Arkanoid: Doh it Again
From Wikipedia, the free encyclopedia
This article may not meet the general notability guideline or one of the following specific guidelines for inclusion on Wikipedia: Biographies, Books, Companies, Fiction, Music, Neologisms, Numbers, Web content, or several proposals for new guidelines. If you are familiar with the subject matter, please expand or rewrite the article to establish its notability. The best way to address this concern is to reference published, third-party sources about the subject. If notability cannot be established, the article is more likely to be considered for redirection, merge or ultimately deletion, per Wikipedia:Guide to deletion. This article has been tagged since March 2008. |
This article does not cite any references or sources. (January 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
Arkanoid: Doh it Again | |
---|---|
Developer(s) | Taito |
Publisher(s) | Nintendo |
Platform(s) | Super Nintendo |
Release date | 1997 |
Genre(s) | Breakout |
Mode(s) | Single player, multiplayer |
Arkanoid: Doh it Again (a.k.a. Arkanoid 3) is a port of the popular arcade game Arkanoid to the Super NES, released in 1997.
Contents |
[edit] Storyline
The story line follows that you are manning a scout ship (the paddle) that was intended to search for a new planet for your people to colonize. The evil character Doh, who appears in most Arkanoid games, is thwarting your peoples plans by scattering blocks throughout the solar system. You must destroy them in order to reach the planets you wish to investigate for colonization.
[edit] Gameplay
Like other Arkanoid games, the object is to clear the screen of formations of rectangular bricks by bouncing a ball with a small paddle that the player controls. The majority of the blocks are destroyed after being hit by the ball once, some take several hits by the ball to be destroyed, some are invincible and are simply there to make it harder to get to other blocks.
[edit] Controls
Unlike most other versions of Arkanoid, this game does not rely on either a special paddle with a twisting knob for directional control or a computer keyboard as a way to control playing the game. Rather, the player has two options for control in this game: Using the SNES controller or an SNES Mouse which may give more of the feeling of the classic twisting knob or trackball feature. Also, it is said that[who?] this was the very last game for the SNES that had ever utilized the SNES Mouse compatiability feature and possibly the only game on the SNES that allowed using either a typical SNES controller or an SNES mouse and to use either one of them on either player port as well.
[edit] Enemies
Besides blocks to break there are various small enemies that impede the balls path.
- - simply explodes on contact with the ball
- - creates a large explosion when destroyed which destroys blocks within the radius
- - breaks into three small balls when hit, that will destroy blocks on contact, but the player receives no points for the blocks destroyed.
- - if not destroyed quickly, this enemy will turn into a block that must be destroyed to complete the level.
- - periodically turns on a shield that renders it invincible and causes the ball to reverse direction.
- - captures the ball and then releases it in another part of the screen.
[edit] Capsules
Sometimes when a brick is destroyed a small capsule is released. Each capsule has a different letter written on it and each one does something specific.
- B (Warp) - opens a panel in the side of the screen that if traveled through will take the player to the next level.
- D (Duplicate) - creates 8 balls on the screen at once.
- E (Enlarge) - the length of the paddle is doubled. This capsule can be collected twice, if collected a third time the paddle will reduce to normal size.
- G (Catch) - makes the ball stick to the paddle when hitting it, the ball then can be aimed by the player. If the player waits long enough the ball will release by itself.
- L (Laser) - gives the paddle laser beams that the player is able to control, and which will destroy enemies and blocks as if hit by the ball.
- M (Fireball) - changes the ball so that it no longer bounces off a block when it destroys it, but continues forward to the next block. The ball also is able to destroy all blocks, excluding invincible ones, in one hit, will destroy bubble shaped enemies rather than being captured by them and destroys 'S' shaped enemies regardless of their shield.
- P (1up) - extra life.
- S (Speed)- Speeds up the paddle.
- T (Barrier)- Creates a shield at the bottom of the screen that will deflect the ball once, if the player misses.
[edit] Points
Receiving:
- 0 points: Hitting an invincible block or destroying a block that requires more than one hit to destroy.
- 10 points: Ball hits the paddle
- 100 point: destroying an enemy
- 500 destroying a normal block.
- 30,000 or 80,000 points: Destroying a boss.
Benefits: Once the player obtains 40,000 points they receive an extra life. They receive another extra life when they obtain another 80,000 points, and so on in multiples of 40,000
[edit] Bosses
After clearing every 10 levels, the player is faced with a boss that they must destroy using the ball and paddle. There are only three bosses in the game, a giant centipede, Doh's head, and finally Doh's entire body. All three bosses cycle through three times. There is a small cinematic feature each time you defeat the second Doh boss. The game has 99 levels in total, although the credits run once after beating the second doh for the first time.
[edit] Two Player
There are three versions of 2 player gameplay;
- Game A - Both players take turns playing on their own screen. When one player dies the other player gets to start. Passing levels in does not switch the game over to the other player.
- Game B - Both players participate simultaneously, with a paddle of their own and one ball. The paddles are set up so player 1 gets the first chance of hitting the ball.
- Game C - The screen is split in two, staring both players off at the same level. The players then play side by side. It is played best of 2 out of three games to win. In the event of a tie on any of the three games, no point is given to either player.
[edit] Editor Mode
Finally there is an ability in the game to create a level and then play it. There are several functions, such as the ability to choose different blocks and their color, set which enemies appear, where power-ups are, and the background style. There is no save feature.
[edit] Trivia
- When scrolling through the brick colors in the editor, the order of the colors that appear is the same order the bricks from Arkanoid's 2nd level appear from left to right.