Dungeon Hack
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Dungeon Hack | |
---|---|
Developer(s) | DreamForge Intertainment |
Publisher(s) | Strategic Simulations Inc |
Platform(s) | DOS |
Release date | 1993 |
Genre(s) | Computer role-playing game |
Mode(s) | Single player |
Dungeon Hack is a computer role-playing game developed by DreamForge Intertainment and produced by Strategic Simulations, Inc. (SSI). It was first released for the DOS platform in 1993. MobyGames describes it as a "graphical version of Hack."[1] Dungeon Hack is based in the Advanced Dungeons and Dragons world of Forgotten Realms.
Dungeon Hack features a pseudo-3D game screen based on SSI's own Eye of the Beholder series. Like Rogue, dungeons are randomly generated whenever a new game is started. As a result, virtually no two dungeons generated by the game are identical. SSI claimed that billions of different games are possible. That said, players can play identical dungeons by sharing "dungeon seed" codes that are generated by the game.
Dungeon Hack uses the rules mechanics of AD&D 2nd Edition. Most notable about this game is the option to have "real character death", unlike other such graphical AD&D games (such as Pool of Radiance). When this option is turned on, restored saves are erased upon character death, just as with traditional roguelike games.
Dungeon Hack won Computer Game Review's "Most Replay Value of 1994" award.
[edit] References
- ^ MobyGames, Dungeon Hack. [1]. "Combine the gameplay ideas of Hack/Nethack with the Eye of the Beholder 3 game engine and you get a graphical version of Hack: Dungeon Hack."