Fallen Earth

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Fallen Earth
Developer(s) Fallen Earth, LLC.
Publisher(s) Fallen Earth, LLC.
Engine Icarus Platform
Platform(s) Microsoft Windows
Release date TBA
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) TBA
Media CD-ROM
System requirements Microsoft Windows

Pentium 4 2.0 GHz or AMD Athlon CPU, 1 GB RAM, DirectX 8.1a
NVIDIA Geforce 5 or better

DSL Internet (TCP/IP) Connection (required)

Input methods Keyboard, mouse

Fallen Earth is a science fiction MMORPG in development by Fallen Earth, LLC, a spin-off from Icarus Studios, LLC.[1] It is set in a post-apocalyptic world.

Contents

[edit] Overview

The Fallen Earth story takes place in the 22nd century, in a post-apocalyptic world. In the ruins of old Earth the player encounters genetically altered beasts, advanced technology, and warring Factions. Some factions seek to rebuild the old world while others, such as C.H.O.T.A., wish to destroy it. The game is set in the Grand Canyon Province, a 7,000 square kilometre area surrounding the Hoover Dam.[2] The environment is set in "sectors" which can be advanced through at the players own pace, each of which continue the story-arc of the game.

[edit] Game Features

[edit] Character Creation

Fallen Earth promises to have thousands of facial and body combinations for players to create their character from including: faces, skin tones, hairstyles, body and facial hair, piercings, body art (tattoos), and makeup.

[edit] Character Development

Fallen Earth does not use a class-based system and skills are increased through a level-based system. Players can also earn Advancement Points (APs) which can be used to raise skills, attributes and mutation skills.[3]

[edit] Equipment

Fallen Earth will have thousands of items of varying strength for players to choose from and as many as 22 slots to equip these accessories. Further more, you won't just be able to wear items, you'll be able to wear them the way you want to. In Newsletter #5 (November 2005) the developers revealed that you'll be able to wear baseball caps forward or backwards, tuck or untuck your shirt, and even zip your jacket up or leave it open. Other indepth customizations like this have yet to come to light.

  • Possible Equipment (Clothing, Armor)
    • Bandanas, hockey masks, gas masks, cowboy hats, top hats, welding helmets, sunglasses, eye patches, goggles, etc.
    • Jackets (jean, leather), t-shirts, shoulder pads, trench coats, tank tops, etc.

[edit] Weapons

Fallen Earth will allow its players to carry as many as 6 active weapons which will be a part of your character's appearance (visible to yourself and other players.) Screenshots, videos, and subsequent newsletters have revealed a small list of weapons to appear in Fallen Earth such as a baseball bat and rocket propelled grenades.

[edit] Vehicles

Fallen Earth will allow players to drive vehicles of both single occupancy and vehicles which can seat multiple passengers. In the Worm 2005 Trailer, released on the official Fallen Earth web site, a dunebuggy is featured. It is expected that Fallen Earth will be so big that vehicles will be an important feature.

  • Customizable: Armor, weapons, etcetera
  • Roadways and the different terrain below your feet and wheels will affect your vehicle's performance

[edit] Factions

[edit] Enforcers

Roots: Military and police forces, first responders and emergency support personnel.

Since The Fall: Dedicated to the belief that order and civilization will only be restored and willing to place their weapons and their lives behind that belief, the Enforcers march a narrow and precarious path – balancing between defending order and becoming a dictatorship.

[edit] Children of the Apocalypse

Roots: Anarchists, survivalists, paramilitary militia, rebels of society.

Since The Fall: Gathered into a loose confederation, the primal and nomadic CHOTA harass and disrupt attempts to re-build and re-establish society - striking, destroying, and then moving on in search of their next target

[edit] Vistas

Roots: Environmentalists, alternate energy entrepreneurs, seekers of holistic forms of medicine, health and organic food

Since The Fall: Devoted to the preservation of the natural world, the Vista’s kept knowledge in plant and herbal medicine alive, expanded research with genetic and agricultural skills essential to survival, but their opposition to the resurrection of advanced synthetic technologies creates tension with those who remember how comfortable things seemingly were – and could be again

[edit] Techs

Roots: Scientists, technologists, professors and researchers in all science fields

Since The Fall: Primarily devoted to maintaining what vestiges of pre-Fall science and technology remain, the Techs are also constantly on the alert for opportunities to rediscover and re-implement the technologies that some say played a part in causing the Fall

[edit] Lightbearers

Roots: Visionaries and followers of spirit paths, faithful devotees of mind powers and healing arts

Since The Fall: Devoting themselves to their vision of bringing Light into the shadows and darkness of the Fallen Earth, the Lightbearers view their path as the only true path, and their mastery of mental and mutational powers makes theirs a faith to be feared as well as followed

[edit] Travelers

Roots: Crime syndicates and cartels, street gangs, secret societies, triads, con artists and thieves

Since The Fall: using their skills and secret networks to create an “underground economy”, the Travelers blend in to deceive… and are both a threat to the re-establishment of civilization and providers of otherwise unobtainable goods and services

[edit] References

  1. ^ Icarus Platform Interview with Chris Gardner. WarCry Network. Retrieved on 2007-06-21.
  2. ^ Fallen Earth: Interview with Christophe Watkins. MMORPG.com. Retrieved on 2007-06-21.
  3. ^ Fallen Earth: Interview with Lee Hammock. MMORPG.com. Retrieved on 2007-06-21.

[edit] See also

[edit] External links