Dogs of War (Warhammer)
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In the fictional Warhammer Fantasy setting and particularly the Warhammer Fantasy Battle tabletop wargame, Dogs of War is a collective term for various mercenary groups.
The mercenary groups are small units of troops that can be found fighting alongside armies for money. A wide variety of troops are included; assassins, Dragon riders, mutated bearmen, Corsairs, Goblin Wolf Riders, and Orcish crossbowmen. Many of the Dogs of War regiments hail from Tilea, geographically analogous to Italy in the Warhammer world.
[edit] Usage
Almost any army in the game can hire mercenaries to bolster their own forces, but there are restrictions on some units. For instance, the vampire hunters Johann and Wilhelm are not allowed in a Vampire Counts army for obvious reasons. The Bretonnian army does not use mercenaries because they see this as dishonourable, although they can include the famous pairing of Gotrek and Felix and units in the Albion ruleset.
[edit] The Dogs of War
The Dogs of War armies often include a Paymaster figure, which functions in a similar manner to a battle standard.
- Paymaster Bodyguards
- Pikemen
- Crossbowmen
- Duellists
- Heavy cavalry
- Light cavalry
- Ogres
- Dwarfs
- Norse Marauders
- Halflings
- Cannon
- Halfling Hot Pots
- Giants
[edit] The Regiments of Renown
The "Dogs of War" heading includes the Regiments of Renown. The name "Regiments of Renown" was used prior to the introduction of the Dogs of War concept for certain units led by a particular hero and they were given rules in White Dwarf and sold as boxed sets. Again. there are limitations on use, for instance regiments such as Bugman's Dwarf Rangers or "Prince Ulther's Dragon Company" (WFB 2nd ed) can only fight with groups from their own race.
[edit] Al Muktar's Desert Dogs
Al Muktar's Desert Dogs | |
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Captain | Al Muktar - Son of the Desert |
Motto | Mighty are the Muktarin! |
Battle-Cry | Al Muktar! |
Al Muktars Desert Dogs are a mercenary unit originateing in Araby.
[edit] History
Werner Glook was sent to an exclusive school in Marienburg by his parents as a young boy. His time there was lonely and unhappy as he was severely beaten and bullied into being a personal slave for the older boys. Years later he travelled to the city of Lasheik in Araby. During his time in the city he was accosted by a group of young vagabonds, but he ordered them in a commanding voice to stop. The boys fled, wondering how an Old Worlder could speak their language. Possibly he could be Al Muktar (Son of the Desert) whose return had been predicted. Werner knew nothing of this legend and was oblivious as his fame started to spread.
This WFB or WH40K-related article or section describes an aspect of the series in a primarily in-universe style. Please rewrite this article to explain the fiction more clearly and provide non-fictional perspective. |
After some time, he ventured into the surrounding desert to examine the various ruins. Three days into his journey he was ambushed by a party of bandits led by Sheikh Ahmed Shufti. He fought hard against them, taking down a number of Ahmed's men before he was finally captured. He was tortured by Ahmed for three days, during which Werner Glook gave no cry of pain. Throughout his torture he heard the bandits refer to 'Al Muktar'. Ibn, a blind boy who Werner had hired as a guide, talked to the Bandits about the things Werner had done in Lashiek. Some of the Bandits possessions began disappearing as well, a sure sign of The Curse of Al Muktar. On the third night Werner cried out "Al Muktarrr..." the Bandits, already spooked by Ibn's tales cried out to Werner "Al Muktar... Al Muktar... Please forgive us". Werner forgave them for his torture.
Werner - now under the name of Al Muktar - became a desert warrior with the bandits. His bandits became feared all along the coast of Araby, their battle cry of "Al Muktar" sending Old Worlders and citizens of Araby fleeing. They became known as the Desert Dogs, with huge scimitars of gleaming steel often heralding the downfall of a merchant or explorer.
They became such a threat that the Sheikh of Lasheik had to hire them as mercenaries with large bribes. They first went to the lands of the Undead, then they went to the Badlands and the Border Princes. The dashing cavalry soon became known throughout the entire world. The curse of Al Muktar has never truly been lifted from the bandits as small possessions of theirs still mysteriously disappear.
- Al Muktar - formerly Werner Glook.
- Sheikh Ahmed Shufti - Leader of the Bandits that originally captured Werner Glook. Never forgiven himself for his mistreatment of Al Muktar
- Ibn - A blind boy hired by Werner Glook as a guide to the ruins. Now the standard bearer.
[edit] Anacondas Amazons
Anacondas Amazons are Amazons originating in the continent of Lustria. They are just as likely to kill their employers as to kill their enemies due to their constant worship of the Old Ones and their service to their tasks.
[edit] Asarnil the Dragonlord
Asarnil the Dragonlord | |
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Captain | Asarnil the Dragonlord |
Motto | Victory is a forgone conclusion |
Battle-Cry | Wahnil! Wahnil! |
Asarnil the Dragonlord is a High Elf character mounted on a Dragon. Expelled from Ulthuan for a crime that none dare utter, Asarnil comes down upon his enemies with fury unmatched by any of his kin.
