Dungeons & Dragons manuals

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A listing of manuals for the Dungeons & Dragons fantasy role-playing game.

Several manuals are required for the Dungeons & Dragons fantasy role-playing game. The current Dungeons & Dragons requires three core rulebooks: the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. Variations of these three books have formed core manuals since the first edition of Advanced Dungeons & Dragons, however many and varied different optional manuals have existed for all versions of Dungeons & Dragons. Core may also refer to the material presented in the books not being part of a specific ficitonal world setting, like Forgotten Realms or DragonLance; but of a generic fictional world.

Because of the d20 System and Open Gaming License, with 3rd Edition Dungeons & Dragons there are many other optional manuals which are not officially "Dungeons & Dragons" but are fully compatible with Dungeons & Dragons. These can vary the game a lot or a little. Some of these options rather than being optional extra manuals can be used to replace some or all of the standard manuals. One most popular of these alternate manuals is Arcana Unearthed which is an alternative Player's Handbook. Castles & Crusades has alternatives for all the core manuals, producing a simpler D&D type game.

Contents

[edit] Current (v3.5) Dungeons and Dragons

The revisions of the 3.5 edition made a number of previous rulebooks obsolete, however others are still almost fully compatible with the revisions. The core rulebooks were completely replaced. The Psionics Handbook was replaced with the Expanded Psionics Handbook. The third edition had five softcover rulebooks focusing on character classes: Sword and Fist (fighter and monk), Tome and Blood (sorcerer and wizard), Defenders of the Faith (cleric and paladin), Masters of the Wild (barbarian, druid, and ranger), and Song and Silence (bard and rogue), were updated into four revised and expanded hardcover rulebooks for 3.5 edition: Complete Warrior (barbarian, fighter, ranger, monk), Complete Divine (cleric, druid, paladin), Complete Arcane (sorcerer, wizard), Complete Adventurer (bard, rogue), and Complete Psionic (psion, wilder, psychic warrior, soulknife).

[edit] Advanced Dungeons & Dragons (1st edition)

The popularity of the first three core rulebooks the Monster Manual (1977), the Players Handbook(1978), and the Dungeon Master's Guide (1979), encouraged TSR to publish more and more books. Before the second edition of the game was released, there were over a dozen hardbound sourcebooks. Many were sourcebooks and optional rules, however Unearthed Arcana (1985) represented a significant suplement for both the Players Handbook and Dungeon Master's Guide.

The first edition manuals, though no longer official play items, are highly prized by collectors, particularly early printings. Examples in good condition (which is rare since these books got a lot of use from players) can fetch prices many times their cover value.

[edit] 2nd Edition Advanced Dungeons & Dragons

The 1989 2nd edition saw a complete revision of the Players Handbook and the Dungeon Master Guide. The Monster Manual replaced by the Monstrous Compedium loose leaf binder which was in turn replaced by the Monstrous Manual (1993)

The second edition expanded the number of books, most notably with the "Complete Handbook" or "Complete Book of" series, which featured handbooks for almost every race and class; gnomes and halflings shared one handbook, and the only specialist wizard to receive his own handbook was the necromancer. Several other archetypes, such as the barbarian, and campaign-specific concepts, such as the gladiator of Dark Sun, were also given their own handbooks. The handbooks introduced the concept of "kits", which were essentially specialized versions of character classes. Many of these, such as the Bladesinger (an elven fighter/wizard who could fight and cast spells at the same time), were considered to be grossly unbalanced, both in comparison to other kits and in particular to characters who did not use kits.

Several sourcebooks, such as the Book of Artifacts and Monstrous Compendium Appendices, provided new versions of rules, items, spells, or creatures that had been present in previous editions of the game but had been removed, for whatever reason, from the second edition of the game. While some of these conversions were direct adaptations of existing statistics into the slightly modified second edition rules, others, like the optional psionics system, were completely reinvented from the ground up and had little in common with their previous incarnations.

The Player's Option series of rulebooks in the mid-1990s were interpreted by many players as an intended "third edition" of Advanced Dungeons & Dragons.[citation needed] The Player's Option rulebooks introduced many optional rules into the game: combat and warfare rules in Player's Option: Combat & Tactics; a controversial[citation needed] and, according to many, highly unbalanced[citation needed] character customization system in Player's Option: Skills & Powers; new spells and spellcasting rules in Player's Option: Spells and Magic; and rules for advancement to epic character levels in Dungeon Master's Option: High Level Campaigns.

[edit] 3rd Edition Dungeons & Dragons

Third Edition Dungeons & Dragons greatly clarified and streamlined the rules, and for the first time clearly labeled the Player's Handbook, Dungeon Master's Guide and Monster Manual as the three core rulebooks. These editions provided constant and consistent rules for different monster types, effects such as invisibility and fatigue, and spells whose effects have always been the subject of lively debate amongst players. More significant was the release of most of these rules as open source, in the form of a System Reference Document that could be used by third party game companies to create their own products compatible with Dungeons & Dragons.

