Donkey Kong Jr. Math

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Donkey Kong Jr. Math
"Donkey Kong Jr. Math" Box Art (NES Version)

Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Nintendo Entertainment System, Virtual Console
Release date NES
JPN December 12, 1983
NA October 18, 1985
Virtual Console
JPN March 27, 2007
EUApril 20, 2007
AUApril 20, 2007
NA September 3, 2007
Genre(s) Platformer, Edutainment (Arithmetic)
Mode(s) Single player, Two player
Rating(s) ESRB: Kids to Adults (KA)
Media 192-kilobit cartridge
Input methods NES controller

Donkey Kong Jr. Math (ドンキーコングJrの算数遊び Donkī Kongu Junia no Sansū Asobi?, Donkey Kong Jr.'s Math Game) is a Nintendo edutainment video game where the player must solve math problems in order to win. It was released in 1983 for the Famicom and then outside Japan for the Nintendo Entertainment System two years later. The game was released in the United States before the NES ports of Donkey Kong Jr. and Donkey Kong. In Japan it was released nearly one month after its first counterpart Popeye no Eigo Asobi which involved Popeye and English spelling.

Donkey Kong Jr. Math Lesson, a combination of Donkey Kong, Jr. Math and Donkey Kong Jr., was also released for the NES. The bundle allowed for two-player gameplay in Donkey Kong Jr.

Donkey Kong, Jr. Math is one of the available NES games in the Nintendo GameCube version of Animal Crossing. It has been released on the Wii Virtual Console in Europe, Australia, Japan, and North America.

[edit] Gameplay

The game features one player and two player modes. In the one player mode, the objective is to enter math answers in order to receive points.

In the two player mode, each player applies a math operation (addition, subtraction, multiplication, or division) to the number they have to make it another number, trying to eventually reach a mutual goal number. However, signs and numbers are on the same field for each player, and they must race to reach the final number. The identity of player 2 is unknown.

Donkey Kong Jr. Math.
Donkey Kong Jr. Math.


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