James Bond 007: Everything or Nothing

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Everything or Nothing

Developer(s) EA Canada
Publisher(s) Electronic Arts
Engine id Tech 3
Platform(s) PlayStation 2, Xbox, GameCube, Game Boy Advance
Release date February 17, 2004
Genre(s) Third-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: T
PEGI: 12+
OFLC: M
Media DVD-ROM

James Bond 007: Everything or Nothing is a 2004 third-person shooter video game, where the player controls Ian Fleming's master spy, James Bond. Bond is modeled after and voiced by the then-current James Bond actor, Pierce Brosnan. EA Canada developed and published Everything or Nothing for the PlayStation 2, Xbox, and the GameCube. The Game Boy Advance version was developed by Griptonite Games. Everything or Nothing also marks the sixth and last performance of Pierce Brosnan as James Bond, both in game and film.

Contents

[edit] Overview

Everything or Nothing is the second Bond game played in the third-person and is the first Bond game to feature a two-player cooperative mode. However, unlike its modern predecessors, Everything or Nothing lacks a true deathmatch multiplayer mode, a popular staple in Bond games since 1997's GoldenEye 007.

For the first time in any James Bond game, Electronic Arts hired many actors to model the characters after as well as for their voice talents. In addition to Pierce Brosnan, this includes Judi Dench and John Cleese from previous Bond films and adds well-known actors Willem Dafoe, Shannon Elizabeth, and Heidi Klum, including classical 007 actor Richard Kiel who played Jaws in the classical 007 films returns to reprise his role as Jaws. Everything or Nothing is also the second James Bond game to have its own original theme song but the first to be sung by a well-known singer: R&B artist Mya, who also has a part as a Bond girl in the game. The soundtrack was composed by Sean Callery, best known for television's 24 and Nikita. The soundtrack features a new rendition of the famed James Bond music by Callery.

The game was written by screenwriter Bruce Feirstein, who also wrote the Bond film Tomorrow Never Dies and co-scripted the Bond films GoldenEye and The World Is Not Enough.

Everything or Nothing includes 29 missions as well as 4 unlockable bonus missions, numerous gadgets supplied by Q and the return of the Aston Martin V12 Vanquish from the 2002 film Die Another Day.

[edit] Plot summary


[edit] Mission sequence

  • Pamir Mountains, Tajikistan
  1. Ground Zero
  • Scotland
  1. MI6 Training
  • Egypt
  1. A Long Way Down
  2. Train Chase
  3. An Old Friend
  4. Sand Storm
  • Scotland
  1. MI6 Interlude
  • Puerto Viejo, Peru
  1. Serena St. Germaine
  2. Vertigo
  3. The Ruined Tower
  4. Death of an Agent / Leap of Faith
  5. A Show of Force
  • Scotland
  1. MI6 Interlude
  • New Orleans, Louisiana
  1. Mardi Gras Mayhem
  2. The Kiss Kiss Club
  3. Underworld(Bonus Level)
  4. Death's Door
  5. Battle in The Big Easy
  6. Faded Splendor
  7. The Machinery of Evil
  8. The Pontchartrain Bridge
  • Scotland
  1. MI6 Interlude
  • Puerto Viejo, Peru
  1. A Simple Exchange
  2. Red Line
  3. Ambushed
  4. The High Road
  5. Diavalo's Plan
  • Moscow, Russia
  1. The Platinum War
  2. Dangerous Descent
  3. Red Underground
  4. The Final Card
  5. Everything or Nothing
  • Scotland
  1. MI6 Combat Simulator(Bonus Level)
  2. MI6 Survival Test(Bonus Level)

The story begins with Dr. Katya Nadanova, a nanotechnology professor at Oxford, being kidnapped by terrorists and taken to Egypt. James Bond is sent to rescue her and her new invention, a nanobot that can repair electrical wires. Bond finds her on a moving train, and is able to rescue her after a battle with the terrorist general, though most of the nanobots were destroyed. After Bond leaves her at a nearby military base, she meets with Nikolai Diavolo, a Russian businessman; he receives a vial containing a few of her nanobots.

Later, Bond is sent to look for 003, who has gone missing after being sent to investigate a Peruvian platinum mine. Bond enlists the aid of an American geologist, Serena St. Germaine, to help him find the mine. When he finds 003 in the mine, Bond discovers that he has been tortured and shot. With his dying breath, 003 tells Bond that something is going to happen in New Orleans.

In New Orleans, Bond discovers that the nanobots that Dr. Nadanova created have been altered by Diavolo to hold a chemical that can eat through any metal known to man, except platinum. Bond destroys the laboratory being used to make the nanobots, but finds out that a truck full of nanobots is being driven to the New Orleans levees, so they can destroy the levees and flood New Orleans. Bond destroys the truck before it can reach the levees.

Bond returns with Serena to Peru to learn more about Diavolo’s plans at the platinum mines. Once in the mines, he is captured by Nadanova and placed in a death trap by Diavolo. Diavolo explains that he intends to use the nanobots to destroy everything responsible for the destruction of his Soviet homeland. Bond breaks free of the death trap and escapes the mines in a helicopter piloted by Serena.

Diavolo travels to Moscow where he intends to use his nanobots to release toxic gas into Red Square. Bond follows him. After preventing the release of the gas, Bond discovers that there is a missile silo under the Kremlin. Diavolo has placed payloads of the nanobots on the missiles and plans to launch them at his targets.

Bond enters the silo and deactivates the missiles. He is then attacked by Diavolo and Nadanova in a Soviet jet. Bond shoots the jet down, killing Nadanova, but Diavolo ejects and manages to activate one of the missiles from a control tower. Bond shoots Diavolo with a rocket launcher, then destroys the missile with some well placed shots from a nearby rocket turret.

[edit] Vehicles

[edit] Cast

[edit] Game engine

Everything or Nothing's game engine evolved from the engine used in Agent Under Fire. Like its predecessor, the driving sections were developed using a separate engine by EA Canada. Erik Strickland and Louis Gascoigne were the lead engineers on the 3rd person action portion of the game.

[edit] Music

The game features a title song of the same name performed by Mýa. Her song is equal to Madonna's "Die Another Day" in the fact that three different versions exist: "Everything or Nothing" has the main version, a Jazz version that plays when Bond is visiting the Kiss Kiss Club in New Orleans, and a techno version that plays over the end credits and during the bonus training missions; "Die Another Day" has the main version, a Dirty Vegas remix for the end credits of the film and a Deepsky Edit (which was not featured in the film). Mya and Madonna are also the only two artists to perform a Bond song and act in their respective Bond projects: Mya plays NSA Agent Mya Starling in Everything or Nothing while Madonna plays fencing coach Verity in Die Another Day.

The in-game music was composed by 24 composer Sean Callery, with additional music by Jeff Tymoschuk.

[edit] Reception

The game received high praise from some quarters, some critics calling it "the Bond movie for 2004" due in part to its high production values. Gamespot gave it an 8.8, calling it "a really great game, perhaps the best James Bond game ever made".[1] IGN said "EA shakes things up and gives us a fresh new perspective on how good Bond can be."[2] The game has an 84% ranking on MetaCritic.[3]

[edit] Movie

In an interview in 2008, EON Productions were asked whether or not the game could be made into film and they replied "Very unlikely. Pierce [Brosnan] would have to return to play Bond as the script and story is mainly fitted for him, not Daniel [Craig]."

[edit] References

[edit] External links