Samurai Shodown: Edge of Destiny

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Samurai Shodown: Edge of Destiny
Developer(s) K2 LLC
Publisher(s) SNK Playmore
Platform(s) Taito Type-X2 Arcade system
Release date April 17, 2008 (JA)
Genre(s) 3D Weapon Based Versus fighting
Mode(s) Up to 2 players simultaneously
Input methods 8-way Joystick, 4 Buttons
Cabinet Upright
Arcade system Arcade

Samurai Shodown: Edge of Destiny, known as Samurai Spirits Sen (サムライスピリッツ閃?) in Japan, is the fourth 3D game in SNK's popular Samurai Shodown series of versus fighting games and the eleventh title in the series. The developer K2 LLC is best known in America to have developed various installments to the stealth game series Tenchu, beginning with Tenchu: Wrath of Heaven, the series' third installment. The main artist for the Samurai Shodown 64 series and Samurai Shodown: Warriors Rage, Senri Kita, returns for official illustrations.

Contents

[edit] Development

The game was first announced in development to the public at the All Nippon Amusement Machine Operator's Union (AOU) 2006 event[1][2] where it was given a tentative release date of sometime by the end of 2007.[3] However, at the 2007 Tokyo Game Show, the date was pushed back, but was mentioned to be nearly ready for future release in Japanese arcades.[4] Since late October 2007,[5] the game has been undergoing severe beta testing around arcades in Japan. On December 13, 2007, the official website to the game was created, along with a bulletin of four locations sites which are in Tokyo, Kanagawa, Osaka, and Chiba. Testing begins on December 20th and ends on December 24th. The official site also confirms an eventual release in 2008.[6] The first overseas testing location took place in Hong Kong during December 20~21.[7] Along with this announcement came the game's international title.[8] Aoi Nanase, character designer to the series' first OVA, has reported in her personal blog that the official staff intend to take a great departure from the Makai and are going for a sengoku-jidai effect.[9]

On February 9, 2008 the third location testing ad was listed on the Japanese official site at four different locations. Testing begins February 14th and ends on February 19th. The ad also says that this is meant to be the final round of testing. Also at this time, a tentative release date listed as "Spring 2008" (later to the release date) in Japanese arcades is scheduled on the Hong Kong SNK Playmore site.

As of December 2007, there is little other news of an international release. However, on March 3, 2008 an English location test was announced for the US. The testing is to be a one day event starting from noon until 6:00 on March 8th. The bulletin also mentions testing for THE KING OF FIGHTERS '98 Ultimate Match would also be taking place.[10] Director of SNK Playmore USA's Marketing Department, Mark Rudolph, says eventual home release is anticipated to be made on current next gen consoles.[11] Similar beta testing was also made in Mexico on March 14.

There is also no news yet when the game takes place in the series storyline.

[edit] Gameplay

[edit] Cast

Nearly half of the cast revealed during beta testing are new comers to the series. Characters Killian and Rimururu were revealed to players during the second phase of beta testing in December.[12] On January 17, 2008, two characters were listed on the Japanese official site. Each character has their own stats sheet, sample moveset, and backstory. Since then, the site continued to update in the same fashion on a weekly basis. In the All Nippon Amusement Machine Operator's Union (AOU) 2008 event, a new fighter Claude and Yagyu Jubei were revealed.[13]

  • Takechiyo
  • Suzuhime
  • Angelica
  • Gallows
  • J
  • Kim Hye-Ryen
  • Valter
  • Sugamata Jinbei
  • Black Hawk
  • Killian
  • Claude
  • Golba [1]
  • Draco [2]

Some characters are homages to traditional swordplay (a Korean spear fighter Kim and elderly spear-wielding samurai Jinbei) while other characters take contemporary and artistic liberties (J, an afro samurai and Gallows, an axe wielding Viking). Confirmed characters from previous game titles are:

  • Haohmaru
  • Nakoruru
  • Hattori Hanzo
  • Galford
  • Tachibana Ukyo
  • Wan-Fu
  • Senryo Kyoshiro
  • Charlotte
  • Yagyu Jubei
  • Kibagami Genjuro
  • Rimururu
  • Kazama Sougetsu
  • Kazama Kazuki

[edit] References

  1. ^ Niizumi, Hirohiko. TGS 06: King of Fighters to get face-lift (English). Gamespot. Retrieved on March 3, 2008.
  2. ^ 「第44回アミューズメントマシンショー」ブースレポート ~タイトー編~ (Japanese). Impress Watch. Retrieved on March 1, 2008.
  3. ^ Gamespy. Samurai Shodown Hirameku (English). GameSpy.com. Retrieved on March 3, 2008.
  4. ^ Kollar, Philip. Tokyo Game Show 2007: Samurai Shodown 2 to XBLA, Wii: SNK reveals a bunch of new goodies including arcade stuff in Tokyo (English). 1up.com. Retrieved on February 19, 2008.
  5. ^ Hyperneogeo64. Samurai Spirits Sen Beta Testing (Portuguese). Pao Pao Cafe. Retrieved on December 31, 2007.
  6. ^ SNK Playmore. Samurai Spirits Sen Official Website (Japanese). SNK Playmore Official Homepage. Retrieved on December 15, 2007.
  7. ^ SNK Playmore. SNK Playmore's News Page (English). SNK Playmore Official Hong Kong Homepage. Retrieved on January 18, 2008.
  8. ^ SNK Playmore. Samurai Spirits Sen Official Website (English). SNK Playmore Official Hong Kong Homepage. Retrieved on December 27, 2007.
  9. ^ Aoi Nanase. Aoi Nanase Nanalog (Japanese). Seventh Heaven. Retrieved on January 4, 2008.
  10. ^ SNK Playmore. SNK Playmore's News Page (English). SNK Playmore Official Hong Kong Homepage. Retrieved on March 3, 2008.
  11. ^ Brad Shoemaker (interviewer), Mark Rudolph (SNK Playmore Director of Marketing). (2000-02-20). GDC 08 SNK Playmore Video Report (mp4, mpeg). GameSpot. Retrieved on 2008-03-03.
  12. ^ Hyperneogeo64. Lista de comandos de Samurai Shodown: Edge of Destiny (Portuguese). Pao Pao Cafe. Retrieved on December 31, 2007.
  13. ^ Niizumi, Hirohiko. Fighting games rough up Japanese arcade conference (English). Gamespot. Retrieved on February 19, 2008.

[edit] External links