off and connect it to the main board with ribbon cable.
- Accessing the cassette interface required the video display to be switched off, so an LED was provided to show activity during a tape load or save operation. The LED would change state each time a 256 byte block of data was successfully transferred.
[edit] References
- ^ Dick Smith advertisement. (November 1982). Electronics Australia, p. 101.
- ^ (1981). Super-80 Technical Manual. p. 52. Dick Smith Electronics. ISBN 0 949772 01
- ^ (1981). Software for the Super-80 Computer. Electronics Australia. ISBN 0 909558 14 0
- ^ "A printer interface for the Super-80". (May 1982). Electronics Australia, p. 80.
- ^ "Super-80 Computer". (August 1981). Electronics Australia, p. 70.