Evolutionary art
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Evolutionary Art exploits the process of evolution to create an artwork which continually changes according to an evolutionary algorithm.
In common with natural selection and animal husbandry, the members of a population undergoing artificial evolution modify their form or behaviour over many reproductive generations in response to a selective regime.
In interactive evolution the selective regime may be applied by the viewer explicitly by selecting individuals which are aesthetically pleasing. Alternatively a selection pressure can be generated implicitly, for example according to the length of time a viewer spends near a piece of evolving art.
Equally, evolution may be employed as a mechanism for generating a dynamic world of adaptive individuals, in which the selection pressure is imposed by the program, and the viewer plays no role in selection, as in the Black Shoals project.
[edit] Further reading
- The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music, Juan Romero and Penousal Machado (eds.), 2007, Springer
- Evolutionary Art and Computers, W Latham, S Todd, 1992, Academic Press
- Genetic Algorithms in Visual Art and Music Special Edition: Leonardo. VOL. 35, ISSUE 2 - 2002 (Part I), C Johnson, J Romero Cardalda (eds), 2002, MIT Press
[edit] See also
[edit] External links
- "Biomorphs", by Richard Dawkins
- "MusiGenesis", a program that evolves music on a PC
- "Evolve", a program by Josh Lee that evolves art through a voting process.
- "Living Image Project", a site where images are evolved based on votes of visitors.
- "An evolutionary art progam using Cartesian Genetic Programming"
- "Darwinian Poetry"
- "One mans eyes?", Aesthetically evolved images by Ashley Mills.
- "E-volver", interactive breeding units.
- "Breed", evolved sculptures produced by rapid manufacturing techniques.
- "ImageBreeder", an online breeder and gallery for users to submit evolved images.
- "Picbreeder", Collaborative breeder allowing branching from other users' creations that produces pictures like faces and spaceships.
- "CFDG Mutate", a tool for image evolution based on Chris Coyne's Context Free Design Grammar.
- "xTNZ", a three-dimensional ecosystem, where creatures evolve shapes and sounds.
- The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music