Star Wars: Droid Works

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Star Wars: Droid Works

Developer(s) Lucas Learning
Publisher(s) Lucas Learning
Engine Sith Engine, this game also uses the INSANE Engine.
Platform(s) Windows, Macintosh
Release date 1998
Genre(s) Third-person adventure
Mode(s) Single player
Rating(s) ESRB: E

Star Wars Droidworks is an educational video game made by Lucas Learning, where the purpose is to create a droid using many different parts that can be assembled in almost endless combinations and have said droid complete a mission. These missions are where the educational properties come into play, as the missions puzzle specifies, it will teach the player about Energy, Force and Motion, Simple Machines, Light, and Magnetism.

Contents

[edit] The Plot

On Tatooine, there is a droid factory that the Galactic Empire has set up. So the rebellion sends C-3PO and R2-D2 and you, a rebel agent disguised as a Jawa to complete missions leading to the secret droid factory and to reprogram the evil droid army. but first you must win the trust of your fellow Jawas. To proceed to the droid factory, you must complete 29 missions each with task-specific requirements. Such as 'Droid must be magnetic, Droid must be able to see in the dark, or Droid must weigh less than 100Kg'.

[edit] The Missions

There are 8 training missions, with an additional 5 missions to unlock.

  • There are 3 versions of each training mission:
  • Apprentice: The first version of the mission. If you beat the mission it unlocks Designer.
  • Designer: Harder then Apprentice, with new objectives, beating this will unlock Master.
  • Master: The hardest version of the mission, after beating this, you're done.

[edit] Normal Missions

[edit] #1 The Slippery Slope

  • Mission Briefing:

Get your droid through the security exit door at the top of the cliff. In the area nearby, there are objects that can help your droid reach its goal. The Speed and weight of your droid are important factors.

[edit] Missions Goals:

  • Complete in under 4 minutes. (Master)
  • Push 3rd crate through exit door. (Master)
  • Pass though security exit door. (Apprentice) (Designer) (Master)

[edit] Mission Requirements:

  • Treads and Wheels (Apprentice) (Master)
  • Legs (Designer)

[edit] Reward:

  • Cybot Galactica AT-9 Tank Locomotion System (Apprentice)
  • Accutronics Modular Light Enhancement Sensor. (Designer)
  • Venril Line Systems EG-8 Armored Power Torso (Master)

[edit] #2 Strange Attraction

  • Mission Briefing:

Get you droid across some moving conveyor belts carrying crates containing magnetic materials. Watch out above for the magnetic trams that are used to pick up the crates. Understanding which droid parts are magnetic may help you.

[edit] Mission Goals:

  • Assist stranded droid (Designer) (Master)
  • Pass though security exit door. (Apprentice) (Designer) (Master)

[edit] Mission Requirements:

  • Power plug manipulator. (Master)
  • Ability to communicate. (Designer) (Master)
  • Treads or wheels. (Apprentice) (Designer) (Master)
  • Magnetic.(Apprentice) (Designer) (Master)
  • Grabbing & tugging ability. (Designer)

[edit] Reward:

  • Cybot Galactica C-Family Protocol Head (Apprentice)
  • Industrial Automation Modular Wire Cutter. (Designer) Required for The Scrap Yard.
  • Accutronics Standard Sensor. (Master)

Note: Just after starting this mission, you can see a TIE Interceptor flying over your droid in several directions, suggesting that Droidworks takes place either before or after Episode VI.

[edit] #3 Open Sesame

  • Mission Briefing:

Figuring out the most effective way for your droid to lift the heavy block is the secret to successfully completing this mission. Understanding how pulleys work will help you succeed.

[edit] Mission Goals:

  • Complete in under 3 minutes. (Master)
  • Lift heavy block. (Apprentice) (Designer) (Master)
  • Pass though security exit door. (Apprentice) (Designer) (Master)

[edit] Mission Requirements:

  • Grabbing & tugging ability. (Apprentice) (Designer) (Master)
  • Legs. (Designer)
  • Treads. (Master)

[edit] Reward:

  • Cybot Galactica HA 42 Heavy-Duty Humanoid Arm. (Apprentice) Very useful for most missions with legged droids.
  • Cybot Galactica TB-7 High-Speed Biped Unit. (Designer)
  • Industrial Automation Heavy-Duty Cargo Arm. (Master) Very useful for most missions with wheeled droids.

[edit] #4 Gearing Up!

  • Mission Briefing:

Find a way to move the bridge up or down so that your droid can pass through the security exit door at the top of the cliff. Check InDex to gain a better understanding of how gears work.

