ESWAT Cyber Police
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ESWAT Cyber Police | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Designer(s) | Nandemo, Macco; Chan, Seishi; Atsumiya, Mikarin |
Platform(s) | Arcade |
Release date | 1989 |
Genre(s) | side scrolling shoot-um-up/fighter |
Mode(s) | Single player, Two player co-op |
Input methods | 8-way joystick, 3 Buttons |
Cabinet | Upright |
Arcade system | System 16 |
Display | Raster, standard resolution |
ESWAT: Cyber Police is a 1989 Scrolling shooter arcade game developed by Sega. It is also referred to as Cyber Police ESWAT (as the name appears on the title screen and the marquee). The game was followed by a Mega Drive version titled ESWAT: City Under Siege in 1990.
[edit] Description
As a member of the Cyber Police force in the city of Liberty, the player tries to clear the streets of crime, terminate the most wanted criminals and put them behind bars. There are 15 stages to complete, which takes the player through Liberty streets, car yards, stadiums, restaurants, the CBD, and boat docks. There are bosses on some stages. During each stage, the player pick up ammunition with varying amounts. For example, on some levels, ammo may be worth 10 bullets, while in others, there may be 60 bullets.
Some bosses attack in several ways. For example, the first boss breathes fire; the second boss throws a boomerang; and the third uses an anchor. Note that the bosses are not just people. The player also battles an ape, a tiger, a monster truck in "Eagles Stadium," and cyborgs. Once these first three bosses are defeated, the player's rank goes up to captain, followed by assistant chief, and finally to chief.
Once the chief rank has been achieved, the player is given a cyber suit, which is described by the game as a "long-range supersonic powered suit" which contains two Turbo-Booster Thrusters, and provides extra ammunition and protection. This suit is used for the duration of the game. At this point, the player will have to arrest criminal masterminds like Dirty Duffy, Rats Lee, and other dangerous criminals.
[edit] Hardware/Conversion
The game was issued on Sega’s System 16-B which is built around the M68000 and uses a Z80 and a YM2151 for amplified mono sound generation. The System 16 pinnout is not JAMMA compatible but JAMMA adaptors are available and fairly common. The game was released in a dedicated two player cabinet and also as a kit that contained the System 16 to JAMMA adaptor. Each player requires one start button, one joystick, and three action buttons (shoot, jump, special weapons). This game utilizes a standard resolution arcade monitor.