Dragonlance modules (DL series)

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The cover of Dragons of Despair, the first Dragonlance product to be released
The cover of Dragons of Despair, the first Dragonlance product to be released

The DL Dragonlance modules are a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988.[1] In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.

Contents

[edit] About the DL module series

The DL series of modules were different from previously published D&D modules in two ways. First, instead of being stand alone adventures, or a short series of adventures, they combined into a single large plot arc. This arc covered the War of the Lance. Second, players didn't use their own characters, as in other modules, they played preexisting characters such as Tasslehoff Burrfoot. This allowed for shorter character arcs within the larger story.[2]

[edit] Early history

The Dragonlance game project began with an idea by Tracy and Laura Hickman of a world dominated by dragons. As they drove from Utah to Wisconsin so Tracey could take up a job with TSR in 1981 they discussed this idea.[3] In 1982 Tracey proposed at TSR a series of three modules featuring evil dragons. When this plan reached then head of TSR Gary Gygax it fitted well with an idea he had considered of doing a series of 12 modules each based on one of the official Monster Manual dragons. The project was then developed, under the code name "Project Overlord" to plan the series. The original group included Tracey Hickman, Harold Johnson, Larry Elmore, Carl Smith and Jeff Grubb.[4] The Dragonlance Series Design Team was later expanded to also include Margaret Weis, Douglas Niles, Bruce Nesmith, Mike Breanlt, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson and Garry Spiegle.[5]

[edit] Structure of the series

Dragonlance is a story.[6] In contrast to many other Dungeons & Dragons adventures, particularly those that came before it, which are location or event based.

The module series is built around the structure of three "books" that are split up in a similar, but not the same, as the Dragonlance Chronicles novel trilogy. Each "book" runs through four modules and contains sections of the adventure called chapters which have a continuing numbering system through that individual "book".

The first book "Tales of the Autumn Twilight"[7] is in DL1-4.

DL5 is a sourcebook providing background on the setting useful for running all the adventures.

The second book "Tales of the Winter Night" runs through DL6-9.

The third book, which is never named, runs through DL10 and DL12-14.

DL11 is a wargame that can be played by itself or as a campaign tool to create a backdrop for the individual adventures.

DL15 and DL16 are anthologies of adventures and also in the case of DL15 source book material. These two were not originally part of the DL series but were added two years after the series completed. The adventures included do not feature the main characters from the rest of the DL series, but are adventures that occur in and around the War of the Lance that the initial series details.

[edit] Relationship to the novels

Latter in the development process it was decided that a trilogy of fantasy novels would be released with the modules. Originally an external writer was hired, but the design group found themselves more and more disillusioned with his work. At this point it was suggested that Hickman and Margaret Weis, an editor in TSR's book department who had become involved with the project, ought to write the books. They wrote the five chapters over a weekend and were given the job to write the accompanying novels based on that.[3]

The first Dragonlance novel Dragons of Autumn Twilight was written after modules DL1-4 were completed. However as Hickman and Weis felt this was too constraining and made the novel feel too episodic, they reversed the process for Dragons of Winter Night and Dragons of Spring Dawning and completed the books before the related modules.[8]

Dragons of Autumn Twilight parallels the events in DL1 Dragons of Despair and DL2 Dragons of Flame. The events of DL3 and DL4 are not detailed in the novels but are consistent with leading up to the start of Dragons of Winter Night, which covers the events of DL6-10 and parts of DL12.

The authors were very careful to make sure that while the locations and settings of the novels coincided with the modules, and they equally made sure not too much was given away about the modules by deliberately changing some details about the modules.[9] One of the purposes of the novel was to give Dungeon Masters a "truer feeling for the game world... This is hard to get across in the often dry, reference format of a game adventure module."[10] Player's the games can recall how something similar happened to their group as they read the book. Or alternately someone who has already read the book now playing the game can say lets see what happens if I take a different choice to what was done in the novel.[9]

[edit] Impact of the DL Modules

The first Dragonlance item published after the original module/novels series was a hardcover Dungeons & Dragons manual called Dragonlance Adventures. This book, released in 1987, provided resources to allow Dungeon Masters to continue campaigning in the Dragonlance world. Two additional modules featuring anthologies of adventures, not planned as part of the original series, were added to the DL series in 1988, DL15 Mists of Krynn and DL16 World of Krynn.

