Fairyland Story
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Fairyland Story | |
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Developer(s) | Taito |
Publisher(s) | Taito |
Platform(s) | Arcade, MSX, X68000 |
Release date | 1985 |
Genre(s) | Platform game |
Mode(s) | Up to 2 players alternating |
Input methods | Joystick (8-way); 2 buttons |
Cabinet | Upright |
Display | Raster, standard resolution |
The Fairyland Story is a classical arcade platform video game released by Taito in 1985 in its arcade form. The game has two known conversions, to the MSX and X68000 computer families.
The game itself wasn't a great success compared to more famous Taito games such as Bubble Bobble or Rainbow Islands but can be considered as one of their ancestors in the Bubble Bobble legacy. Many of Bubble Bobble's gameplay elements and even some graphics and bonuses first appeared in Fairyland Story, and Ptolemy appears as a bonus in Bubble Symphony.
Contents |
[edit] Gameplay
In the game, the player guides the little witch Ptolemy through a series of single screen levels, the goal being to eliminate all enemies and proceeding to the next level. Her enemies are typically fantasy beings like orcs, mages, ogres, dragons, and ghosts, but a doppleganging Pope or Cardinal like enemy appears too.
Ptolemy's main weapon is her magic attack, which can turn enemies into cakes for a short while. While in a "caked" form, the enemies can be either be destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below. Doing so awards more points and, sometimes, some extra bonuses. 2000 points are awarded for squashing an enemy below a cake, with each additional enemy doubling tha amount of points awarded. If three or more enemies are killed at once in one spot, bonus coins appear in that spot which may be collected for additional points.
Orcs have a pig-like appearance resembling the orcs depicted in the original Advanced Dungeons & Dragons manuals. Mages cast spells that turn Ptolemy into a shrunken figure that disappears into her hat, with a second dose causing death. Dragons breath fire. Ghosts, like those in "Bubble Bobble," may phase out causing them to be temporarily immune to spells. The Doppleganger creates several copies of itself. Ogres remain in "cake" form for a shorter period than other enemies and require more spell casts to kill.
Ptolemy's deaths are animated in different ways. Contact with an enemy causes Ptolemy to die, depicted as Ptolemy floating away in a bubble. A second mage's spell causes Ptolemy to disappear. A dragon's breath causes her to burn to a cinder.
Ptolemy can sometimes collect some utility bonuses which increase her speed or the power and range of her magic for a short while, or offensive bonuses that, most usually, result in the cake-ification and destruction of all on-screen enemies.
[edit] Cameo appearances in other games
[edit] Arkanoid DS
Ptolemy appears as the breakable block design of stage Beta-5.
[edit] Rainbow Islands
Magical Island, the eighth island, has enemies and other features drawn directly from The Fairyland Story.
[edit] External links
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