eXperience112
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Experience 112 (The Experiment) | |
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Developer(s) | Lexis Numérique |
Publisher(s) | Micro Application |
Designer(s) | Nicolas Delaye |
Version | 1.1 (November 9, 2007) |
Platform(s) | Microsoft Windows |
Release date | September 17, 2007 (EU) |
Genre(s) | Adventure |
Mode(s) | Single player |
Media | DVD |
Input methods | Keyboard, mouse |
eXperience 112 (The Experiment in North America, New Zealand and Australia) is an adventure video game where the player does not directly control the in-game avatar; instead, the player helps to guide the avatar via a system of camera and remotely controlled equipment: "In fact, everything in The Experiment is crafted to keep you in the game," [1] as a person who is sitting in front of a computer. Created by Nicolas Delaye with Lexis Numérique, the game was published by Micro Application in September 2007 for the Microsoft Windows platform.
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[edit] Synopsis
The setting is set in a derelict ship stranded on a beach in the middle of the ocean. The player, an anonymous person, is mysteriously locked in the operations room with doctor Lea Nichols, the only survivor of the said ship.
The player first finds Lea Nichols through the camera lens when she wakes up from her room. After a brief introduction of herself, she is reluctant to trust the player with valuable information (such as the login details to her computer account). However, since the player is the only person still alive beside her, she has to rely on you the player for her survival. During your exploration with Nichols on the ship, she'll find the remains of her old colleagues and occasionally she will recollect some memory fragments of a project called "112".
[edit] Gameplay
With the use of a sophisticated security system you help the main character Lea Nichols by telling her where to go, by turning lights on and off, opening doors, entering codes, controlling helper robots and reading the torrent of files emails and codes you are given. Not all the e-mails contain helpful information, neither are all the cameras useful, some having fallen objects obscure the view or being otherwise non-functional. The game keeps a log of real world play time with Lea noting how many days long you've kept her waiting since last playing.[1]
[edit] Reception
GamingShogun calls the game a "very rewarding and challenging adventure/puzzle game which manages to create a hodgepodge of voyeurism, lateral thinking, and atmosphere that will surely give you the willies if played by yourself in a dark room".[2] GameSpot says that the title "overcomes its clichéd beginnings with original gameplay."[3] Hyper says the "videogame postmodernism" style of voyeuristic play creates, "a truly bizarre feeling...rather than working against it, it contributes to its success." [1]
Gamespot - 7.5
Gamesradar - 7
Hyper - 80
[edit] References
- ^ a b c Wells, Darren (May), “The Experiment”, Hyper: 59
- ^ Paxton, Jerry (2008-1-3). The Experiment Review // PC /// GamingShogun. GamingShogun.
- ^ Todd, Brett (2008-21-2). The Experiment for PC Review // PC /// GameSpot. GameSpot.
[edit] External links
- Official