The success of the original Dragonlance modules eventually led to several series of Dragonlance modules with the module codes DLA, DLE, DLQ, DLS and DLT.[11]

[edit] The DL Modules

[edit] DL1 Dragons of Despair

Main article: Dragons of Despair

Dragons of Despair was positively received as a game module. It was number 25 on a 2004 list of the "The 30 Greatest D&D adventures of All Time", the only Dragonlance module to make the list.[12] It was seen as well written and presented with a unique feel to the world it is set in.[13]

[edit] DL2 Dragons of Flame

Dragons of Flame
Code DL2
Character Levels 5 - 7
Authors Douglas Niles
First Published 1984

Dragons of Flame is the second module in the first major story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Larry Elmore depicting Tasslehoff Burrfoot peering in on a red dragon and Verminaard of the Dragonarmies of Ansalon.

Kapak Draconians make their debut in this module, along with the return of Aghar and Baaz Draconians from Dragons of Despair as featured creatures. Location featured in this module are Qualinost and the Sla-Mori, a secret passage between Qualinesti and Pax Tharkas.

The same player characters are available as in Dragons of Despair, with their character sheets reflecting that they have each increased a level from the previous adventure. In addition Tika becomes a playable character from the end of chapter 6 and Gilthanas, who is introduced in this module, becomes playable from the end of chapter 8. In addition Laurana, who will become a playable character in DL6 Dragons of Ice, debut's in this module.

Dragons of Flame is also a video game that was released in 1989 based closely on this module of the same name.[14][15] The game is a sequel to Heroes of the Lance and like it is arcade oriented, with little RPG elements.[16] This module has also been converted into Neverwinter Nights format, requiring Hordes of the Underdark expansion packs as well as the original game.[17]

[edit] Synopsis

When the adventure starts, Solace has been captured by Kapak Draconians. The dragon armies control the plains, but Qualinesti isn't conquered. Plainsmen are being taken by caravan to Pax Tharkas as slaves.

Chapter 5: Que Kiri and the Plains
A short set of encounters on the plains and the ruins of Que Kiri showing the effects of the dragon armies as the PCs travel back to Solace from Pax Thakas where they finished Dragons of Despair. There is also an encounter to assure the PCs are captured and taken to Solace if they head another direction.

Chapter 6: Solace
PCs see the devastation at Solace and are arrested in the Inn of the Last Home, along with Tika and Gilthanas.

Chapter 7: The Slave Caravan
As slave's bein transported to Pax Tharsis the PCs meet Gilthanas, and are rescued by other elves.

Chapter 8: Elvenhome
The elves, who are polite but aloof, update the players on the start of the war and suggest that they and Gilthanas should free the slaves and hostages in Pax Tharsis. Laurana is introduced for the first time, and is soon after kidnaped by Fewmaster Toede.

Chapter 9: To the Walls of Pax Tharkas
The heroes and Gilthanas, who from this point may be used as a player character, travel overland for a day then enter and traverse Sla-Mori, the secret passages that lead into the fortress of Pax Tharkas.

Chapter 10: The Tharkadan Towers
In a section of Pax Tharkas the heroes must find and rescue all the children, women and men who are being held prisoner in different locations. Beside all the draconian or hobgoblin guards, they must avoid two ancient red dragons and dragon highlord Verminaard.


[edit] DL3 Dragons of Hope

These events are covered in the book titled "Dragons of Dwarven Depths"

Dragons of Hope
Code DL3
Character Levels 6 - 8
Authors Tracy Hickman
First Published 1984

Dragons of Hope is the third module in the first major story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting depicting a Dragon Highlord riding a red dragon, which is attacking a brass dragon.

