Talk:F.E.A.R. Extraction Point

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"There have also been theories that Alma now has control over the psychic soldiers who were disabled in the first game when the player killed Paxton Fettel." I thought it looked like she revived him.

--213.64.159.27 14:40, 15 September 2006 (UTC)

I don't see any implications on his revival. If your referring to ghost that appears before the door closes, I think that's Jankoski. However I wont edit the article until anything definite comes up. -- Psi edit 20:08, 12 October 2006 (UTC)

I agree with you, it's a bit early to say anything certain about that: this seems only speculation so far. I too thought the guy who appears to be raised before the door closes resembles Jankowski, but the source of the speculation about Fettel being revived probably comes from the intro, where Alma is seen next to his corpse and shortly after the Replicas are re-awakened. Berserker79 09:40, 13 October 2006 (UTC)
Fettel is indeed back, and shows up about 5 minutes into the expansion. Alma never appears to have control over any of the replica soldiers. I'd say more, which ties into some of the complaints I've seen posted about the expansion, but it's probably a bit early to be discussing spoilers here. Give it another couple of weeks. In the meantime, I went ahead and rewrote the plot summary to reference the actual expansion pack instead of guesses from the demo. --Junior612 04:49, 30 October 2006 (UTC)
Just want to point something out: There is a scene where Alma appears to protect the point man in the subway tunnels. She kills all the clones and says something that shows some caring (I can't remember exactly) towards the point man. Also, the clones and Alma's spirits fight quite a bit during the game. So I wouldn't imply that Alma revived Fettel because there is enough stuff to point a different direction. Also, keep in mind that Fettle always controlled the clones telepathically. By dying, it may have stunned him, but as soon as he realized it had no effect, he continued on his path. I say until we can say conclusively, I would leave the revival part out. Xe7al 09:40, 9 November 2007 (UTC)

With regards to the passage of time sections in the plot summary - I don't think there's enough evidence to suggest that the time that's passed since the crash is debateable. The darkness can be accounted for by the heavily overcast sky. The question about where everyone went is brought up fairly early on (there are no civilians around, and not enough dead bodies to account for them), and if Jin and Holiday weren't certain about the date and time then I think they would have mentioned something. I think the status of the civilian population is just meant to be yet another question to be added to the list that this expansion has generated. There is enough unresolved strangeness in the plot of this expansion that the darkness and lack of civilians are actually fairly minor plot points. --Junior612 19:34, 30 October 2006 (UTC)

The Auburn district was already abandoned by the most part so the lack of people there shouldn't be a big thing. Xe7al 09:40, 9 November 2007 (UTC)

Contents

[edit] Plot updates

I have updated the plot section of the article as the one previously there is too short and uninformative. Please add information that I may have missed. I have also removed the demo section as I feel it does not deserve a section of its own (especially one so small). Please note that the F.E.A.R. article does not have section for its demo. Instead, I have simply moved the demo's mention to the top, intro part of the article. --Wiki Fanatic | Talk 07:08, 3 November 2006 (UTC)

"It is also suggested during the intro to the game that Alma resurrects Paxton Fettel back from the dead." When does this happen? It's speculated in forums by players that Alma has brought Fettel back somehow, but the most I ever recall seeing in the game was Fettel's "I know it doesn't make any sense..." line when he first appears. --Junior612 01:18, 4 November 2006 (UTC)
Even before fettel's "doesn't make sense line", right after the helicopter pickup scene at the very beginning. You see fettel's dead body and then a dark Alma figure to the right appears and then the scene ends. Watch the intro cutscene again. --169.237.5.158 08:12, 8 November 2006 (UTC)

I think that, assuming we can figure it out, some note should be made in the article about whether or not the game will be considered canon; it comes between two games made by Monolith but it was developed entirely seperately. Tonberry King 01:16, 20 November 2006 (UTC)

It is canon, as it is endorsed by Monolith. See the opening movie title, its "monolith presents" (in association with Timegate). Unless explicitly stated, expansion packs and sequels are considered canon by defualt no matter who makes them (for example, Opposing Force -- Half Life). There are exceptions (like final fantasy), but this is not one of them.--Wiki Fanatic | Talk 03:21, 20 November 2006 (UTC)
It's canon status is pending the Monolith-created sequel. If the sequel acknowledges it, then it's canon. If not, then it's non-canon. Before that, nothing is certain.72.224.4.157

[edit] Links

added the official site and made some minor spelling and grammar changes --Wavemaster447 00:47, 26 November 2006 (UTC)

[edit] Performance

"The increased performance requirements are a result of increased use of large, out-door areas (which the engine is not optimized for), as well as a lack of product optimization in general before release."

I removed this statement that had been marked "citation needed" for some time, because the citation does not seem to be forthcoming, and its probably mostly false.

I think it's clear that this game was designed to have a higher minimum specification than the original, from the very beginning. In the directors cut of the original, the developers point out several areas where they had to reduce or remove features due to the low minspec; many of these items have been added in EP. For example, firefights have more simultaneous participants.

People are always upset when expensive computer upgrades are required to run the new games, and I think that's what leads to this sort of speculation. It would be nice if someone added a sourced discussion of the performance challenges in EP, but just making up stuff because it runs slow on someone's computer isn't OK.

For what it's worth, on my computer, performance seems the same as, or possibly even better than, the original. I just wish soft shadows worked better, and worked with multisampling. AaronWL 09:24, 2 April 2007 (UTC)

[edit] Concerning the ending

In the next upcoming installment in the game universe (Project Origin), the player is seen with substantial bodily damage, though the explosion at the end of XP seemed a rather weak one. What's everyone's thought on this? Was the heli explosion the one that caused all that damage, or did he acquire those in a timeframe between the ending of XP and the beginning of PO? I reckon adding such info could be helpful in clarifying these small bits. —Preceding unsigned comment added by Final777 (talkcontribs) 12:09, 8 December 2007 (UTC)

We don't know. Monolith doesn't consider Extraction Point or Perseus Mandate canon, so it's likely the events there (which don't amount to much anyway, except killing off known characters) will be ignored for Project Origin. Xihr (talk) 23:53, 8 December 2007 (UTC)
The character in Project Origin is completely different from the point man in F.E.A.R. Or the person you play in Perseus Mandate. ...and the beginning of the game starts 30 minutes before F.E.A.R. ends. The explanation can be found here. Xe7al (talk) 13:05, 1 January 2008 (UTC)

[edit] Citation

i note there's only one Citation on the page, and that doesn't link to anywhere. can we find citations for all this stuff? i've put in a few 'citation needed' throughout the page. 3rdTriangle (talk) 17:15, 21 January 2008 (UTC)

I cleaned up some of the paragraphs so that they didn't need to bother to cite anything, since they were potential POV or OR anyway. However, some of the paragraphs you marked as requiring citations clearly do not need one; when factually describing what takes place in the game and quoting the ending line, the work itself serves as its own reference, and both the meaning of extraction point and the ending line of the game are uncontroversial since they are easy to verify in the game. Xihr (talk) 00:19, 22 January 2008 (UTC)
I've added references regarding the game's improved AI and reviewers complaints of the environments. SevenTen (talk) 21:38, 17 February 2008 (UTC)