Double Dare (video game)

From Wikipedia, the free encyclopedia

Game cover for NES version of Double Dare
Game cover for NES version of Double Dare

Double Dare is a video game based on the Nickelodeon game show Double Dare. It was released by GameTek for the Nintendo Entertainment System in 1990, and ported to the NES by Rare Ltd..

Contents

[edit] Game Options

Double Dare could be played by one or two players; single players competed against the computer.

Before gameplay starts, players enter their team names and select an avatar. Team names could be up to nine characters long and contain only letters, numbers, spaces, and periods. The game offered eight different avatars: four male and four female. Whichever avatar the player picked, his teammate would be of the opposite gender.

The game could also be set for one of three levels of difficulty:

  • The easy level gave players 20 seconds to answer questions and single players could beat the computer in toss-up challenges;
  • Medium gave 15 seconds to answer questions and beating the computer was more difficult;
  • Hard gave only 10 seconds and the computer was extremely difficult to beat in toss-up challenges.

[edit] Gameplay

The video game version of Double Dare played exactly like its television counterpart. Rounds one and two were 10-question trivia rounds, each of which started with a toss-up challenge. Round three – the obstacle course – featured eight stages to be completed within 60 seconds.

Toss-up challenges determined which team got initial control of the trivia round. To complete a toss-up, each player had to determine the precise speed and angle of whatever object they were throwing to hit a target. Physical challenges were played the same way.

All questions were multiple choice, and each player could use the up or down arrows on the controller to make his selection. Three possible answers and either a dare, double dare, or physical challenge option were offered. The player confirmed his selection by pressing the A button. Confirming a dare doubled the base dollar value of the question; a double dare quadrupled the base dollar value.

The player with the most money at the end of round two went on to the obstacle course. In order to move through an obstacle, the player had to repeatedly alternate between pressing either the left and right or up and down arrows on the controller's D-pad. In order to grab the flag, the player had to position the on-screen contestant in just the right spot and then press the A button to jump and retrieve it. Some found it easier to get through the course by using the NES Advantage, a joystick controller, rather than the NES' standard controller.

"Prizes" for beating the obstacle course included a BMX bicycle, television set, an NES console, and several other gifts -- though it can prove very difficult to get the best "ending" by completing the last obstacle.

[edit] Scoring

Round Toss-Ups and Questions Dare Double Dare
1 10 20 40
2 20 40 80

[edit] Miscellany

  • There was a minor difference in the toss-ups between the video game and the television show. The video game's challenges were worth only $10 in round one and $20 in round two; they were worth $20 and $40, respectively, on television. Not long after the video game was released, however, the television version became Family Double Dare, where the opening toss-ups were worth $50 and $100.
  • Many familiar stunts from the show made it into the video game. Physical challenges included "Kangaroo Catch" and "Pie in the Pants"; "The One-Ton Human Hamster Wheel," and "the Tank" showed up on the obstacle course.
  • GameTek also released a version of "Double Dare" for home computers in 1989. This version not only featured the toss-up discrepancy, but also replaced the blue team with a green team.

[edit] External links