The Shadow Sorcerer personal computer game is based on this module and DL4 Dragons of Desolation. It is very different from the official games based on earlier modules in the series, it is one of the earliest real-time strategy games. This module has also been converted into Neverwinter Nights format, requiring both the Shadows of Undrentide and Hordes of the Underdark expansion packs as well as the original game.[18]

[edit] Synopsis

The adventure starts the adventurers having just freed 800 refugees from Pax Tharkas. Verminaard's armies then chase them through the wilderness. The goal is for the players to lead their characters to Thorbardin, the ancient home of the mountain dwarves. To do this the party must travel through the snow-capped Kharolis Mountains and across the Dergoth plains towards Skullcap.

The module contains special rules for leader the refugees to safety and the challenges in that. Bonus experience points for the players are available on how many refugees they manage to lead to safety.[19]

Chapter 11: The Way
The Heroes of the Lance lead the refugees from Pax Tharkas through the Abanasinia wilderness to find a safe place for the refugees. Unlike earlier chapters which occur chronological, chapters 12 and 13 can occur during this chapter depending if the players enter certain locations found within this chapter.

Chapter 12: The Outpost Mines
A former outpost of the dwarven kingdom of Thorbardin may appear promising at first as leading to the main fortress. Actually, though it connects two separate wilderness locations in Chapter 11, the outpost mines are occupied only by a small group of the ludicrous Aghar dwarves.

Chapter 13: Skullcap
Skullcap is the remains of an ancient magical fortress which according to legend contains a path to the gates of Thorbardin. It does not, but inside the players will be able to find directions to the gates. They can also find the first good dragon they have seen, a brass dragon called Blaize.

Epilogue
This module is completed when the players both find the hopeful vale as a temporary home for the refugees and have found the directions to the Gates of Thorbardin.


[edit] DL4 Dragons of Desolation

These events are covered in the book titled "Dragons of Dwarven Depths"

Dragons of Desolation
Code DL4
Character Levels 6 - 8
Authors Tracy Hickman
Michael Dobson
First Published 1984

Dragons of Desolation is the fourth and final module in the first major story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Keith Parkinson which shows the heroes riding away from the floating tomb of Derkin. There is a very tiny TARDIS, Doctor Who, and K-9 hidden in the painting.[11][20]

The Shadow Sorcerer personal computer game is based on this module and DL3 Dragons of Hope. It is very different from the official games based on earlier modules in the series, it is one of the earliest real-time strategy games.

[edit] Synopsis

In this module, the dragon armies have conquered the North. The players must use their characters to lead the band of refugees to the Doors of Thorbardin. Once there, they must persuade the dwarves the let them pass, meeting their price. All of this must take place before the draconians find the hidden camp of the refugees and destroy it.

Chapter 14: The Doors of Thorbardin
Event based with a small wilderness trip. Elistan appears dead, strange dreams, a possible conversation with Verminaard then finding the Doors of Thorbardin.

Chapter 15: The North Gate of the Dwarves
A vast but very sparsely populated dungeon that leads into a vast underground dwarven realm. The characters encounter dwarf Arman Kharas who is searching for his kidnapped half-brother Pick, but should avoid the Derro city.

Chapter 16: The Honor of the Hylar

Eventually the players will come to or be brought to Life-Tree of The Hylar, a massive half mile high stalagmite with a dwarven city carved into it, that rises out of the middle of a underground lake. There they attend an audience with the Council of the Thanes who agree to allow the players to go and the refugees to pass through if the heroes recover the Hammer of Kharas. Eben Shatterstone is kept as a hostage by the dwarves, but Arman Kharas travels with them on their quest to recover the hammer

Chapter 17: Kalil S'rith
Kalil S'rith is Dwarven for "The Valley of Thanes", it is a valley totally enclosed by high mountains, in which the Dwarves bury their dead. There they find the Derkin's tomb floating above a lake. Evenstar the Gold Dragon is the guardian of Kharas Hammer which is inside the tomb. After a confrontation with Ember, which will be the end of both Ember and Evenstar, the heroes escape on magical horses as the tomb begins to sink, this is the image shown on the module's cover.

