Double jump

From Wikipedia, the free encyclopedia

In computer and video games, double jump refers to a game mechanic in which a player can jump, and then in mid-air jump again. The action is impossible in reality, because it would require pushing off a gas.

[edit] Arcade games, Platform games

The double jump is one of the most famous and common video game character mechanics, especially in platform games. The first platform game to have a double jump feature is Dragon Buster, an arcade release from 1984. It is less often featured in other genres, for instance the first-/third-person shooter Unreal Championship 2, or as a bug in the original Quake where you can double jump through teleports or at high steps.

Another game that makes use of the double jump is Super Smash Bros. on the Nintendo 64. Super Smash Bros. (and its sequels) also grant the double jump ability to characters who don't otherwise have it in their normal setting, such as Donkey Kong and Link.

Some fighting games have certain characters that can double jump. In Guilty Gear XX and later versions, all the characters can double jump (or triple jump in Chipp Zanuff's case).

The ability is referred to by different names in some games. For example, In the Devil May Cry series, the ability is called 'Air Hike'.

[edit] First Person Shooters

Team Fortress 2, a recently released first person shooter, grants the double jump ability to one of the classes (out of 9 total), the Scout. Team Fortress 2 is styled to be an unrealistic shooter, and as such the double jump mechanic does not feel out of place, particularly on the fast and agile Scout class.

Unreal Tournament 2004, allows a unique double jump. The player is able to jump onto a wall then off of the wall in various directions. Unreal Tournament 2004 features lower gravity, allowing higher double jumps.

[edit] Trademarks

The United States Patent and Trademarks office lists one live registered trademark containing the term "doublejump" -- filed on June 13, 2004 as the name of Books in the field of video game strategy, owned by DoubleJump Publishing, Inc.


Languages