[edit] List of Manuals by Edition

[edit] Advanced Dungeons & Dragons (1977)

[edit] Advanced Dungeons & Dragons 2nd Edition (1989)

[edit] Core rule books

[edit] Player's Handbook Rules Supplements

This was a series of books released for Advanced Dungeon and Dragons 2nd Edition. They contain information to add or expand the Player's Handbook. In particular, character classes and races were enhanced, primaraly through the use of 'kits'. Kits are similar to Prestige Classes in the D20 system used by D&D 3.5. The books are sized similar to the core rule books but have soft brown covers.

  • The Complete Fighter’s Handbook
  • The Complete Thief’s Handbook
  • The Complete Priest’s Handbook
  • The Complete Wizard’s Handbook
  • The Complete Psionics Handbook
  • The Complete Ranger’s Handbook
  • The Complete Paladin’s Handbook
  • The Complete Druid’s Handbook
  • The Complete Barbarian’s Handbook
  • The Complete Bard's Handbook
  • The Complete Ninja’s Handbook
  • The Complete Book of Dwarves
  • The Complete Book of Elves
  • The Complete Book of Gnomes & Halflings
  • The Complete Book of Humanoids

[edit] Dungeon Master Guide Rules Supplement

Similar to the Player's Handbook Rules Supplement, these books added to the rules provided in the Dungeon Master Guide. These books are sized similar to the core rulebooks, but have soft blue covers.

  • Creative Campaigning
  • Arms and Equipment Guide
  • Monster Mythology
  • The Complete Book of Villains
  • The Complete Book of Necromancers
  • The Castle Guide
  • Of Ships and the Sea
  • Sages and Specialists
  • Campaign Sourcebook and Catacomb Guide

[edit] 'Historical Reference' series

This was a series of books that contained information about historical timeframes and events using the games rules.

  • Vikings Campaign Sourcebook
  • Charlemagne’s Paladins Campaign Sourcebook
  • Celts Campaign Sourcebook
  • A Mighty Fortress Campaign Sourcebook
  • The Glory of Rome Campaign Sourcebook
  • Age of Heroes Campaign Sourcebook
  • The Crusades Campaign Sourcebook

[edit] Dungeons & Dragons 3rd Edition (v3.0 & v3.5)

[edit] Core books

The three core books were releases in both v3.0 and v3.5. Errata is available for each of the v3.0 versions to enable players to continue using their old books with v3.5.

[edit] Monster books

[edit] Builder Book series

Each book includes a few new Base Classes and some updated Prestige classes from those books.

v3.5 harcover books:

  • Complete Warrior (December 3, 2003) - Resources for melee and ranged battle characters
  • Complete Divine (May 14, 2004) - Resources for users of Divine magic (Clerics, Druids)
  • Complete Arcane (November 12, 2004) - Resources for users of arcane magic (Wizards, Sorcerers)
  • Complete Adventurer (January 4, 2005) - Resources for skillful classes (Bard, Rogue)
  • Complete Psionic (April 1, 2006) - Resources for psionic characters (Psions, Psychic Warriors)
  • Complete Mage (February 2006) - More resources for users of arcane magic (Wizards, Sorcerers)
  • Complete Scoundrel (January 2007) - Resources for skillful characters of all classes (Bards, Rogues, Rangers)
  • Complete Champion (May 2007) - Resources for Divine-touched melee and ranged battle characters (Paladins, Favored Souls)

Replaced v3.0 softcover books:

[edit] Races Book series

These provide expanded character creation and player resources for the varying playable races in D&D, as well as adding new playable races.

[edit] Environmental series

These serve primarily to flesh out rules on Environmental hazards from the Dungeon Master's Guide, but also provide ready-made campaign settings for DM's to use as well as certain player resources (playable races, more spells, etc).

  • Frostburn - Environmental reference for cold-weather campaign events.
  • Sandstorm - Environmental reference for desert-related campaign events.
  • Stormwrack - Environmental reference for aquatic campaign events.
  • Cityscape - Environmental reference for urban campaign events.
  • Dungeonscape - Environmental reference for dungeon-specific campaign events.

[edit] Adult-only books

These rules expansions bear the distinction of carrying "for mature audiences only" stickers on the covers.

  • Book of Vile Darkness (November 9, 2002) - Rules for "Evil" occurrences, acts, and characters in the game.
  • Book of Exalted Deeds (October 29, 2003) - Rules for "Good" occurrences, acts, and characters in the game.

[edit] Eberron series

These supplements to the Dungeons & Dragons game have been specifically designed to let players and DM's play the campaign setting of Eberron.

[edit] Other books