Dynasty Warriors 6

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Dynasty Warriors 6

The North American box art for Dynasty Warriors 6, featuring Zhao Yun on the front.
Developer(s) Omega Force
Publisher(s) Koei
Designer(s) Koei
Series NA Dynasty Warriors
JP Shin Sangokumusō
Platform(s) PlayStation 3, Xbox 360, PC
Release date
Genre(s) Hack and slash
Tactical action[5]
Mode(s) Single Player, Multiplayer
Rating(s) CERO: B (ages 12 and up)
ESRB: T (Teen)
PEGI: 12+

Dynasty Warriors 6 (真・三國無双5 Shin Sangokumusō 5?, as known in Japan) is a hack and slash video game set in Ancient China and the sixth official installment in the Dynasty Warriors series, developed by Omega Force and published by Koei. The game was released on November 11, 2007 in Japan; the North American release was February 19, 2008 while the Europe release date was March 7, 2008. It is based on the famous Chinese novel, Romance of the Three Kingdoms by Luo Guanzhong. A version of the game was bundled with the 40GB PlayStation 3 in Japan[6]. Dynasty Warriors 6 also has been announced for PC platform and will release in July 2008[7]

Contents

[edit] Gameplay

This installment varies greatly from past games in the series. One of the game's key additions is the Renbu[8] system, a new way for characters to build up their attack combos. In previous installments in the series, combos were affected by the quality of weapon the character was wielding, with more powerful weapons allowing characters longer, more elaborate and often more powerful consecutive attacks. The Renbu system replaces this system with a gauge that gradually fills as you perform attacks. Performing attacks and dealing damage to the enemy fills the Renbu gauge, eventually earning a new rank/level, whilst taking damage and not attacking for a time drops the gauge; if you take lots of damage or go for a long time without inflicting damage then the gauge may even drop back down to the previous level. However even at Renbu Rank 1, characters will be able to perform non-ending combos on the enemy. Without unlocking Renbu Ranks 3 and Infinite from the skill tree though, players can only progress to Renbu Rank 2.

Another major addition is the skill tree, from which character's can earn higher Renbu Ranks, special abilities and improve their attributes. As the progression of the skill tree moves from left to right, those on the right side of the tree are harder to unlock than those on the left. Typically the one which unlocks Infinite Renbu is on the farthest right. In Dynasty Warriors 6 horses must now be unlocked by collecting saddles from boxes or beaten officers. These horses can gain levels, skills, and may even change into the legendary Red Hare, although this is very rare.

Dueling from Dynasty Warriors 4 returns, but has been revamped; duels now take place on the battlefield and the nearby soldiers will circle around the two fighters, and other officers may jump into the circle, as opposed to the duel taking place in an arena that appears out of nowhere.

Bases have been altered too; they are bigger and where, before, in order to open the outer gate to a base, the player had to defeat a defense captain, now they must simply break it down with attacks. There is also a new corporal unit which guards bases. Defeating troops and corporals within the base reduces the base's defense. When the defense of the base drops to zero, the player has claimed the base. However, defeating the Guard Captain results in the immediate capture of the base and defeating the corporal is worth defeating 20 troops.

Two new 'innovations' to the series are the abilities to swim and climb ladders. The latter means that the player can now climb onto castle battlements in scenarios such as the Battle of Hu Lao Gate, and dispose of enemy ballistas and the new 'guard' unit. The first ties in with the improvements to enemy AI, allowing them to travel across rivers and other bodies of water in order to attack you or allied bases. Swimming is now a part of scenarios such as the Battle of Fan Castle.

[edit] Characters

41 playable characters return from the previous installment. The decision to cut altogether (not only are they not playable, but they are not featured nor mentioned at all in the game) 7 characters; Jiang Wei, Xing Cai, Pang De, Da Qiao, Zuo Ci, Meng Huo and Zhu Rong from this edition of the series, has been met with a negative reaction from many fans. Controversially, out of the 41 playable characters only 17 have a Musou Mode (story mode), with the others being playable only in Free Mode & Challenge Mode. All characters have been given extensive makeovers to their appearance and weapons (Lu Bu for example no longer wields a halberd as he did since his introduction into the series). Although all of the characters with Musou Modes are unique (with exception of Sun Shang Xiang and Diao Chan, the female characters, who share movesets with Yue Ying and Zhen Ji respectively), all of the free mode characters with the sole exception of Xiao Qiao share movesets and weapons with other characters, although their skill trees are unique. For example, Zhang He, Taishi Ci and Sun Ce all have similar weapons and virtually identical movesets.

[edit] References

[edit] External links

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