Chapter 18: Dark Realms
With the Dragon armies in pursuit the Heroes are chased, or captured and taken, to the climactic encounter of the First Book of Dragonlance. In the Temple of Stars the heroes will confront Verminard, the traitor is revealed and fight the final battle.

Epilogue
With Verminard dead and the Hammer of Kharas returned the heroes have secured a safe passage for the refugees. If they have not done so in time there is sadness for the few survivors. The Wedding of Goldmooon and Riverwind completes the story as the heroes consider what needs to be done next.


[edit] DL5 Dragons of Mystery

Dragons of Mystery
Code DL5
Character Levels NA
Authors Michael Dobson
First Published 1984

Dragons of Mystery is a Dungeons & Dragons source book that is part of the series of game Dragonlance modules. It is one of the 14 DL modules published by TSR between 1984 and 1986. Its cover features a painting by Larry Elmore of Tanis Half-Elven, Laurana Kanan, Tasslehoff Burrfoot and Tika Waylan standing in front of a Dragon Highlord and a blue dragon.

[edit] Sections

The module consists of seven sections and two maps. The first section is a brief introduction and the final section a marketing questionnaire on the Dragonlance series so far. The other sections are:

A Dungeonmaster’s Guide to the Dragonlance game adventures
This section includes a "real world" history of dragonlance, a suggested session breakdown for running DL1-4 and errata for DL1-4. It also contains extra information on The Dragons of Krynn, The Dwarves of Thorbardin, The Council of Freedom and several particular NPC's - Verminard, Fizban, Sestun, Fewmaster Toede and Fistandantilus.

The Creation of the World
A history of the world of Krynn focusing on its creation.

The Gods of Krynn
A brief summary about each of the god's of good, evil and neutrality.

How The Heroes Met
A short story about the original heroes history and how they met.

The Companions of the Lance
Page long presentation of game statistics, history and personality of each of the heroes as they first appear in the series. This allows for a longer, more details presentation of the information than appeared in the adventure modules. Heroes presented are Tanis, Caramon, Raistlin, Flint Fireforge, Tasslehoff Burrfoot, Sturm Brightblade, Goldmoon, Riverwind, Tika Waylan, Gilthanas, Laurana and Elistan.

The Maps
The map "The Constellations of Krynn" is found on the inside cover in a star chart showing planets, moons, and major stars that form constellations shown with drawings of the constellations symbols superimposed. The "The Continent of Ansalon" map is a fold-out insert with 20 mile hexagonal grid.


[edit] DL6 Dragons of Ice

Dragons of Ice
Code DL6
Character Levels 6 - 9
Authors Douglas Niles
First Published 1985

Dragons of Ice is the start of the second major story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting of a white dragon attacking sail powered ice boats by Larry Elmore.

Characters begin at the ancient port city of Tarsis in the land of Krynn. After the Cataclysm, the seas receded from the port city Tarsis, so instead of finding a port the characters have found a land locked city 40 miles inland. The adventure series of book two of Dragonlance will follow part of the party from the first book. Returning playable characters available are Sturm Brightblade, Flint Fireforge and Tasslehof Burrfoot and Gilthanis. Laurana and Elistan, previously appearing NPC's, are now also playable as characters. Additionally two Knights of Solamnia, Aaron Tallbow and Derek Crownguard, are available for players if required. Aaron will appear as an NPC with the party if he is not used by a player. The other characters from the first book leave from Tarsis in a different direction at the beginning of DL10 Dragons of Dreams.

This module features devices similar to the sails and roller ships featured in Philip Jose Farmer's "The Green Odyssey."[21]

[edit] Synopsis

After an attack by the Dragonarmies on Tharsis, the party is driven south to Icewall Castle, which is home to a white dragon and one of the legendary Dragon Orbs.

Chapter 1: The Fall of Tarsis

Chapter 2: The Ice Reaches

Chapter 3: The Ice Folk

Chapter 4: Icewall Castle

Chapter 5: Icemountain Bay

Epilogue


[edit] DL7 Dragons of Light

Dragons of Light
Code DL7
Character Levels 7 - 9
Authors Jeff Grubb
First Published 1985

Dragons of Light is the second game module in the Tales of Winter Night story arc in the Dungeons & Dragons Dragonlance series. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Larry Elmore.