[edit] Mission Goals:

  • Complete in under 6 minutes. (Master)
  • Pass though security exit door. (Apprentice) (Designer) (Master)

[edit] Mission Requirements:

  • Power Plug. (Master)
  • Grabbing & tugging ability. (Apprentice) (Designer) (Master)
  • Arm strength: 130 kg or greater. (Apprentice) (Designer) (Master)
  • Legs. (Master)
  • Treads or wheels. (Designer)
  • Ability to communicate. (Apprentice) (Designer) (Master)

[edit] Reward:

  • Cybot Galactica 9P Standard Protocol Torso. (Apprentice)
  • Industrial Automan Cylindrical Power Torso. (Designer)
  • Tata-ISHI Cybotics Lightweight Binoculaer Sensor. (Master) Highly recommended light-enhancement head, very useful in Maze of Darkness.

[edit] #5 Maze of Darkness

  • Mission Briefing:

Guide your droid through this almost completely dark maze of storage rooms and find the security exit door. Your droid needs to be specially equipped to successfully complete this mission.

[edit] Mission Goals:

  • Lead stranded droid out of maze. (Master)
  • Pass though security exit door. (Apprentice) (Designer) (Master)

[edit] Mission Requirements:

  • Light enhancement sensor. (Master)
  • Floodlight. (Designer)
  • Ability to see in the dark. (Apprentice)
  • Legs. (Apprentice) (Designer) (Master)
  • Droid weight: 100kg or lighter. (Apprentice) (Designer) (Master)

[edit] Reward:

  • Industrial Automation High-Energy Power Welder. (Apprentice) Required for The Moisture Farm.
  • AutoMed Intravenous Bio Injector. (Designer) Required for The Scrap Yard.
  • Industrial Automan Telescoping Cargo Arm. (Master)

[edit] Hints:

  • Go as light as possible
  • Use high-jumping legs
  • Gather as many batteries as you can

[edit] #6 Dead Weight

  • Mission Briefing:

Here's a chance to throw your weight around! Figure out how the counterweight platform works so that your droid can open the security exit door. Search InDex for a demonstration and definition of counterweight.

[edit] Mission Goals:

  • Complete in under 5 minutes. (Master)
  • Pass though security exit door. (Apprentice) (Designer) (Master)

[edit] Mission Requirements:

  • Legs. (Apprentice) (Designer) (Master)
  • Droid weight: 50 kg or under. (Designer)
  • Droid weight: between 100 - 150 kg. (Master)

[edit] Reward:

  • AutoMed Specialty Medical Head. (Apprentice) Required for The Scrap Yard.
  • Cybot Galactica MD-1 Fine Manipulation Arm. (Designer)
  • Incom PT-IF Protocol Torso. (Master)

[edit] #7 The Lean Machine

  • Mission Briefing:

Your droid must find, open, and pass through a security exit door. Check InDex to get a better understanding of how a lever and fulcrum works. This Knowledge will help you to complete this training mission.

[edit] Mission Goals):

  • Complete in under 3 minutes. (Master)
  • Pass though security exit door. (Apprentice) (Designer) (Master)

[edit] Mission Requirements:

  • Droid weight: under 200 kg. (Master)
  • Legs. (Designer)
  • Treads or wheels.(Apprentice) (Master)
  • Ability to communicate. (Apprentice) (Designer) (Master)

[edit] Reward:

  • Pyun Sensomatics Corrosion Detector. (Apprentice) Required for The Moisture Farm.
  • Korliss High-Speed Modular Tricycle. (Designer)
  • Korliss High-Speed Modular Unicycle. (Master) Very useful for The Phrik Mines, as it's non-magnetic.

[edit] #8 Fire When Ready

  • Mission Briefing:

Your Droid needs to pass through the security exit door located on the other side of a ravine. The Mass Launcher that is used to throw boxes over the ravine may be of some help.

[edit] Mission Goals:

  • Assist stranded droids. (Master)
  • Launch crate onto platform. (Apprentice) (Designer) (Master)
  • Launch droid onto platform. (Apprentice) (Designer) (Master)
  • Pass though security exit door. (Apprentice) (Designer) (Master)

[edit] Mission Requirements:

  • Legs. (Designer)
  • Treads or wheels. (Apprentice) (Master)
  • Droid weight: under 100 kg. (Apprentice)
  • Droid weight: between 125 - 175 kg. (Designer)
  • Droid weight: between 750 - 2250 kg. (Master)
  • Ability to communicate. (Master)

[edit] Reward

  • Veril Line Systems Universal Power Plug. (Apprentice) Required for Gearing Up and Strange Attraction on Master level.
  • Cybot Galactica Automated Pentaped Locomotion Unit. (Designer) Very handy and interesting biped unit.
  • Industrial Automation Shielded Illuminating Head. (Master)

[edit] Top Secret Missions

To unlock the top secret missions, you need to have beaten all the training missions at least once, and to unlock the mission "Droid Factory" you need to have beat the mission "Data Crystal Area". Though you only need to beat each of the training missions once to unlock the top secret missions, you'll need to complete some of them multiple times to unlock the needed parts to finish the top secret missions. In addition, all of the secret missions (except the Data Crystal Area) have at least one Assassin Droid in the area which your droid must evade at the risk of taking some serious damage.

