Escape from Singe's Castle
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Escape from Singe's Castle is sometimes mistakenly known as Dragon's Lair II, but that name belongs to the official arcade sequel Dragon's Lair II, also known as Timewarp.
Software Projects had licensed the Coleco Adam version of Dragon's Lair to be released on 8-bit home computers, but due to the limitations of memory size and media space very few scenes could be contained in the conversion.
Therefore, a second game entitled Escape from Singe's Castle was created to contain some of the missing scenes. Some retained the original control method of only allowing a directional movement at the right time. Other sections had a smaller, more controllable Dirk.
[edit] Levels
There are eight different levels (with the name of the scene they are based on from the original Dragon's Lair in brackets)
The Rapids (Underground River)
Avoid the boulders in the first section by following the "helper" arrows, dodge the moving whirlpools in the second section.
Boulder Alley (Boulder Trench)
Jump over the pits and avoid the giant boulders
The Throne Room (The Throne Room)
Avoid the electric sparks, jump over the electric disk and finally sit on the throne.
King Lizard (Pot of Gold)
Travel through the flickscreen maze to find the pot of gold and your sword (which is stuck to the pot). Avoid the Lizard King's attacks until you are armed.
Metallic Flying Horse (Flying Barding)
Guide the mechanical horse to avoid the walls and flames.
Lightning Room (Fire Room)
Avoid the lightning and try to escape the flames.
Checkerboard Corridor (Tilting Room)
Watch your footing as the tiles disappear and the bats attack.
Mudmen (Mudmen)
Avoid the mudmen and jump off the cliff to safety!
[edit] Trivia
The Commodore 64 tape version featured the same loading system as the original Dragon's Lair conversion - the game would load in the next level while you were playing, and often it was ready to play in time.