Synopsis

The island of Ergoth is the setting for this adventure, and the main denizens of this story are the Qualinesti, Silvanesti, and Kagonesti elves. The characters are on the search for a silver dragon, and another of the legendary Dragon Orbs..

[edit] DL8 Dragons of War

Dragons of War
Code DL8
Character Levels 8 - 10
Authors Tracy and Laura Hickman
First Published 1985

Dragons of War is the third game module in the Tales of Winter Night story arc in the Dungeons & Dragons Dragonlance series. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting of a dragonrider on a blue dragon attacking Sturm Brightblade on the battlement of the High Clerist's Tower.

Synopsis

In this module, the players must help the Knights of Solamnia, who are stationed at the High Clerist's Tower. They stand between the Dragonarmies of Ansalon and Palanthas. The Knights are divided by politics and their code of honor, and the player's characters must bring them together.

[edit] DL9 Dragons of Deceit

Dragons of Deceit
Code DL9
Character Levels 8 - 10
Authors Douglas Niles
First Published 1985

Dragons of Deceit is the fourth and final game module in the Tales of Winter Night story arc in the Dungeons & Dragons Dragonlance series. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Larry Elmore of Gunthar astride a copper dragon next to Fizban.

Synopsis

In this module, the players must guide their characters into the Dragon Highlord's territory towards the city Sanction. The characters must search the city for a key to Highlord's lair. This will allow them to "solve the mystery of the dragons' oath" and "penetrate the deception of the Dark Queen in time to bring salvation to Krynn."

[edit] DL10 Dragons of Dreams

Dragons of Dreams
Code DL10
Character Levels 8 - 10
Authors Tracy Hickman
First Published 1985

Dragons of Dreams is the first game module in the third story arc in the Dungeons & Dragons Dragonlance series. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Clyde Caldwell of the green dragon Cyan Bloodbane peering over Lorac Caladon's shoulder as he touches a Dragon Orb.

Synopsis

In this module, the players must guide their characters into Silvanesti. The Silvanesti elves, who normally stood between the dragonarmies and the humans, have fled their forest and gone west. Alhana Starbreeze asks the characters to investigate.

[edit] DL11 Dragons of Glory

Dragons of Glory
Code DL11
Character Levels NA
Authors Michael Dobson
First Published 1985

Dragons of Glory is a Dungeons & Dragons source book that is part of the series of Dragonlance modules. It is one of the 16 DL modules published by TSR between 1984 and 1986. Its cover features a painting by Jeff Easley of Tasslehoff Burrfoot fighting a Draconian.

This module is "a complete and self-contained simulation game" centered on the War of the Lance. While the other modules focused on the journeys of the characters such as Tanis Half-Elven, this module helps the DM recreate the larger battles. Characters can control the forces of the High Solamnic Knights vs. the Dragon Highlords. This module can be played with the Battlesystem rules, but is designed to be run as a standalone wargame. Advanced rules are available in Dragon Magazine issue# 107.

[edit] DL12 Dragons of Faith

Dragons of Faith
Code DL12
Character Levels 9 - 10
Authors Harold Johnson
Bruce Heard
First Published 1986

Dragons of Faith is the second game module in the third story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover featured a painting by Jeff Easley. It was later updated for 2nd edition rules and included in "Dragonlance Classics III", which condensed the last four Dragonlance modules into one book.

A pack of Talis cards, a fictional Krynnian card game, was included, along with rules for various games that could be played with them. Also included were Battlesystem miniatures rules.

This module could be played as a stand alone adventure, or used as part of the larger sequence of Dragonlance adventures..

Synopsis

The player characters must sail across the Blood Sea of Istar into enemy territory. Their, they must evade the forces of the Dragon Highlords, and, according to the module's teaser, "capture the crucial pawn before darkness snatches it away!"

