Euphoria (software)

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euphoria Engine
Developed by NaturalMotion
OS PC, Xbox 360, Playstation 3
Genre Motion Engine[1]
Website NaturalMotion Website

Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system".[2] Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While traditional physics engines uses ragdolls (like the Havok Physics Engine) for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically-bound objects within the game environment. [3] Euphoria runs on the Playstation 3, Xbox 360 and PC platforms.

In February 2007, NaturalMotion and Rockstar Games announced that Euphoria would be used in future Rockstar titles.[4] A press release that was enclosed with the second trailer eventually confirmed that Grand Theft Auto IV is the first of Rockstar's games to feature Euphoria.[5][6] In April 2006, LucasArts announced that their next Indiana Jones game would use Euphoria.[7] The forthcoming Star Wars: The Force Unleashed will also use Euphoria, but the Wii version will use pre-defined animations due to hardware reasons.[8]

In August 2007, NaturalMotion announced Backbreaker, an American Football game for next-generation consoles that employs Euphoria to generate tackles in real-time, as opposed to playback animation.[9]

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