Dungeon Master spells

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Dungeon Master spells are used in one of the most popular computer games of 1987. It won 13 Awards in 1988, including Computer Gaming World's 'Special Artistic Achievement Award 1988' It has been translated into six languages, and ran on 12 platforms. Its Magic system was the first, also to use rune combinations in sequence to produce magic spells.

"Dungeon Master was the best selling product of all time on the Atari ST (and possibly on the Commodore Amiga as well) and won virtually every major award (see below) when it was first released in 1987, including the first ever Special Award for Artistic Achievement from Computer Gaming World. It established a new standard for Fantasy Role-Playing games. Dungeon Master was eventually released on over a dozen different platforms in six languages." - Christophe Fontanel, [2]

Dungeon Master spells [1]are composed of two to four syallables (rune)s. The first syallable (rune) is the power of the spell (which affects the strength, duration and mana cost). The second syllable (rune) is the elemental influence, the third syllable (rune) is the form, and the last syllable (rune) is the class or alignment. [2]. Note that the third, and forth syllable is not used on some spells.

The user interface displays six syallables (runes) [3] at a time from which you may choose one. First is the group of Power runes: Lo Um On Ee Pal Mon. The second set of runes represents Elemental influence: Ya Vi Oh Ful Des Zo. The third set of runes represents the Form: Ven Ew Kath Ir Bro Gor. The fourth set of runes represents the spell's Class Alignment: Ku Ros Dain Neta Ra Sar.

When learning a spell the Power syallable (rune) is generally not included in the description of the spell, and you can practice the spell with any sufficiently low level Power syallable (rune).

High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power syallable (rune) as the first syallable (rune). Each syallable (rune) costs mana points, depending on the selected power. If a champion does not have enough mana points, the syallable (rune) cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.

The game documentation does not come with a list of spells. Rather, the player discovers the spells by finding scrolls in the dungeon. There is nothing in the game to prevent a player from discovering spells through trial-and-error, and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.

The Gor syallable (rune) is the most expensive, but it is not used in any spell.

The following information is NOT contained in the documentation, and usually can only be obtained by playing the game.

Priest Spells
Rune(s) Spell effect
Vi Health Potion
Ya Stamina Potion
Zo Bro Ra Mana Potion
Ful Bro Ku Strength Potion
Oh Bro Ros Dexterity Potion
Ya Bro Dain Wisdom Potion
Ya Bro Neta Vitality Potion
Vi Bro Cure Poison Potion
Ya Bro Shield Potion
Ful Bro Neta Fire Shield (Party)
Ya Ir Shield (Party)
Des Ir Sar Darkness
Wizard Spells
Rune(s) Spell effect
Ful Torch
Oh Ir Ra Light
Zo Open Door
Ya Bro Ros Magic Footprints
Oh Ew Ra See Through Walls
Oh Ew Sar Invisibility (Party)
Zo Ven Poison Bomb Potion
Des Ven Poison Bolt
Oh Ven Poison Cloud
Des Ew Weaken Nonmaterial Beings
Ful Ir Fireball
Oh Kath Ra Lightning Bolt
Zo Kath Ra Zokathra Spell
 ?? ?? ?? Fire Bomb Potion

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