[edit] Phrik Mines

  • Mission Briefing:

Repair the Laser Powered Fusion Reactor, which has caused the power to go out. Contact the supervisor droid who may trade an Optical Information Crystal in return for your help repairing the reactor.

[edit] Mission Goals:

  • Retrieve Crystal.

[edit] Mission Requirements:

  • Treads or wheels.
  • Ability to see in the dark.
  • Arm strength: 130 kg or greater.
  • Grabbing and tugging ability.
  • Ability to communicate.

[edit] Reward:

  • Data Crystal

[edit] Warning:

If you use a magnetic droid in this mission, it can be very easy to get trapped on the magnetic conveyor at the end of the mission instead of the assassin droid it's supposed to pick up. To avoid this, try using a non-magnetic droid.

[edit] Salvage Yard

  • Mission Briefing:

Find the injured Jawa and administer a pain reliever to him. Next, find the droid that contains vital information about the location of an information crystal.

[edit] Mission Goals:

  • Recuse injured Jawa.
  • Retrieve Crystal.

[edit] Mission Requirements:

  • Medical knowledge.
  • Cutting ability.
  • Bio injector.
  • Magnetic.

[edit] Reward:

  • Data Crystal

Warning: As you approach the end of this mission, you'll come across a large vat of acid. To avoid this, use a cheat code (<enter> beem <enter> In addition to the droid jump command.)

[edit] Moisture Farm

  • Mission Briefing:

A set of submerged water pipes have corroded, threatening to flood the underground chambers of a nearby moisture farm. You must build a droid that can repair the damage before it's too late!

[edit] Mission Goals:

  • Retrieve Crystal.

[edit] Mission Requirements:

  • Tall legged droid.
  • Welder manipulator.
  • Corrosion head sensor.
  • Arm strength: 130 kg or greater.
  • Droid weight: under 150 kg.

[edit] Reward:

  • Data Crystal

[edit] Data Crystal Area

  • Mission Briefing:

Valuable Optical Information Crystals are stored in this highly secret Jawa stronghold on Tatooine. The crystals contain extremely important information.

[edit] Mission Goals:

  • Reflect laser onto crystals.
  • View crystal information.
  • Locate 3 clues to hidden droid factory.

[edit] Mission Requirements:

  • Ability to communicate.
  • Possession of 3 data crystal.

[edit] Reward:

  • Data Disk.

Hint: If you wander around the Crystal facility, The other crystals that reside there show brief video clips of the Star Wars original trilogy when the laser is shined on them and their switches are pressed.

[edit] Droid Factory

  • Mission Briefing:

This mission could be a real killer! You must sneak into the droid control room, and reprogram an army of assassin droids.

[edit] Mission Goals:

  • Find control room.
  • Reprogram assassin droids.

[edit] Mission Requirements:

  • Magnetic.
  • Legs.

[edit] Reward:

Droid builder Certificate.

[edit] Voice Cast

  • Tom Kane as C-3PO, British Droid, Male Pedestrian, and Narrator.
  • Kat Cressida as Holocam-E (cammy) and computer Count/Broadcast Voice.
  • Terry McGovern as Wimateeka, Assassin Droid, and Jawa C.
  • Denny Delk as Tough Guy Droid Head, Computer Droid Head, and Jawa B.
  • Peter Vilkin as Miscellaneous Droid, Mild-mannerd Droid Head, and Jawa A.
  • Quinton Flynn as Eager Droid, and Tough Droid.
  • Dominic Armato as Energetic Droid Head.
  • Anni Long as Female Droid Head.

[edit] Trivia

  • For some reason (likely difficulty), the blaster that the Assassin Droids carry acts more like a short-range artificial lightning or laser gun than a classic Star Wars blaster.
  • All the music from this game is from the Star Wars score composed by John Williams, except one track, Robot Dance Mix, which was done by Clint Bajakian, David Levison, Michael Land, Jeff Kliment and Larry the O, these people were responsible for music for a mix of other Lucas Arts games, like Escape From Monkey Island.
  • The Assassin Droids themselves bear a strong resemblance to Mechanical Knights, with a similar brutish attitude.

[edit] External links