Dynamic Difficulty Adjustment
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Dynamic Difficulty Adjustment refers to the adjustment of difficulty in a video game on-the-fly based on the player's ability. For example, if the player is not finding the game very challenging, a game with DDA implemented will adjust its difficulty to make it more challenging. On the other hand, if the player is finding the game too challenging, the game will respond by decreasing the difficulty.[1]
[edit] Dynamic Game Elements
Some elements of a game that might be changed via DDA include:
- Speed of enemies
- Health of enemies
- Frequency of enemies
- Frequency of powerups
- Power of player
- Power of enemies
[edit] References
[edit] Further reading
- Hunicke, Robin (2005). "The case for dynamic difficulty adjustment in games". Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology: 429-433, New York: ACM. doi:10.1145/1178477.1178573.
- Byrne, Edward (2004). Game Level Design. Charles River Media, p. 74. ISBN 1584503696.