[edit] DL13 Dragons of Truth

Dragons of Truth
Code DL13
Character Levels 10 - 13
Authors Tracy Hickman
First Published 1986

Dragons of Truth is the third game module in the third story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Clyde Caldwell of Raistlin Majere, Caramon Majere and Berem Everman fighting a group of Undead.

Synopsis

In this module, the city of Kalaman is about to be attacked by the Dragonarmies of Ansalon. The players must guide their characters to Neraka and into Takhisis' temple. Ultimately, they must learn about the Glitterpalace of Paladine.

[edit] DL14 Dragons of Triumph

Dragons of Triumph
Code DL14
Character Levels 10 - 14
Authors Douglas Niles
First Published 1986

Dragons of Triumph is the fourth and final game module in the third story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Clyde Caldwell of Laurana Kanan chained on a platform in front of Takhisis.

Synopsis

"The incredible Dragonlance saga come to its thrilling conclusion in this high-level adventure." In this module, the player's characters must travel through the Neraka plains, into Neraka, and finally confront Takhisis in The Temple of Darkness. Six possible endings, only some in which the heroes win, are included for the DM to use.

[edit] DL15 Mists of Krynn

Mists of Krynn
Code DL15
Character Levels 0 - 15
Authors Various
First Published 1988

Mists of Krynn is a game module in the Dungeons & Dragons Dragonlance series. It is one of 2 Dragonlance adventures published by TSR in 1998 as the first sequels to the original dragonlance story. Its cover features a painting by Denis Beauvais of a Death Knight riding a dragon and fighting a woman on a pegasus.

Mists of Krynn contains twelve separate adventures of various difficulty, which vary over the Dragonlance timeline. It also contains two other sections: Races of Krynn and NPCs of the Saga.

In the section on the races of Krynn. five types of Draconian are detailed: Auruk, Baaz, Bozak, Kapak and Sivak. Also, there are sub-sections for Dragons, Gnomes, Gully Dwarves and Kender.

The third section is about NPCs of the saga. There are sub-sections on Fistandantilus, Justinius, Bas-Ohn Korak, Ladonna, Lord Soth, Steel-Toe, Theros Ironfeld and Fewmaster Toede.

[edit] DL16 World of Krynn

World of Krynn
Code DL16
Character Levels 4-12
Authors Various
First Published 1988

World of Krynn is a game module in the Dungeons & Dragons Dragonlance series. It is one of 2 Dragonlance adventures published by TSR in 1998 as the first sequels to the original dragonlance story. Its cover features a painting by Clyde Caldwell of Raistlin Majere.

World of Krynn contains four separate adventures of medium to high difficulty. The adventures are "Tower of Kyrie", "The Missing Master Lor", "Dargaard Keep", and "The Dragon Keep of Palanthus."

"Tower of Kyrie" is set in Mithas, the home of Krynnian Minotaurs. The player's characters discover an avian race called the Kyrie, and learn of a miniature plot to ruin Eastern Anasalon.

"The Missing Master Lor" is set in a non-specific part of Ansalon. The PCs are asked by a village to find their Master Lor, a young boy who is also a prescient.

"Dargaard Keep" takes place in Lord Soth's home of the same name. This adventure allows the players to put Lord Soth to rest, and learn of the ultimate fate of Kitiara uth Matar.

In "The Dragon Keep of Palanthus", the PCs raid a dragon's lair inside a volcano.

[edit] Reprints and New Versions

The original series was updated to second edition and repackaged as the three Dragonlance Classics modules. These modules formed the DLC series, though by the time Dragonlance Classics Volume 3 was released TSR had stop using the module code system. DLC1 Dragonlance Classics Volume 1 reprinted DL1, DL2, DL3 and DL4. DLC2 Dragonlance Classics Volume 2 reprinted DL6, DL7, DL8 and DL9. Dragonlance Classics Volume 3 reprinted DL10, DL12, DL13 and DL14. The modules that did not comprise traditional adventures, DL5 and DL11, were not available in this series.[22]

