Exanimus
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This article or section contains information about an unreleased video game. The content may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
Exanimus | |
---|---|
Developer(s) | TMSGames |
Publisher(s) | TBA |
Designer(s) | TMSGames |
Platform(s) | Windows |
Release date | TBA, Currently in Development |
Genre(s) | MMORPG |
Mode(s) | Persistent world |
Input methods | Keyboard and mouse |
Exanimus is a Massively Multiplayer Online Game MMORPG currently under development by TMSGames. The game is set in a world where the dead roam the earth eating the flesh of the living. While most of the world is dead, there are small pockets of survivors that exist in barricaded cities scattered across the globe. Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth. Exanimus will allow players to experience a MMO based in a horror genre by creating a dark and visually "intense" environment. Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18.[1]
Exanimus was first announced in 2006.[2] Currently, only initial concept art and game play information have be released to the public, but several media sites have been running features and interviews with the TMSGames development team.[3] Exanimus is expected to be released for PC with the possibility of additional clients for Macintosh and next-gen consoles.[4]
Contents |
[edit] Archetypes
[edit] Human
All players will start out as a human.[3] From there they will be able to choose to play as a survivor or as an outcast. There will be different professions for the Human players to choose from. Each one of these professions will be critical for the survival of the human players and teams protecting the city.[1]
[edit] Zombie
Little is known about the way players will be able to play as a Zombie.[3] A player choosing to become a zombie can become one any time they wish, although the means by which this is accomplished has not been officially disclosed. Zombie players will also have some different class choices to offer a variety of choices on character customization.[1]
[edit] Setting
The game is set after a few years of the rise of the dead where the environment has began to decay due to neglect and damage. Based on concept artwork and interviews with the developers, players will be able to explore both urban and rural environments. The developers has said that they intend to make the environments visually intense creating a "horror" feeling[5] [3].
[edit] Crafting
While crafting in the game has only been briefly discussed, during an interview with Stratics at GDC 08 senior producer Charles Terry of TMSGames indicated that there will be vehicle crafting in the game:
“ | Depending on your class of character, you would find a vehicle crafter. He will basically be able to pull up a blueprint in some way… and say ‘These are the materials I need.’ You would go out and scavenge the parts, bring them back to the city, he will throw it together for you… and that’s how you get your vehicle.[3] | ” |
[edit] Combat
- PvP - Player vs. Player
- PvE - Player vs. Environment
- PvZ - Player vs. Zombie
[edit] Expansions
While the developers have said they plan for regular content updates, the possibility of expansion packs have been hinted by the TMSGames Senior Producer:
“ | Pay attention to where the interstates go.[3] | ” |
There is no current information about the frequency of content updates or pricing information for expansions.
[edit] References
Recently significant doubts have risen as to whether Exanimus is being worked upon at all, through out the two years of supposed development no material was released, it is currently unknown whether Exanimus is actually developed.
The development team never releasing any material puts out "dev logs" which provide little or no information about the game itself, it is also unknown at which stage of development Exanimus is currently.
The whole material for the game after two years are ten concept drawings and a drawn map.