[edit] Beorg Bearstruck and the Bearmen of Urslo
Beorg Bearstruck and the Bearmen of Urslo | |
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Captain | Beorg Bearstruck |
Motto | The Dark Gods Bless Us |
Battle-Cry | The unit enters battle growling like bears. |
Beorg Bearstruck and the Bearmen of Urslo are a Norse mercenary unit. Only Beorg Bearstruck, the chieftain, turns fully into a werebear in battle, others have no or minor transformations. The normal troops wear light armour and wield shields and axes. Beorg is guarded by the Bear Fang talisman, which is the symbol of lordship amongst the tribe. The unit is also accompanied by Oerl the Young who has proven himself a worthy banner bearer and carries the Bear Banner.
[edit] Birdmen of Catrazza
Birdmen of Catrazza | |
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Captain | Daddallo |
Motto | Those Magnificent Men in their Flying Machines |
Battle-Cry | Tally Ho! |
The Birdmen of Catrazza are a Tilean mercenary unit. Using completely unique flying contraptions, the Birdmen of Catrazza offer a unique option to any general with the cash to hire them. Their name is a reference to the "Birdman of Alcatraz", Robert Franklin Stroud.
[edit] Braganza's Besiegers
A unit of crossbowmen but with better than average armour protection
[edit] Bronzino's Galloper Guns
Bronzino's Galloper Guns are a mercenary artillery unit. As soon as the enemy catches up with them, they flee to a safe distance to start pounding them with cannon shot again. The Galloper guns are used extensively by many armies due to the fact that it allows any army to take a cannon, a choice that is usually limited to the Dwarfs and the Empire.
- Giants of Albion
- Golgfag's Ogres
[edit] Gotrek and Felix
Gotrek and Felix are a Dwarf "slayer" and his human poet companion.
[edit] Johan and Wilhelm
Johann is a brutal witch hunter who wields a magical stake, among other things, and is accompanied by Wilhelm, a slightly unhinged but devout Priest of Sigmar. Wilhelm has a staff topped with one of Sigmar's holy relics and carries the great book "Hammer of the Witches".
[edit] Leopold's Leopard Company
Leopold's Leopard Company is a mercenary pikemen unit. They take their name from the leopard god of Luccini which is the patron of the city of Luccini in Tilea. They are immune to psychology. Leopold, the musician and standard bearer all wear full leopard skins while the rest of the regiment often have leopard-skin headresses. These men believe that they have to earn salvation in the eyes of the Leopard God, and to represent this in game they are Immune to Psychology.
[edit] Tilean pikemen units
- The Alcatani Fellowship - Rodrigo Delmonte went poor and became a mercenary along with his servants.
- Leopold's Leopard Company - A group of devout Luccini pikemen. They seek salvation in the eyes of the Leopard God of Luccini.
- Pirazzo's Lost Legion - the remains of an expedition to Lustria
- Ricco's Republican Guard - A group of very well equipped heavy pikemen led by Roughneck Ricco. They are adorned with silk scarves and gold, for what better place is there for a mercenary to store his wealth, if not on himself?
[edit] Other Dogs of War
- Long Drong's Slayer Pirates - dwarf slayers
- Lumpin Croop's Fighting Cocks - halflings
- Marksmen of Miragliano -
- Mengil Manhide's Manflayers - dark elves
- Oglah Khan's Wolfboyz - goblins
- Ruglud's Armoured Orcs - (This unit was updated in the 6th edition rules.)
- The Cursed Company - undead
- Tichi-Huchi's Raiders - lizardmen
- Vespero's Vendetta - assassins
[edit] Voland's Venators
Voland came to Tilea from somewhere within the Empire. At the time he was just one of many mercenary heroes hired by the Tileans in their never-ending wars. He rose to prominence as leader of a band of mercenary knights called the Venators, which means "hunters" in low Tilean. The motives of Voland and his brother knights could not have been more different from the Bretonnian or even the Empire traditions of knighthood. They were soldiers of fortune interested only in two things, namely money and spending it. They are expert cavalry whose thunderous charge can scatter the deepest enemy formations.
[edit] Older Regiments of Renown
Generally introduced between 1985 and 1990. These were boxed sets of figures with rules for Warhammer Fantasy Battle editions 2 and 3.
- Bugman's Dwarf Rangers
- Knights Of Origo
- Grom's Goblin Guard
- Mengil Manhide's Company of Dark Elves
- Harboth and the Black Mountain Boys
- Mad Mullah Aklan'd's Death Commandos
- The Bowmen of Wood Elf Prince Oreon
- Golfag's Regiment of Mercenary Ogres
- Golfag's Other Regiment of Mercenary Ogres
- Mudat's Mercenary Half-Orc Maniacs
- Elwing's Elven Guard Cavalry
- Karnac's Lizardmen Raiders
- Flying Gargoyles of Barda
- Lothern City Guard (High Elf)
- Notlob's Orcish Bolt-Throwing Engines (orcs)
- The Mighty Throg and his Hobgoblin Despoilers of the Dark Lands
- Disciples of the Red Redemption
- Avenging Knights of the Cleansing Flame
- Eeza Ugezod's Mother Crushers (Black orcs)
- The Nightmare Legion - Mordini's Doomed Legion
- Harboth's Orc Archers
- Skarloc's Wood Elf Archers
- Ruglud's Armoured Orcs - The Spike-Can Commandos
- Prince Ulther's Imperial Dwarves - The Dragon Company
The rest are on the same website.[1]
[edit] References
- Warhammer Armies - Dogs of War. ISBN 1-872372-02-3
- Stuff of Legends - website listing older Citadel products
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