Earthworm Jim 2
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Earthworm Jim 2 | |
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Developer(s) | Shiny Entertainment Screaming Pink (Sega Saturn, PlayStation) |
Publisher(s) | NA Playmates Interactive Entertainment EU Virgin Interactive |
Designer(s) | David Perry, Doug TenNapel |
Platform(s) | Sega Mega Drive, Super NES, Sega Saturn, PlayStation, MS-DOS, Game Boy Advance |
Release date | Sega Mega Drive/Genesis: EU December 22, 1995 NA 1996 SNES: NA 1995 EU January 25, 1996 MS-DOS (PC): April 30, 1996 Sega Saturn: NA 1996 JPN November 11, 1996 Sony PlayStation: EU November 1996 Nintendo Game Boy Advance: NA May 31, 2002 EU November 29, 2002 Virtual Console: TBA[1] |
Genre(s) | Platform |
Mode(s) | Single Player |
Rating(s) | ESRB: Everyone ELSPA: 3+ |
Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim. The music was composed by game music veteran Tommy Tallarico.
Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.
The game originally appeared on the Mega Drive/Genesis, Super NES and MS-DOS, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance.
Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.
Contents |
[edit] Gameplay
Jim must travel to many levels in order to stop Psy-Crow and his evil plans.
Anything but Tangerines- Jim enters this level with pigs helping him get from one place to another. He must avoid the blunderbuss-wielding octopi and dodge an onslaught of falling grannies to get through. Bob the Goldfish is the boss at the end of the level.
Lorenzen's Soil- In this area, Jim uses a special blaster that can carve through rock. He must dig his way beneath Pedro Pupa's territory and defeat Pedro himself at the end. This level also experiences frequent earthquakes that can only be avoided by collecting alarm clocks that increase your time limit. Baby-hauling ants also reside down here. The PC version in the "Whole Can o' Worms set is missing this stage.
Puppy Love- You will have to complete this level three times throughout the game. Psycrow will reside in a tower while throwing Peter's baby pups out the window. You must bounce the puppies as they fall to Peter's own house using a giant marshmallow. Dropping too many puppies will result in Peter attacking you angrily.
The Villi People/Jim's now a Blind Cave Salamander!- Jim must traverse a series of intestinal passages disguised as Sally, the blind cave salamander, while avoiding exploding sheep and enormous pinball bumpers. The walls of the level are lined with dangerous villi, making safe landing areas scarce. Beethoven's Moonlight Sonata is used as the background music, for haunting effect.
The Flyin King/Peter Pain- This level has Jim riding his Pocket Rocket over an ocean paradise. You must guide an explosive balloon through the skies while avoiding various perils that reside below, including pirate ships and flying sumo-centurions. As you advance, the beautiful landscape begins to change into a gross mucus wasteland, where Major Mucus is waiting. You must use the explosive balloon to defeat him.
Udderly Abducted- Possibly the most nonsensical level in the game, Jim must traverse an eerie planet where cows grow out of flowers and enormous bathtubs are abundant. Super powered penguins and flying udders are only a few of the landscape's perils that Jim must avoid while protecting the cows from being udderly abducted! He advances through the level by carrying cows to various milking stables to weigh down a bucket that open gates that block his way.
Inflated Head- In this level, Jim must inflate his head and float up through the terrifying Circus of Scars. Evil the Cat resides here using various techniques to deflate your head and knock you down to the start of the level.
ISO 9000- The dreadful planet of paperwork is Jim's next destination. He will have to fight his way past living file cabinets, various fire hazards, and the evil masked lawyers. The planet's only exit is through a door with legs that will constantly evade you.
Level Ate- From the planet of paperwork to a planet of food, Jim must avoid spear-shooting bendy straws and enormous salt shakers. Flamin' Yawn is the boss of this deliciously dreadful planet.
See Jim Run, Run Jim Run!- Within the Lost Vegas system, Jim must race Psycrow through the twisted passages of Cupid's Cathedral and rescue the princess. Unlike the last game, there is no final boss battle in this level.
[edit] Development
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[edit] Reception
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[edit] References
- ^ Cows Will Launch on the Virtual Console This Year. IGN. Retrieved on 2008-04-22.
[edit] External links
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