Talk:Dragon Quest V: Hand of the Heavenly Bride

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Why the hell is the hero called "h Poke" in this article? Zincomog 17:50, 22 October 2005 (UTC)

Contents

[edit] Reasons for no international release?

Organizing my game collection, I found an old copy of a newsletter Enix sent out in the US dated Fall-Winter 1994, and there's a Q/A from Robert Jerauld. Here's how it went:

Q: Why was Dragon Quest 5 not released in the US?
A: That is difficult to answer. The main reason is programming problems. After the release of Dragon Warrior 5 in Japan, some problems surfaced in the game. The development team for Dragon Warrior 5 had since moved on to another project. That left a very big problem for EAC (Enix America Corporation). Do we release the game even though we know there are problems? EAC decided against releasing the game here in the US.
Q: So why not release Dragon Warrior 1,2 instead?
A: That is also difficult to answer. There is a large part of me that would like to see this game come to the US. I speak to a large number of people who still have trouble finding the first two games, especially Dragon Warrior 2. But, I feel the US player would also like to see a SEQUEL to the Dragon Warrior sereies (sic). We decided against releasing Dragon Warrior 1,2 for now. Will that mean it might be released in the future? I don't know.
Q: What is the situation at this time?
A: Well, ENIX Japan is just finishing work on Dragon Warrior 6. I believe it will be released in Japan sometime in the first half of 1995 EAC plans on releasing this title as Dragon Warrior 5 in the US. I am hopeful that we will release this title before Christmas 1995.

I don't see any reason for them to lie about the programming issues (why else hold off on Dragon Quest but bring over Robotrek?). Earlier issues of this newsletter (that I no longer have) proudly and repeatedly proclaimed Dragon Warrior V as an upcoming release (which is why there's this Q/A to begin with) I also seem to recall that (different, unrelated) programming issues were blamed for not releasing translated versions of DQIV for the PlayStation. Is there a source for Enix backing off from these claims and instead blaming finances/sales?


^ "Programming Problems" sounds like a cover up or convenient excuse to me, much like Nintendo of America's "Chip Shortage" business in the eighties. On the other hand, other niche market RPGs, ones surely less popular than the already cult Dragon Quest series, were released at the time. I'm inclined to believe sales and/or issues with Enix America or even Nintendo of America were responsible for DQ V, VI, and other SFC/SNES Enix titles not making it out of Japan. But it's still all speculation either way, I just don't think that newsletter is very reputable. -Jonas

In reply to the above comments... I also remember a preview of Dragon Warrior 5 in a game magazine, although I cannot remember which one. There were screen shots, etc. I do remember being very excited for the release. Guess I was only one of a few. If I'm not mistaken, Enix was going through some financial problems around that time. I believe Enix's U.S. subsidiary was shut down in 1995. Does anyone have information on whether or not translated versions or emulators are available? --Chris

I'd be less suspicious if someone could dredge up what these mysterious "programming issues" were... a statement that vague tends to scream cover-up, and there was certainly a great deal of disappointment in the US at the time over how poorly the DW games in general tended to do (compared to, say, how they did in Japan, and how well the FF games did in the US). I've assumed for years that poor sales in North America is what led to the lack of translation for DQV, and this article is literally the first time I've ever heard of "programming issues" being the problem. I'm curious what sort of programming issues could make the game problematic for US release if it was basically fine in Japan... --Hossenfeffer

I wish I could find a source for this, but I recall hearing that Dragon Quest V's text engine was intrinsically flawed. The Japanese version was coded around these bugs, but translating it into English presented a serious problem. Romhacking.net writes this about DeJap's translation project: "It took three years to complete, and although much of that three years was chalked up while waiting for a small bug to be ironed out, the folks involved didn’t sit idly by." DeJap's site notes about the project: "Owing to technical complexities, no group was able to extract and re-insert the story script, so the translations were limited solely to menus." I am inclined to believe that the programming problems were real. Silmina 19:57, 27 September 2007 (UTC)

[edit] Who remade the game

So, was it Artepiazza or Heartbeat? The introduction and the rest of the article contradict each other. Kariteh 09:44, 3 March 2007 (UTC)

  • I fixed the wording to clarify the intended meaning. Heartbeat went on hiatus before Enix America Inc. could release the Dragon Quest IV remake. Artepiazza was selected by Square Enix to develop the remake of Dragon Quest V. Zenithian 14:55, 19 March 2007 (UTC)

[edit] Revision of plot and general breakdown of the game

I'm going to work on this as time avails (and on some of the other DQ titles as well), but the first thing that nearly had me squirting soda out of my nose was the mention of Papas's "accidental" death... haha, who put that there? Nothing accidental about that.

[edit] comment

ok somthings up, Basically the 5th version was submitted after the 7th. the 7th appeared to be in the ps format whilst the 5th is in the ps2. somehow i think the series was backwards. or merly a late release. 24.141.58.254 (talk) 21:31, 18 November 2007 (UTC)

Dragon Quest V was originally made for the Super Famicom (SNES). Later it was remade on the PS2. Neither game has been officially released in English, but there are two English fan translation patches for the original game available on the net, and a translation project for the PS2 remake. Silmina (talk) 01:22, 20 January 2008 (UTC)