In 1999 Wizards of the Coast published a new revision of the original Dragonlance story as part of their TSR's Silver Anniversary line. Dragonlance Classics: 15th Anniversary Edition is a 256 page book which included information to run the game using AD&D or the SAGA System which had been used for other Dragonlance game material in the late 1990s. This book was deliberately written with a different flavor to earlier versions of the modules.[23]

In 2000 the entire DL module series was reprinted exactly as the originals but in a smaller size. This printing was available as two slip case sets Dragonlance Volume 1: DL1 - DL8 and Dragonlance Volume 2: DL9 - DL16.[24]

In August 2004 The War of the Lance Campaign Book was released as a companion volume to the Dragonlance Campaign Setting. While this book detailed the times, locations and characters of the original series it was not designed to recreate the original adventures, but to allow new adventures to be played out that run in the same time and settings.[25]

In August 2006 the first of an intended trilogy of adventures was released based on the original modules and the 1999 update, updating the story to Dungeons & Dragons v.3.5. Dragons of Autumn, subtitled "Dragonlance War of the Lance Campaign, Volume One", requires the use of the Dragonlance Campaign Setting and the War of the Lance Sourcebook. It is a 176 page softcover book by Clark Valentine and Sean Macdonald based on the original modules. The four chapters Despair, Flame, Hope and Desolation each correspond to the relevant DL1-4 Dragons of ... module. The maps have been redrawn and though the plot follows closely to the originals some changes have been made to keep old players on their toes.[26]

[edit] Notes

  1. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5. 
  2. ^ Episodic Plots, Part Three: RPGs. RPG.net. Retrieved on 2007-03-23.
  3. ^ a b (Archer 2004)
  4. ^ (Dobson 1985:4) a dungeon masters guide to the dragonlance series
  5. ^ Hickman, Tracy; Margaret Weis (1987). Dragonlance Adventure. TSR, page 2. ISBN 0-88038-452-2. 
  6. ^ (Niles 1984:2)
  7. ^ (Hickman 1984b:3)
  8. ^ Interview: Screenwriter, George Strayton. Dragonlance movie site (2007-02-22). Retrieved on 2007-03-24.
  9. ^ a b Margret Weis quoted in "Chronicles: a novel idea" (November 1984)
  10. ^ Tracey Hickman quoted in "Chronicles: a novel idea" (November 1984)
  11. ^ a b DragonLance Series (DL1 - DL16). acaeum.com. Retrieved on 2007-03-22.
  12. ^ {Mona et al. 2004:71)
  13. ^ (Staplehurst 1984)
  14. ^ Dragons of Flame. MobyGames. Retrieved on 2007-03-26.
  15. ^ Dragons of Flame. World of Spectrum. Retrieved on 2007-03-26.
  16. ^ "Dragons of Flame" (March 1990). Zzap! (Issue 59): p.23. ISSN 0954-867X. 
  17. ^ NWN Modules: DL2 - Dragons of Flame. ign.com (2004-05-11). Retrieved on 2007-03-25.
  18. ^ NWN Modules: DL3 - Dragons of Hope. ign.com (2004-05-11). Retrieved on 2007-03-25.
  19. ^ (Hickman 1984b:4) The Refugees of Pax Tharkas
  20. ^ A Tribute to Keith Parkinson. Wizards.com. Retrieved on 2007-03-24.
  21. ^ The Green Odyssey. SFF Audio. Retrieved on 2007-03-16.
  22. ^ DragonLance Classics Series. The Aceaum. Retrieved on 2007-03-23.
  23. ^ Miller, Steve (2000-03-21). Re:DL. RPGnet. Retrieved on 2007-03-23.
  24. ^ Dragonlance Volume 2: DL9-DL16 (2000 Wizards of the Coast edition). RPGnet. Retrieved on 2007-03-23.
  25. ^ Game Products: The War of the Lance Campaign Book. Sovereign Press. Retrieved on 2007-03-25.
  26. ^ Grisby, John (2007-03-07). Dragons of Autumn Review. d20 Magazine Rack. Retrieved on 2007-03-25.

[edit] References

[edit] External links