Falling (game)
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Falling is a real-time card game from James Ernest in which all players are falling from the sky for no apparent reason. The object of the game is to hit the ground last. As the box copy says, "It's not much of a goal, but it's all you could think of on the way down."[1]
The game has an uncommon element in card games, in that one player is a dealer whose only role is to smoothly pass out cards in front of the other player. All players may play cards simultaneously, as in other real-time games like Brawl and Fightball. A game takes about a minute to play before everyone hits the ground with predictable results.
Game synopsis: One player deals from a shuffled deck, while the other players play their cards as they get them. The Dealer isn't falling; he just distributes the cards and moderates the game. The players receive stacks of cards, like Skip, Stop, Hit, and Push, and try to cope with them as quickly and accurately as they can. On the bottom of the deck are five Ground cards: when you get a Ground card, you are out, and the last player to hit the Ground wins. To win, you must avoid getting a Ground card for longer than anyone else.[1]
[edit] References
- ^ a b Karakash, John (1998-05-29). "Falling (Review)". Pyramid (online). Steve Jackson Games.